Poll: How do we feel these days about M+ scoring?

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  1. #21
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    Quote Originally Posted by Ribesal View Post
    If it would work this way, the whole system would be ok, but it doesn't.
    Your run has to be on the top 100 in one of the participating realms for this dungeon in this week.
    Haven't checked the boards recently, but the last time i did every run below 18 past thursday (or wednesday if american realm) simply gave zero points, since it wasn't listed in the leaderboards. I think now every run below 20 a few hours after reset give no points or even highes ones?
    You missed a month. Leaderboards are 500 now. For some dungeons even a +2 on a very populated server gets you there (Seat). https://raider.io/mythic-plus/realms/us/current

  2. #22
    It doesn't really affect me much since I'm in a very active guild, but it would be cool if we could actually rely on the score when picking up a 5th for some late night keys ... where in contrast we've found that it's just always best to pick up the players with lower scores that have mythic raid kills.

    Players with scores somewhere around 1k with current tier mythic raid kills have never disappointed. They just do their weekly 15, and do well. I mean, it works and I've learned how to use the system to find good players, so I guess it's not bad ... it could be a lot better though.

  3. #23
    Quote Originally Posted by Emerald Archer View Post
    I don't think it's an accurate representation of skill, as some amazing players can have extremely low scores.
    Its not meant to be a representation of skill, Its meant to be a representation of how much experience you have running that particular dungeon. People who use it to measure skill are just idiots (I know what you mean and I'm not talking about you).

    I know so many excellent raiders who don't even have a 1k score because all the m+ they do is for the weekly cache and they're perfectly content with running a single +15 and calling it a day. So here a <1k score doesn't mean they're bad/unskilled, it just means they have less experience running dungeons at high keys, which is most definitely true.
    Quote Originally Posted by Revi View Post
    Stop equating casual to bad, they're two different things.
    Casual refers to time/effort spent.
    Bad refers to skill.
    Your English isn't casual, it's bad.

  4. #24
    the system is absolutely fine and invaluable for pugging high keys

  5. #25
    Doesn't affect me, I'm just doing my weekly +15 run and that's all.

  6. #26
    Bloodsail Admiral digichi's Avatar
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    Like someone pointed out, it doesn't really show an individuals skill level... I play casually as a healer, but i know my class well, i know the mechanics, i know how to dodge shit and save people and manage mana etc... also i don't slap on my absolute highest ilvl gear and make sure my stats are well balanced for better output... I can also help w/ interrupts and dps if i'm confident w/ my grp. M+ score communicates none of this for a casual. You better hope someone looking you up just takes a chance on you, but a lot of groups aren't interested if the score isn't there.

    I usually run 1 m+ a week and call it done. Particularly bad for alts indeed. Just have to hope that some guild mates are online when you want to run, or create your own group. But i go to the pug finder if there's a particular dungeon that's just easier w/ the affixes of the week. I hear the intense or competitive players enjoy it, so that's nice for that niche. It doesn't have to be removed. But could the system do some improving for the casual? Abso-fuckin-lutely.

  7. #27
    Quote Originally Posted by digichi View Post
    Like someone pointed out, it doesn't really show an individuals skill level... I play casually as a healer, but i know my class well, i know the mechanics, i know how to dodge shit and save people and manage mana etc... also i don't slap on my absolute highest ilvl gear and make sure my stats are well balanced for better output... I can also help w/ interrupts and dps if i'm confident w/ my grp. M+ score communicates none of this for a casual.
    One thing I like about Raider.IO's scoring system is that it evaluates your performance, not your gear. It doesn't care if you were 920 or 970, only whether you completed the instance in good time.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  8. #28
    Right now M+ is in a great place since it still has a semi-compelling reward from the weekly, but if you clear heroic antorus or higher with a guild, you don't really have to go too much out of your way to spam it

    If you had to do like a +20 though instead of a +15, there would be more scrutiny, but it's chill right now

  9. #29
    Quote Originally Posted by webw0lf359 View Post
    I dislike it, as a loner with no friends or guild I've struggled to pug 15's. My score is 1.3K and I have done 2 15's (well one 15 and one 16) over Legion. I don't bother even trying now, no point I cannot get into a group, I just run a 11-13 each week (done around 75 of these, though most were pre-500 leaderboard so are not recorded) . The system is ok but the use of it is wrong, there is no progression mechanism for puggers, if you've not done it, then you cannot do it. And no 'make your own group' doesn't work, I've stat in queue with 13 keys for hours and hours without forming a full group (I'm a 964 equ. Havoc DH btw) .

    The system is ok, but people need to be more realistic in how it is used, this applies to raiding as well (I have pugged curve for all 5 raids in Legion) . There is no real way to progress in pugs - must have requirement (or greatly beyond) to get an invite so it becomes very difficult to get an the achievement (unless you buy it - which I'll never do)
    All group content is harder if you don't make friends or join a guild. My M+ team is made of people I met pugging M+. Everyone of them I met in pugs. When a run went well, I would send friend requests to the people I liked in that group. Eventually five of us decided to make a regular team. Now we never have to pug unless one of us is on holiday.

    - - - Updated - - -

    Quote Originally Posted by Raicky View Post
    Its not meant to be a representation of skill, Its meant to be a representation of how much experience you have running that particular dungeon. People who use it to measure skill are just idiots (I know what you mean and I'm not talking about you).

    I know so many excellent raiders who don't even have a 1k score because all the m+ they do is for the weekly cache and they're perfectly content with running a single +15 and calling it a day. So here a <1k score doesn't mean they're bad/unskilled, it just means they have less experience running dungeons at high keys, which is most definitely true.
    That's a great way to look at it: not a measure of skill but of experience. If you're running +20 Seat, why not look for people who have run high Seat keys? Isn't that what we look for when filling positions in professional life?

