Originally Posted by
Polarthief
Also makes Solar Wrath a lot shittier, as well as Starlord/whatever the talent used to be called back forever ago. Used to be on spell crits you'd get cast speed or something.
While I didn't main Boomy except for (very) early BC and all of Legion since ~middle of EN (planned to play Resto til my first guild got too many healers), I will say this definitely wasn't the best Boomy iteration. WoD was an absolute dumpsterfire abortion for sure, but MoP and even earlier felt pretty damn good. This mess of ST vs AoE really screwed up Boomkin hardcore, not to mention ending the expansion with some of the worst ST damage and mobility (unless you run RM+SOTF) as well as way too many dead talents.
I personally dislike the Moon spells and I wish they'd fix up SS and SF; making them compete for one another on the same resource just feels bad. Hell make SF a cooldown again or something. Also do something to Lunar Strike; my god is that easily one of the most pointless spells in the game: Cleave radius is way too small, cleave damage is also pretty crap to really care about, takes too long to cast for what it does, and you literally don't cast it if unempowered, unless you know for a fact it'll hit a few targets (which, with the super small radius, you'll never guarantee that).
Almost nothing has happened to Druid, really. There's no way they're done with the class.
- Balance: General changes, nothing spec-specific.
- Feral: Same as Balance, but the Poisons/Bleeds now scaling with Haste thing will likely change its stat prio.
- Guardian: Same as Balance/Feral. Ironfur now scales off of Agility, FR has a longer CD. Nothing has replaced MoU yet.
- Resto: The only spec to have some decent changes, mostly in the talent department, but Healing Touch was also scrapped.