These posts are a waste of time tbh.
Do you really expect to Change someone's opinion on the internet with your posts?
These posts are a waste of time tbh.
Do you really expect to Change someone's opinion on the internet with your posts?
I'm amazed to see someone praising Tol Barad. Do you remember those battles? Both teams running in circles back-capping each other was never fun. This came after Wintergrasp too, making its shortcomings all the more obvious.
Cata was a mess of half-baked ideas and half-assed content. They cut the Alliance intro to Twilight Highlands and gave us the Horde storyline even though the Red Dragonflight being mad at us made literally zero sense. They cut the Neptulon storyline. They cut the water raid. The Worgen and Goblin storylines ended abruptly, leaving the new races to not have a starring role in their own expansion.
RBGs started with a bigger size and I abruptly had to cut our group size down, angering everyone. RBGs are a great concept but Blizzard dropped the ball hard with implementing them under one ruleset and then changing it once guilds have formed their rosters.
Archaeology is lame and was clearly meant to be a sister system to the Path of the Titans, another feature that was scrapped and was apparently quite a big deal if Ghostcrawler is to be believed. Blizzard has never found a good role for Archaeology to play and isn't really trying anymore at this point.
Worst expansion ever.
Currently playing Borderlands 1 remaster. Amped for Borderlands 3.
Add me on the PSN for jolly-cooperation @ PuppetShoJustice
Cataclysm was an apt name for an expansion that destroyed most of the world as we knew it. Thanks to cata, now we are the champions SAVING THE WORLD together with another couple millions of champions SAVING THE WORLD. Before you approached a new area as an adventurer looking for a job. Now you're sent there as the champion SAVING THE WORLD. Cata introduced this system. As an undead by lvl 10 you actually save sylvanas life. OOOOOOOK.
Cataclysmic mistake. There can't be a million champions SAVING THE WORLD. The streamlined questing system provided way less options than before. And that's not a good thing.
New areas... well what can I say. Far apart, both geographically and stylistically. I will NEVER forgive blizzard for Uldum. Never ever. I still remember finding those sealed doors in the deep southern deserts and thinking "this is exciting I wonder what mysteries hide behind this". If I knew we had German speaking goblins and Indiana Jones references not so subtly shoveled down my throat I wouldn't have bothered.
Overall I didn't like cata. I liked its dungeons, could have turned into something interesting. Hated tol barad but that's not their fault. Not easy surpassing wintergrasp. Transmog amd rated battlegrounds were great.
Not an easy job to come up with an expansion after wotlk which had a pretty good balance overall. So apart from Uldum which I will NEVER forget, I'd say it wasnt a good expansion but I don't blame them.
i see your point OP BUT - dragon soul.
well played thanks for coming better luck next time.
I definitely appreciate the optimism. I like that you went out of your way to pick out positives.
To me it will still be Blizzards worst expansion and I have explained in loads of detail why I hated it on previous topics so I wont repeat myself. But I totally dig your opinion though
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
I mained rogue that time they were so fuck*d up (poisons on spell hit table? seriously?) that Gcrawler wanted to apologize to them by adding legendary daggers in DS
You think you do, but you don't ©
Rogues are fine ©
We're pretty happy with rogues ©
Haste will fix it ©
I joined Cata right after Firelands was released. I liked the expansion.
The heroic dungeons were great. Bosses actually had punishing mechanics and were worth doing unlike in wod/mop.
The water zone and hyjals dynamic zone were epic.
Firelands was a great raid. Dragon soul was decent. Mythic Warlord zonozz, blackhorn, and spine were challenging fights that felt great to finally take down. LFR was a good addition to the game. I could get a feel for a boss’s base mechanics and room layout before progression and was also a chance to raid on my alts or offspecs or hunt missing tier/trinket upgrades.
Reforge and transmog were both good systems.
The worst part of Cata was adding 10man mythic raids
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
Tol Barad had it's ups and downs sometimes, true. But almost every TB, we ended up at the same base and big, epic battles took place. It was not rare to see 30-40 peopel per faction fighting. Too see that action today, you have to get very lucky in Isle or AV.
Have you done Goblin and Worgen quests. I don't care about lore or story overall, but these questlines were quit fun. And they had to end somehow, as you outlevel their zones. The "abrupt ending" was not bad enough to counter the amazing chains up to that.
I can't expect people to like Archaeology, as it is optional content, but to me it was a good thing to do outside of raids.
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I think it was more to save the class than to appologize, even to those points are very related. At the time, Rogue was at a record low % of the game, by far the least played class.
• Diablo Immortal is the most misunderstood and underrated game of all time!
• Blizzard, please, give us some end-game focused Classic servers, where you start at max level!
• Serious Completionist: 100% OW Achievements, 100% D3 Achievements, 90% Immortal Achievements, 99% ATT Classic, ~90% ATT Retail
Cataclysm was a lot like WoD.
I liked it, but it was't finished.
Why do you think so ill of that raid? I mean, the fact that it lasted a long time should not really be a basis to judge how well the raid was designed itself. I think almost every boss was top notch. Morchok was a decent first boss, Yorsah was really great, so was Warlord (the ping pong boss, Hagara, Ultraxion and the Tauren.
Spine was awful in pugs but fun with guilds and Madness was also decent. Mechanicwise, this raid was not bad.
I did however hate the trash before Ultraxion, but so did everyone, that's the only problem I had with DS.
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I am curious, can you give some more details why you didn't like Uldum? It's my 2nd favorite zone of all time after Vashj'ir. I love to be back in a sand area and the quests with Harrison Jones etc were great. I can't remember specifically annoying quests or anything that made me upset there. The german goblins was kind of fun, maybe a bit silly, but not to ruin it.
