If you had to make a list of every class/archetype/etc a game ought to have for a full exhaustive roster, what would it look like? I'll go first:
1. Paladin - Holy crusader, knight
2. Monk - Melee fighter with maybe some magical enhancements
3. Bard - Music based hero
4. Warrior - Standard non-magic based champion
5. Dark Knight - Shadow Knight, Death Knight, Reaver, etc
6. Shaman - Tribal seer with blood magics and stuff
7. Ranger - Archer with some nature magic and animal powers
8. Druid - "Nature mage"
9. Enchanter - Mesmer, Mystic, etc
10. Cleric - Priest, Healer, White Mage
11. Wizard - Mage, Spellcaster
12. Necromancer - Death magic mage, warlock
13. Rogue - Thief/Scout/Shadowblade etc