Beta Key Giveaway Week 3: Winners have been selected!

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  1. #61
    Quote Originally Posted by TheEaterofSouls View Post
    They don't want people to pop in and out of the pvp whenever they want. I 100% support this. I don't want cowards disappearing on me :P
    This. It totally makes sense. It makes it so you can't keep switching all the time. Makes you have a commitment to the status.

  2. #62
    Quote Originally Posted by atazs View Post
    That's fucking dumb. Blizzard really killed PvP in BfA. Noone will want to travel to one of the capital cities just to opt into or out of pvp they'd just rather not bother. I know i won't.
    This system hasn't been implemented for that kind of flexibiliy. It's not here to add anything new, but rather to fix one issue : allow people who don't want world pvp and are stuck in a pvp realm for whatever reason (joining friends, etc.) to avoid it, and vice-versa. Me for example, I've always loved world pvp and played on pvp realms but at some point I transfered to a pve realm because a whole bunch of people I met IRL where playing there. And man did I miss world pvp. So this system is perfect for that kind of situation.

    So, the idea behind the system is precisely to stay in PvP or in PvE mode permanently, and not being able to switch modes on the fly. It gives people who want world pvp the choice to get that "pvp realm experience" regardless of the realm they play on, and, for the people who don't, the choice to get a "pve realm experience", regardless of the realm. Think of it like having a PvP and a PvE subrealms in one realm.

    The possibility to opt in and out of PvP as many times as you want is kind of a positive side-effect of this system, not the main goal. Also, allowing to switch on the fly could lead to abuse (you start attacking someone, and they manage to get out of combat and switch pvp off, for example).

  3. #63
    Could someone with Alpha access or who has seen this situation in aan Alpha-Stream please answer this question:

    How does the new system handle situations that flag you automatically by aggroing NPCs or entering faction-zones?

    In more detail: If my PvP-Flag is set to "off" and i fly into an enemy city...what happens? Is it switched on? Do i get transferred to a PvP shard of this city?

    Likewise, if i attack Questgiver-NPCs of the other faction while my PvP-flag is set to "off"...let's say on Hellfire Peninsula (no idea why i came up with this location!)...what exactly happens? Am i not able to attack them? Does nothing change at all, because the whole system only applies to the new continents?

    I would really like to know, because whatever i imagine to happen..it always ends up strange.

    Let's assume i simply cannot attack faction NPCs if i am not flagged....then i would still be able to aggro and train them with a tank+healer...imagine how somebody pulls all the important NPCs of your quest location and you cannot interact with them. You cannot fight them off either, because no flag.
    Let's assume i still CAN attack them but get flagged instantly. This would contradict the "only switch in capital"-rule...it would also cause the question of what happens when i get flagged this way. Do i get transferred away to a PvP Shard? That would still leave the NPC in my old PvE-Shard dead, since i would be able to oneshot it and nobody could do anything about it. Do i not get phased? Then i'm sitting PvP-flagged on a PvE-shard where nobody is able to attack me.
    Are the NPCs simply ignoring me completely? That would be fucking stupid, because then i could walk through the streets of Stormwind as an Undead, flirting with the City Guard?

    What i ASSUME to happen is i get flagged the instant i enter the zone/aggro the NPC and get phased away. Which would still be shit, since there are MANY questlocations throughout the world where you can very easily aggro enemy NPCs just riding by...always getting PvP-sharded whenever that happens and having to return to some safe-zone to switch it back off seems inconvinient...but still the least strange solution, i guess.

    So...if anybody knows how 8.0 handles this...please answer.
    Last edited by Nathasil; 2018-02-15 at 04:25 AM.

  4. #64
    Mechagnome Lynxium's Avatar
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    So what do you expect to gank someone and then switch this flag off?

    In more detail: If my PvP-Flag is set to "off" and i fly into an enemy city...what happens? Is it switched on? Do i get transferred to a PvP shard of this city?
    It would be just like as if you are on a PvE realm and go into the other faction's capital and I believe that in this case you would get flagged for PvP which makes sense.
    Last edited by Lynxium; 2018-02-15 at 04:35 AM.


