I really like this idea. I especially like the Worgen Paladin scenario.
I would prefer draenei warlock (eredar) over draenei druid. Yes please on the worgen paladin. No on the troll paladin and undead paladin. The undead are incapable of wielding the Light. The only reason we have holy and discipline undead priests is because giving them only shadow spec isn't feasible. Gnome paladin would be a no to me. Gnome priests aren't really priests (I think they are actually medics), and correct me if I am wrong, but I don't think the gnomes believe in the Light.
Blood Elf shaman would make 0 sense to me, but night elf shaman would (especially compared to blood elf), since night elves are closer to nature.
Tauren warlock only makes sense if you can make a Grimtotem (same with mage and rogue). I think tauren have plenty of classes available to them.
Human and orc druids... Orcs sure, but not really human. Unless the Gilneans can teach the people of Westfall their harvest magic, then go for it.
Goblin and worgen monks should happen. I mean, you have the allied races able to be monks, and if doing these race/class combos makes them start at 20, then goblin and worgen monks should happen.
It's like a bad meme at this pointAfter some questing, you meet up with a handful of prelates and free thinkers
Y'know dwarf druids have an even better basis for druids, consider Freya, the titan keeper, empowered by Eonar the titan of nature, who also empowered Alexstrasza and Ysera, the dragon aspects of life and nature respectively. Dwarves, revering the titans and the titanforged keepers, have through this alone an amazing basis for druidic potential, devotees and students of Freya, learning from her, being connected to nature through her, this also means they're not connected solely through a Wildhammer angle, but a general idea that can bring all dwarves along, humans can also join in on this, but human druids can take their learning from the worgen, reconnecting to the old human religion, the one before the church of the Light rose. A revival of the old religion, the keepers of the old ways return, perhaps a participation in one of their old rituals and so the human druid heritage armour (which should be open to worgen too) is then the tunic/robes of the Keepers of the Old Ways.
Tauren warlocks is a bit thin, especially considering there's already Bloodtotem tribe-members among the Highmountain tauren already, those who didn't agree, and wouldn't sacrifice everything. So your idea on that doesn't carry a lot of merit as the few Bloodtotem who didn't agree with it, abandoned the idea in its entirety. And Magatha Grimtotem herself is a shaman and right now only serves the world and aids it, because she's forced, she's not a member of the Horde as a whole, she's still abandoned them, so doing anything for the tauren is unlikely. Also; in the shaman order hall she's an ally of necessity, nothing more than that.
The krokul of Argus already have shamanistic powers, unless you forgot that they opened tunnels and dug beneath the earth using those powers. Even the flightmaster whistle's upgrade is the krokul opening the earth up and carrying you to the nearest beacon. The idea itself still has some merit and seems interesting enough, but the Argussian krokul already have a shamanistic connection that they can explore in full outside Argus, as Argus was a dying world already, and they could only do the barest minimum. So there would need to be another approach to draenei druids.
The undead idea is absolute gold, Sir Zeliek finally free of Kel'thuzad and despite this deep hatred for himself, finding new purpose in teaching the undead to wield the Light like a paladin, and to anyone who says undead can't wield the light. You're wrong, they can, but it burns so much. The light can even heal the undead physically, while burning the twisted soul trapped in the body, so undead can even be healed by the light, the only thing the undead would be incapable of is druidism. Druidism is based on life, on all things natural, and undead are unnatural abominations, living dead, nature would never abide.
I like the worgen and gnome paladin ideas, but priests aren't pacifistic to begin with, a priest can both smite and heal after all. And there are some gnomes who believe in the light, Like this guy.
The pandaren death knight idea is a bit off if you ask me, I mean it looks interesting, and I can see ways that it can make sense. My aversion of it is just a personal thing, it's not based on lore just opinion.
The blood elf shaman idea is really very much off as blood elves in themselves can already master the elements through the arcane (which isn't an element by the way). They don't need anything more than that, and to be entirely and brutally honest; the idea seems like an even worse remake of the druids of the flame.