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  10. #30
    I really enjoy the score being the way it is, especially since I like to do serious keys on my non raiding alt, and while I have no relevant raid experience on the alt, my score will get me invited to ~20s, where the fun begins. My main might get invited just for ilvl, but those groups are usually terrible ilvl dolts who think their raid experience has relevance in M+.

  11. #31
    The score makes it much easier to get people who are equal to your knowledge of special tactics / cheeses and how to survive bosses / trash on high key levels making them much more valuable than this 1000 score awesome mythic raider.

    Also the guy with high score has a way higher chance of having the correct addon/wa setup for high keys . Things like the effective health wa that shows if you survive the next "big ability" of the boss with your current hp and dmg reduction.
    Last edited by lonely zergling; 2018-03-06 at 10:59 AM.

  12. #32
    Quote Originally Posted by Kashuri View Post
    The problem is:
    When I hear 2k+ rating für a +15 I just ask myself how bad someone can be to ask für a 2k rating for shit like this? When I'm right, u get for all dungeons +15 a score of--- what? 1000? 1500?
    You get 160ish points for 1-chesting a single +15 dungeon. There are 13 dungeons in total. So if you one-chest every dungeon, you have around 2080 raider.io score. Alternatively, you can get the same score by 2-chesting/3-chesting some runs, and depleting some other runs.

    2k score is reasonable for a +15. The party leader basically wants to invite players that have, on average, completed every +15 dungeon before, and hence won't have problems completing this one.

  13. #33
    Deleted
    Quote Originally Posted by ID811717 View Post
    2k score is reasonable for a +15. The party leader basically wants to invite players that have, on average, completed every +15 dungeon before, and hence won't have problems completing this one.
    I guess the issue is with a common understanding of what "reasonable" means for different people. For me it's more important how many +15 you ran and how high you went in the dungeon we are running now, than all the other dungeons you did as well ... but that's just me.

  14. #34
    Quote Originally Posted by Tsharna View Post
    I guess the issue is with a common understanding of what "reasonable" means for different people. For me it's more important how many +15 you ran and how high you went in the dungeon we are running now, than all the other dungeons you did as well ... but that's just me.
    For me it depends. Is this my only key on my Horde alt (most of my toons and friends being Alliance) that I'm hoping to push? Or is this a 16 on my main that's already done a 19 and now I'm just helping a friend farm something. If I care about the key, I am picky. If not, I might take the first decent people who show up in queue. Supply and demand as well, so we can afford to be more picky when more people are on and the queue is full.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  15. #35
    Quote Originally Posted by Brewmaster Kolee View Post
    We had a thread maybe a month or so ago where we debated pros and cons. Some were just finding out the system (Raider.IO) existed; some used it and liked it, while others hated the idea and called for it to be banned. Some were mostly bothered that not enough scores were reported (especially if you were on high pop server), but Blizz has made adjustments to this. Now that we've all had more time to get used to it, I wondered how players felt today. We won't all agree, and that's ok. Just curious to see.

    I will try to include good poll options for most of you, but I'm sure to leave out someone's feelings, so feel free to write those in below.
    I voted option #7, because I've been told that Raider.Io only takes into the account only the players that do their Mythic+ runs at the first half of the week, but I usually only have the time to do my runs at the weekend, at that point I'm not even considered for a good score because of that.

  16. #36
    Deleted
    Quote Originally Posted by Ielenia View Post
    I voted option #7, because I've been told that Raider.Io only takes into the account only the players that do their Mythic+ runs at the first half of the week, but I usually only have the time to do my runs at the weekend, at that point I'm not even considered for a good score because of that.
    Or you could read up on that info. What "you have been told" applies to dungeons below 16 on very active servers on monday/tuesday.

  17. #37
    Quote Originally Posted by Tsharna View Post
    I guess the issue is with a common understanding of what "reasonable" means for different people. For me it's more important how many +15 you ran and how high you went in the dungeon we are running now, than all the other dungeons you did as well ... but that's just me.
    For me this is a two step process. First check the player's overall score to see that their overall experience is appropriate for the level of the key we will do. Then check the player's experience in a specific dungeon to decide whether to invite them. I only care about this for the difficulty levels where I am "progressing" right now. (For "farm" content I will invite just about everyone with non-zero score, and will not bother checking their individual runs). But I understand that some people are progressing in +15/+16 right now, and to me it is reasonable that they will apply the same 2-step selection process as I do for my progression keys.

  18. #38
    Quote Originally Posted by Ielenia View Post
    I voted option #7, because I've been told that Raider.Io only takes into the account only the players that do their Mythic+ runs at the first half of the week, but I usually only have the time to do my runs at the weekend, at that point I'm not even considered for a good score because of that.
    https://raider.io/mythic-plus/realms/eu/current

    Here you can see if the leaderboard is full on your realm for each dungeon and what key level you have to do to get into the leaderboard if its full.

  19. #39
    Bloodsail Admiral Firatha's Avatar
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    Quote Originally Posted by Ielenia View Post
    I voted option #7, because I've been told that Raider.Io only takes into the account only the players that do their Mythic+ runs at the first half of the week, but I usually only have the time to do my runs at the weekend, at that point I'm not even considered for a good score because of that.
    Anything in the 500 shows even on the highest pop sever a sub 10 to 15 would show
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  20. #40
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Kashuri View Post
    When I'm right, u get for all dungeons +15 a score of--- what? 1000? 1500?
    But you're wrong

    13 dungeons
    160+ points to get 15 timed

    13 x 160 = 2080

    And that's just for doing +15. +16 giving 180+ points, it's really easy to pass 2000 currently.

    Facts people, not your head fairy tales because you don't like it...
    Last edited by Ealyssa; 2018-03-06 at 11:40 AM.
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