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You bring up a very interesting point, the fact that leveling was easy and dungeons were hard. I do realize it could be a problem for the new players.
I must agree, that this did turn out to be quite subjective for me, who at the time had raided end game in TBC and WotLK, and considered myself a good player, with little struggle with the dungeons and who hated (still do) to level up.
Hard dungeons and easy levels became PERFECT for me, but it might not have been for everyone.
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Comparing Archaeology with Mining is not ignorant but quite unfair. They are very, very, very different.
Mining is a grind that doesn't add excitement to the reward. The materials you find are the same, depending on what node. And what you make with the mats is eventually gear for yourself or you sell things for money. It's a regular profession.
Archaeology has no money benefits and it's 100% personal. To see a digsite in Ashenvale that gives Night Elf fragments or a digsite in Uldum that gives TolVir fragments is a huge difference, cause Tol Vir is more rare, and you might be after that specifically. Archeology gives excitement that Mining can never offer. Not only "where is next digsite, come one give me XXX or XXX race" before you check the map, but also the actual solves.
To solve, hoping to get an epic weapon (those were quite OP early expac) or the sought after Mount or any other rare solve, brought so much excitement. It could be your 1st or 1000th solve. I didn't see this as a grind, it was too much fun and excitement.
• Diablo Immortal is the most misunderstood and underrated game of all time!
• Blizzard, please, give us some end-game focused Classic servers, where you start at max level!
• Serious Completionist: 100% OW Achievements, 100% D3 Achievements, 90% Immortal Achievements, 99% ATT Classic, ~90% ATT Retail
Same here.
Regarding the revamp of the world: Of course the overall leveling was smoother after the revamp, however I do not like many of the revamped areas.
I miss the old Darkshore and I absolutely hate the new Barrens & Stranglethorne.
Cata was the best expac regarding class specs imo. Loved almost all of them. They made it worse with every xpac imo except some few exceptions.
Sure thing.
I loved the desert feel to it. A bit too crowded in my opinion but these are personal tastes. I personally found the pop references a bit too much. I get one quest where you hint at it, maybe 2, 5 ok. Double digit numbers with a chain spanning across the whole area is too much. I really wanted that mysterious vibe to continue and develop into something massive. Not German goblins and Harrison Jones for the whole area.
Like most of cata quests including old world, it felt silly to me, and still does.
I tend to agree to a certain degree. Mostly in the raid department. I said in the first post that I liked the raids, but there could have been more of them.
To have a water raid same time as Fireland was a plan, and it could have been a cool idea, one Water, one Fire, kind of the opposites. Sadly that raid was scrapped and it's a shame. But other than the raids, I felt the expansion was kind of finished, I didn't felt it lacked much other than in the number of raids department.
• Diablo Immortal is the most misunderstood and underrated game of all time!
• Blizzard, please, give us some end-game focused Classic servers, where you start at max level!
• Serious Completionist: 100% OW Achievements, 100% D3 Achievements, 90% Immortal Achievements, 99% ATT Classic, ~90% ATT Retail
there are alot of things to love about Cata:
class design in general for most classes was super good.. even tho i didnt like some things like giving dispel to every healer
early dungeons were amazing
t11 was amazing and would've been the best raiding tier ever for me if not for multiple super annoying bugs
new cata zones were really good outside of twilight highlands and vashjir(i hated that zone), deepholm and uldum are one of the best zones ever
world revamp felt super fresh and it was needed(the quests could've been better tho)
dailies were super fun paired up with cool achievements.. especially firelands dailies
Ragnaros is one of the best, if not the best, bosses ever
new spells they introduced in cata were for the most part super cool
ofc there were some bad things:
flying in Azeroth
a year of Dragon Soul
only 3 raid tiers
class balance(especially in pvp when some classes were just abandoned and were bad for the whole expansion like resto druids, or how some classes like warriors were nerfed after first patch and never got good again)
legendaries and broken trinkets in pvp
broken arena mmr(basically mmr reset mid season in both s10 and s11)
introduction of lfr.. all the top guild bans in lfr
for me personally cata was the 2nd best expansion ever after wrath, slightly ahead of tbc.. i can love it only for class design tbh it was super fun to play ever class i've played(and i've played all of them but rogue and i heard rogues were fun too).. even if everything else was bad i'd still love cata
Cata was disjointed. I am glad that it refined the old world, but all that focus on the revamp meant less focus on end-game.
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Yup, that was the problem they had. I still love WoD. The continent, the garrison, Ashran. I liked it. I wanted to flesh that world out more. But, the pooch got spilled with the timing of the movie and they just cancelled it and moved on to grind central-Legion.
u 'barely' had to heal ? sorry did u run only lfg dungeons in late wrath ? there is massive difference between having a hard boss, and trash that 1 shot u
if we take wrath example - the best model by proven numbers of subs - wrath has some of hardest bosses that stayed up for way too long, like LK for example, u can youtube if u wish check healers mana and u'll find that it drops way too low, but it wasn't 'unfair' or 'cheating', in cata, u get that from trash mobs, stonecore has many mobs packed together, u get bleed as physical dps, magical enjoy being frozen for 5 sec (or try reflect a dot, as healer that's out of option), let's not forget that even IF no one does a single mistake, u still oom and everyone die, one time in tol barad i mana burned a druid twice, he left the bg, just 1 mana burn removed his ability to heal, a class that wasn't known to oom without using urgent heals
when every single fight turns to 'LK' status for healer it isn't fun at all, and 'this guy' is the majority since that day wow started decline and never recovered from it
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power