You missed a month. Leaderboards are 500 now. For some dungeons even a +2 on a very populated server gets you there (Seat). https://raider.io/mythic-plus/realms/us/current
You missed a month. Leaderboards are 500 now. For some dungeons even a +2 on a very populated server gets you there (Seat). https://raider.io/mythic-plus/realms/us/current
It doesn't really affect me much since I'm in a very active guild, but it would be cool if we could actually rely on the score when picking up a 5th for some late night keys ... where in contrast we've found that it's just always best to pick up the players with lower scores that have mythic raid kills.
Players with scores somewhere around 1k with current tier mythic raid kills have never disappointed. They just do their weekly 15, and do well. I mean, it works and I've learned how to use the system to find good players, so I guess it's not bad ... it could be a lot better though.
Its not meant to be a representation of skill, Its meant to be a representation of how much experience you have running that particular dungeon. People who use it to measure skill are just idiots (I know what you mean and I'm not talking about you).
I know so many excellent raiders who don't even have a 1k score because all the m+ they do is for the weekly cache and they're perfectly content with running a single +15 and calling it a day. So here a <1k score doesn't mean they're bad/unskilled, it just means they have less experience running dungeons at high keys, which is most definitely true.
the system is absolutely fine and invaluable for pugging high keys
Doesn't affect me, I'm just doing my weekly +15 run and that's all.
Like someone pointed out, it doesn't really show an individuals skill level... I play casually as a healer, but i know my class well, i know the mechanics, i know how to dodge shit and save people and manage mana etc... also i don't slap on my absolute highest ilvl gear and make sure my stats are well balanced for better output... I can also help w/ interrupts and dps if i'm confident w/ my grp. M+ score communicates none of this for a casual. You better hope someone looking you up just takes a chance on you, but a lot of groups aren't interested if the score isn't there.
I usually run 1 m+ a week and call it done. Particularly bad for alts indeed. Just have to hope that some guild mates are online when you want to run, or create your own group. But i go to the pug finder if there's a particular dungeon that's just easier w/ the affixes of the week. I hear the intense or competitive players enjoy it, so that's nice for that niche. It doesn't have to be removed. But could the system do some improving for the casual? Abso-fuckin-lutely.
Right now M+ is in a great place since it still has a semi-compelling reward from the weekly, but if you clear heroic antorus or higher with a guild, you don't really have to go too much out of your way to spam it
If you had to do like a +20 though instead of a +15, there would be more scrutiny, but it's chill right now
All group content is harder if you don't make friends or join a guild. My M+ team is made of people I met pugging M+. Everyone of them I met in pugs. When a run went well, I would send friend requests to the people I liked in that group. Eventually five of us decided to make a regular team. Now we never have to pug unless one of us is on holiday.
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That's a great way to look at it: not a measure of skill but of experience. If you're running +20 Seat, why not look for people who have run high Seat keys? Isn't that what we look for when filling positions in professional life?
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
I really enjoy the score being the way it is, especially since I like to do serious keys on my non raiding alt, and while I have no relevant raid experience on the alt, my score will get me invited to ~20s, where the fun begins. My main might get invited just for ilvl, but those groups are usually terrible ilvl dolts who think their raid experience has relevance in M+.
The score makes it much easier to get people who are equal to your knowledge of special tactics / cheeses and how to survive bosses / trash on high key levels making them much more valuable than this 1000 score awesome mythic raider.
Also the guy with high score has a way higher chance of having the correct addon/wa setup for high keys . Things like the effective health wa that shows if you survive the next "big ability" of the boss with your current hp and dmg reduction.
Last edited by lonely zergling; 2018-03-06 at 10:59 AM.
You get 160ish points for 1-chesting a single +15 dungeon. There are 13 dungeons in total. So if you one-chest every dungeon, you have around 2080 raider.io score. Alternatively, you can get the same score by 2-chesting/3-chesting some runs, and depleting some other runs.
2k score is reasonable for a +15. The party leader basically wants to invite players that have, on average, completed every +15 dungeon before, and hence won't have problems completing this one.
I guess the issue is with a common understanding of what "reasonable" means for different people. For me it's more important how many +15 you ran and how high you went in the dungeon we are running now, than all the other dungeons you did as well ... but that's just me.
For me it depends. Is this my only key on my Horde alt (most of my toons and friends being Alliance) that I'm hoping to push? Or is this a 16 on my main that's already done a 19 and now I'm just helping a friend farm something. If I care about the key, I am picky. If not, I might take the first decent people who show up in queue. Supply and demand as well, so we can afford to be more picky when more people are on and the queue is full.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
I voted option #7, because I've been told that Raider.Io only takes into the account only the players that do their Mythic+ runs at the first half of the week, but I usually only have the time to do my runs at the weekend, at that point I'm not even considered for a good score because of that.
For me this is a two step process. First check the player's overall score to see that their overall experience is appropriate for the level of the key we will do. Then check the player's experience in a specific dungeon to decide whether to invite them. I only care about this for the difficulty levels where I am "progressing" right now. (For "farm" content I will invite just about everyone with non-zero score, and will not bother checking their individual runs). But I understand that some people are progressing in +15/+16 right now, and to me it is reasonable that they will apply the same 2-step selection process as I do for my progression keys.
https://raider.io/mythic-plus/realms/eu/current
Here you can see if the leaderboard is full on your realm for each dungeon and what key level you have to do to get into the leaderboard if its full.