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  5. #65
    Quote Originally Posted by TOM_RUS View Post
    Stupid restriction. They could have made it much more relaxed way, something like "can't toggle off for few minutes after engaging into PvP", and some small CD when you toggle it on or off. No need to visit capital city, this is stupid.
    Less stupid than waiting to toggle on PvP, hand in your quests and get bonus rewards, then toggling off PvP to do more quests.

  6. #66
    I think it's great. Makes you commit so you can't coward out of it. too fast, but you can turn it off for RP or raid night.

  7. #67
    Quote Originally Posted by atazs View Post
    This has to be a joke. Please tell me it's only temporarily for the alpha, because it's fucking stupid.
    This is a thing since Blizzcon. Welcome to the internet.

  8. #68
    Quote Originally Posted by Nathasil View Post
    Could someone with Alpha access or who has seen this situation in aan Alpha-Stream please answer this question:

    How does the new system handle situations that flag you automatically by aggroing NPCs or entering faction-zones?

    In more detail: If my PvP-Flag is set to "off" and i fly into an enemy city...what happens? Is it switched on? Do i get transferred to a PvP shard of this city?

    Likewise, if i attack Questgiver-NPCs of the other faction while my PvP-flag is set to "off"...let's say on Hellfire Peninsula (no idea why i came up with this location!)...what exactly happens? Am i not able to attack them? Does nothing change at all, because the whole system only applies to the new continents?

    I would really like to know, because whatever i imagine to happen..it always ends up strange.

    Let's assume i simply cannot attack faction NPCs if i am not flagged....then i would still be able to aggro and train them with a tank+healer...imagine how somebody pulls all the important NPCs of your quest location and you cannot interact with them. You cannot fight them off either, because no flag.
    Let's assume i still CAN attack them but get flagged instantly. This would contradict the "only switch in capital"-rule...it would also cause the question of what happens when i get flagged this way. Do i get transferred away to a PvP Shard? That would still leave the NPC in my old PvE-Shard dead, since i would be able to oneshot it and nobody could do anything about it. Do i not get phased? Then i'm sitting PvP-flagged on a PvE-shard where nobody is able to attack me.
    Are the NPCs simply ignoring me completely? That would be fucking stupid, because then i could walk through the streets of Stormwind as an Undead, flirting with the City Guard?

    What i ASSUME to happen is i get flagged the instant i enter the zone/aggro the NPC and get phased away. Which would still be shit, since there are MANY questlocations throughout the world where you can very easily aggro enemy NPCs just riding by...always getting PvP-sharded whenever that happens and having to return to some safe-zone to switch it back off seems inconvinient...but still the least strange solution, i guess.

    So...if anybody knows how 8.0 handles this...please answer.
    I can see an alternative based on what they did with the Class Order Halls in Legion. If you aren't part of that class, you get teleported away. So it might become a thing that if you are say Alliance and wonder into Tarren Mill while flagged for PVE, you get teleported away, just like if you try to go into the Horde side of Dalaran. That way you can't get flagged and the NPCs won't aggro on you cause you'll be gone first.

  9. #69
    Legendary! Airwaves's Avatar
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    You will receive more XP, rep, loot etc when on a pvp shard. People will more then be happy to return to a capital. Not that I think it matters. People will stick to pvp or pve and never switch.

    This stops people going to a pvp realm then just changing at will when it gets to hard. If you are going to get the bonuses you should be locked to the shard outside of cities.
    Aye mate

  10. #70
    Quote Originally Posted by Nathasil View Post
    Likewise, if i attack Questgiver-NPCs of the other faction while my PvP-flag is set to "off"...let's say on Hellfire Peninsula (no idea why i came up with this location!)...what exactly happens? Am i not able to attack them? Does nothing change at all, because the whole system only applies to the new continents?
    This situation already happens on PvE realm, you are not able to attack PvP targets until you're set for PvP.
    But, if this PvP-on NPC attacks you, your PvP flag is automatically activated.

    For example on PvP WQ on my realm, I cannot attack enemies without setting manually my flag on, or I have to run through mobs for them to attack me before I can reply.

    I guess this will be handled the same in BfA. That may be the only situation where your flag automatically activates, or they will implement the Order Hall way, with someone stunning you and teleporting you outside of the area if you're not PvP-flagged (but that would be weird).

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