Greetings, champions! Good to see you all, as always.
So, there are many many many MANY games in the market that focus too much on the player - We are the special one, the loved one, the chosen one - And that's fine. Sometimes we must leave this miserable reality to be loved by everybody for some time.
But sometimes, some games try to do something different. I'll use Lisa: The Painful RPG as an example. Lisa proposes to make you FEEL the miserable journey of the main character - Brad. The world the game tries to present is harsh, and Brad's life and journey are both HARD, or, in other words, UNFAIR.
With that in mind, a lot of what happens in LISA is totally unfair to the player as well: You sleep to recover HP, and end up getting poisoned, or your items are stolen, or a party member abandons you, etc - Just because you chose to rest. But the game was made with that in mind: Life is not easy in this world, so prepare to suffer unfair things.
My question to you is: Based on what I've said - Do you fault a game if what it proposes isn't exactly "good" for the player?