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  1. #1

    Hunter Pets in Battle for Azeroth, Auction House API Update

    Battle for Azeroth Alpha - Build 26032

    Hunter Pets in Battle for Azeroth
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    As we’ve kicked off the Battle for Azeroth Alpha, we’ve seen a lot of discussion about the new way Hunter pets work. While we’re by no means finished, we have reached a place where we want to share some insight into our plans and explain some of what you might see in development as Alpha continues.

    Our primary thoughts on pets going forward:

    • Move past the idea of a DPS/Tank pet specialization - In Battle for Azeroth, all pets will have equal damage, health, and armor. All can tank or DPS equally. Choosing to put a particular pet into “Tank spec” feels outdated, so we’re going to shift all pets to a setup that will work as though they’re specced into both Ferocity and Tenacity (in Legion terms). All offensive and defensive passive abilities such as Blood of the Rhino and Combat Training will be rolled into every pet by default. Charge will be removed, and all pets will have Growl and Dash/Swoop. Some spec-specific actives will be redistributed where appropriate. We are keeping the names Ferocity, Tenacity, and Cunning as the broad groups that all families fall into. They are no longer changeable, and each has a new passive and active ability that are useful in almost any situation.
    • Maintain and/or reinstate pet family uniqueness - Pet family flavor is part of what makes selecting a companion unique and special, and want to emphasize that even more. A special ability has been added to all pet families that were missing one. Exotic Pets still have their unique ability (like Surface Trot) in addition to a new ability. Pure flavor abilities that many pets have are also staying like Trick and Rest.
    • Expanding access to Bloodlust, and the removal of Battle Res from pets - In Legion, all Hunters have access to Bloodlust and Battle Res, but they only exist among a handful of families, which leads to very narrow options. To that end, Bloodlust will be available on roughly a third of the tamable pet families rather than just two. In a world where we are proliferating abilities to many families, our first inclination was to add Battle Res to a separate third of those families. After seeing that landscape, it felt odd to fully embrace Resurrection as part of the Hunter kit. Further, moving into Battle for Azeroth, we are solidifying Bloodlust and Battle Res as the strong shared cooldowns that a group can bring - one offense, one defense. In that world, Hunters having access to both of the super powerful group benefits didn’t feel appropriate.
    • A variety of pet ability packages - It’s important to acknowledge that some hunters want to maximize their impact with their pet, while others are collectors who want a pet for every occasion. There should be opportunities to cleverly swap from one pet to another in a given situation and reap the benefit. At the same time, the Hunter who has grown attached to their spider named Fluffy should feel effective across the game. We’re going to try to ensure that every pet package is attractive, with a unique combination of benefits that work in many situations.

    Here are some specifics of the Battle for Azeroth design for Hunter pets:

    There are currently 51 pet families, and each family will be categorized as Ferocity, Tenacity, or Cunning. Each will have an active and a passive, and the active will be a Hunter class button that changes contextually with your active pet.

    • Cunning
      • Master’s Call (Active – a friendly target and your pet are immune to root and moment impairing effects for 4 seconds with a 45 second cooldown)
      • Pathfinding (Passive - 8% movement speed for you and your pet)

    Each pet family will get one of six different abilities, and each ability will have a unique name themed to the family. Precedented abilities such as Ankle Crack - 50% Snare, Monstrous Bite - Healing Reduction Debuff, Shell Shield – 50% Reduced Damage Taken, Agile Reflexes - 30% Dodge, and Thick Hide – Reduced Damage Taken at Low Health already exist in the game, and we’re exploring adding something similar to Tranquilizing Shot to the list.

    While this does create a landscape where there may only be a handful of families that exactly fit the combination of tools you prefer, each family was chosen with variety as a premium. There are winged creatures, predators, grazers, and more represented across as many abilities as possible, while keeping them thematically appropriate.

    For two specific examples: a Spirit Beast in Battle for Azeroth still has Spirit Mend and Spirit Walk, and will gain Endurance Training and Survival of the Fittest. They also have a new ability, Spirit Shock, that dispels magic and soothes enraged enemies. Cats, on the other hand, gain Catlike Reflexes – a 30% dodge cooldown – in addition to Primal Rage and Predator’s Thirst. Both pets have equal damage, health, and armor – both can tank or DPS equally.

    Nowadays, only about half of the pet families out there have a useful ability, and we want to improve on that. In Battle for Azeroth, Bloodlust will be much more prominent, so Hunters should no longer feel bound to Core Hounds and Nether Rays as their best options. Most importantly, these changes should result in a pet landscape where all pets can serve as dps or tank as well as they could in Legion.

    Please remember that all of the above, especially the numbers, are subject to change as we test in the Battle for Azeroth Alpha. Feel free to discuss anything related to Hunter pets here. We really appreciate your feedback!