Goblin monks is off, because in order to achieve it you have to take away what is fundamentally goblin, even your idea is based on goblins giving up a fundamental goblin trait, greed, the greed is what leads to their ambition and rapid improvement and expansion, the promise of profit being what drives them to take as many risks as they do. A goblin "dojo" where they're taught martial arts is cool enough, run by Chukk No-risk probably, it's a funny idea. But you forget worgen, someone who fit the idea of monk even more, y'know achieving balance, it fits the worgen perfectly, I'd rather have that than goblin monks.
Last edited by mmoc661de564ba; 2018-02-21 at 08:56 AM.
Stop with those nonsense class combinations. There are enough of them already.
First off, thank you so much for this well thought out reply. In writing these, a lot of them were off-the-cuff and just trying to find a good place to start a story idea. That said, yes, there is definitely room for improvement. If Blizzard were to consider something like this, I trust them to do it up right with their loremasters at the head.
Awesome idea for the dwarven/human druids.You are absolutely right. With it being up to warlocks or mages, I figured this would at least open up a caveat to eventually have tauren demon hunters as well.Draenei druids could take the place of humans from the OP, since you have a much more succinct option for them. Then Draenei/orcs are kept to Draenor and the idea of an expanded druidic faith.That was my feeling on it too. I didn't want to see Zeliek join the death knights in Acherus, but I would also like to see more of the unfortunate soul (no pun intended). This seemed like a great way to work it out.In particular, this priest would be more about healing over combat, but when pushed, goes full bore. Yeah, it could use some polish/changes,
but maybe it could spark some ideas.I figured since pandaren are already neutral to start, no reason not to have that remain. But, since they would need a different starting experience than regular DK's, this fit to me. I picture the starting area being around the mountains by Mogushan Vaults, where right now there isn't much going on.
You would start as a spirit with your first quest being to speak to the warrior from the story. You can't wander too far from your body or you'll dissipate (so you can't just go out of the area). Upon speaking with him, he grants you "unlife" for the questing duration and to learn your abilities.
The final quest is to decide your destination of Orgrimmar or Stormwind.Yeah, I actually know arcane isn't a traditional element (although we have arcane elementals, etc), and lore-wise anybody can learn multiple magicks, but by having the story around a novice spellcaster who has seen another way that suits her better (maybe she sucked as a mage,
but found her footing as a shaman instead?), you open up the chance for more. Also, I would like to see a different option besides all druids and paladins,
and this offered a chance to see something more.It was monk, druid, or paladin, and again with most things getting druid/paladin by virtue of those being the least represented, I went with monk. The story could use some brushing up, for sure, but I think there's an opportunity there. I was actually thinking of it as more a Karate Kid style scenario where the group is akin to Kobra Kai (power = wealth), but in the end they learn that wealth can mean so much more. They still want money and popularity, but now they supplement that with a more balanced approach. *shrug* yeah this one is one of the toughest to wrap around.
I wouldn't mind more race/class combination (especially since I mostly play druid and shaman), but I don't see any reason to lock them behind grinds and levelling like the allied races. That'd be too much to ask from players, since the reward is so lackluster in comparison (a single race/class combination vs a whole race with all their class combinations).
I do like having quest related content to unlock them though, that increases the immersion. I enjoyed that aspect of the allied races, the short recruitment quests, albeit they definitely could've been done better...
Honestly I think an order of Forsaken Paladins is a neat idea. Call them the Repentent Fist or something. Think flagellants. Suffering for the light.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
The Death Knights its a simple thing, Bolvar calls you, tells you that its time to upgrade your form to something stronger, and faster. Pick your new form, and done. relog and your a void death knight
You can also do a quest line like the artifact quests where you raise the dead, and now you raise new recruits for the DK class and they can start at level 98, and go directly into the new areas in legion .
It is also unfair that the hero class like DK cant be new ally race but stupid kicking, rolling, and punching class can be.
Look at her and tell me if her conversation seems like that of a shaman or that of a druid. I see druid.