    Mobile/Web Auction House Disabled in 7.3.5
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Just letting you all know that we are working on a hotfix at the moment to re-enable the Web and Mobile AH.

    Due to changes made in 7.3.5, players will be need to have logged in to the game since the patch launch in order to be able to access the Mobile AH once this hotfix is live. Just for some additional clarity, these database changes were why we disabled the tools on the launch of 7.3.5 and why it took us a little bit to update them.

    Soon as I'm aware that this is live I'll update the thread.

  2. #2
    At least I can have different pets out sometimes :3

  3. #3

  4. #4
    High Overlord Gulantik's Avatar
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    Yeah, regarding Hunter pets, i've always been all for total cosmetic choice on whatever pet you wanna have. I'm glad these changes are being made.

  5. #5
    Now only need to implement a simple mechanism: Pets should be able attack only if the target is in the line of sight of the hunter.

  6. #6
    So any pet hunter class will have have a battle rez and bloodlust and dispel while still maintaining ultimate ranged mobility, self heals, kiting, rezzable mini-tank and the rest of the toolkit? Unless they balance this out with significantly lower dps, i can't see why anyone would ever opt to take e.g. a mage into a M+.

    (edit: yes I misread, see below. thx for pointing this out)
    Last edited by HuxNeva; 2018-02-14 at 10:25 AM.

  7. #7
    I'm glad for the changes, I can finally use some variety, but also please solve the stable slot problems somehow. I know, it's not that important for others, but many of us are collectors too and we are lacking space even with rares only.

  8. #8
    Quote Originally Posted by HuxNeva View Post
    So any pet hunter class will have have a battle rez and bloodlust and dispel while still maintaining ultimate ranged mobility, self heals, kiting, rezzable mini-tank and the rest of the toolkit? Unless they balance this out with significantly lower dps, i can't see why anyone would ever opt to take e.g. a mage into a M+.
    If you read it again, they are REMOVING battle rez from pets.

  9. #9
    I like it! I like it, I like it, I like it!

  10. #10
    Quote Originally Posted by Faethor View Post
    If you read it again, they are REMOVING battle rez from pets.
    You are right, misread that
    Last edited by HuxNeva; 2018-02-14 at 07:38 AM.

  11. #11
    High Overlord
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    Quote Originally Posted by HuxNeva View Post
    So any pet hunter class will have have a battle rez and bloodlust and dispel while still maintaining ultimate ranged mobility, self heals, kiting, rezzable mini-tank and the rest of the toolkit? Unless they balance this out with significantly lower dps, i can't see why anyone would ever opt to take e.g. a mage into a M+.
    I guess you either did not read the or did not understand the post. A third (1/3) of the pet families will have bloodlust, only spirit beat will have dispel and no pet will have battle res.

  12. #12
    Quote Originally Posted by HuxNeva View Post
    And make it baseline for the hunter
    Imo, all kind of combat ress should be the sole privilege of the healer role.

  13. #13
    Quote Originally Posted by HuxNeva View Post
    And make it baseline for the hunter
    I don't think you read the same article that I did.......

  14. #14
    Quote Originally Posted by JohnRoads View Post
    I guess you either did not read the or did not understand the post. A third (1/3) of the pet families will have bloodlust, only spirit beat will have dispel and no pet will have battle res.




    Quote Originally Posted by Faethor View Post
    I don't think you read the same article that I did.......




    Quote Originally Posted by Sonol View Post
    Imo, all kind of combat ress should be the sole privilege of the healer role.
    You were too fast, I misread and edited the response already

  15. #15
    Man. Can't wait to not have to manually scan the AH anymore.

  16. #16
    So when are they going to do the same for Warlocks? Why can't they use the pet of their preference which brings the utility they want?

  17. #17
    Yeah...

    So the choice in legion is: Quillen/Crane/Moth (and in very rare occasions a Nether ray/Core hound)
    And in BfA it will be: Quillen or maybe a Spirit beast if there are enough Bresses. (and in very rare occasions a Nether ray)

    So yay for even less choice. /s

    Edit: Nevermind it seems Bres is going away completely... Spirit beast or Nether ray it is then...
    Last edited by Ishan; 2018-02-14 at 08:15 AM.

  18. #18
    Very cool changes.

  19. #19
    TLDR,

    After much thought, we are reverting pets to how they pretty much were in WoTLK.

  20. #20
    Warchief Notshauna's Avatar
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    I am personally more a fan of Guild Wars 2's approach to pets, where each pet has their own unique ability, each pet class shares most of their stats and secondary ability. That being said this seems to a big step up, I've always believed that Hunters should have a large stable of pets.

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