Its almost like factions have meaning.
I'm talking about high elves here. Green eyes for the warlock class and gold for priests are missing. I'm not asking for them mind you, I wouldn't dream of "stealing" something so precious. I'm simply saying that for the time being, blood elves have a wider array of fantasies than alliance high elves or void elves. Giving them natural hairstyles isn't a threat in the slightest.
Lack of empathy kind of sums this whole "debate" up tbh
Last edited by Wired-Lain; 2020-09-02 at 01:34 AM.
Mind you, I do not mean it on a "Oh you uncaring brute how dare you!" kinda way, but the apparent lack of simple understanding that High Elves simply fill another niche, and that some people like it.
"But High Elves are the same than Blood Elves" people say without any awareness of that major political split that separates them into the world's two major political factions, changing their context entirely.
It's really the complete dismissal of context that gets me. Again, it's totally fair to not really care for what that difference entails, but to deny it existence or appeal to others is just downright weird to a point I simply do not get.
Like, as someone who enjoys BE and HE, the fun part is their divergence, AKA the whole "the road not taken" trope, how choices can change a life, and really wanna stress this, I get that's not something everyone would enjoy, but you really can't just dismiss its existence either.
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I would agree with this, specially since Alleria's tattoos aren't an aesthetic already in use, and it would make sense for VE's to emulate/honor their leader -regardless of background- with tattoos inspired by her.
Mind you, since people keep bringing it up, this doesn't mean BE's should or should not get "Farstrider Tattoos", I'm just saying that if they don't, seems like a no-brainer VE's should get that aesthetic their leader has.
Finally we have fair skin options for void elves, which make perfect sense lorewise. Blizzard rectified the mistake of not adding them 3 years ago, at long last. Now all that's left is more color options for the fair skin tones, tattoos (which could be inspired by Alleria, since many void elves are former farstriders like her), and obviously more jewels, like the BEs jewels.
I gave a Horde chance and to be honest, I play on the Horde from time to time (I had like 3 lvl 120 characters there), but to be honest, blood elves never really felt appropriate on that side for me. When I made my first blood elf character and get into Orgrimmar for the very first time, it was definitely strange feeling, not to mention that other Horde players made a fun of me (it was early TBC times, when many players among the Horde had hard time swallowing blood elves among their ranks).
I understand reasons blood elves ended up in the Horde and I accept reasoning Blizzard gave us to justify it, but it doesn't change my opinion that blood elves hurt identity of the Horde in a great way. Since their story progression leads them away from the edge they have back in TBC, they felt at home in the Horde even less.
That's the reason I'm personaly happy to see void elves on the Alliance, and that is the reason I welcome high elf customization on them.
You are indeed right that magic as a theme belongs to all elven groups. Blood elves always were that group who delved into magic most of all races of Azeroth as they were meant to be proud descendants of Highborne who embraced their heritage instead of forbiding it in order to preserve the world.
Thalassians had very arcane centric society, but it no longer apply, kaldorei group is now more oriented towards arcane then thalassians. As you said, Light and Fire magic play more prominent role in their culture with the symbolism of Phoenix and their rebirth from ashes, which is fitting. I wouldn't mind sin'dorei fully embracing light magic, but I don't like them doing it in the manner natural for the Alliance. I want them to have their own unique approach and their own practises. That means that I would like sin'dorei to continue with their use of Fel magic, since it is power which greatly helped them in time of their greatest need.
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While I would love to see san'layn/dark ranger customization for blood elves, I guess the only thing that hold Blizzard's hands is paladin and possibly demon hunter class. Giving blood elves option to look undead will open a way for "undead" paladins and demon hunters. While demon hunters could actually work (we actually stitched together and reanimated Loramus Thalipedes back in cata), having undead customization on paladins would be quite an issue. I believe it would only ignite requests for forsaken paladins and maybe even possibly ren'dorei paladins and I don't think any of the option is really good idea.
On the other hand, giving san'layn customization to the Forsaken provides you with undead themed racials and shuts the danger of undead paladins for good. Since both races are on the same faction, I wouldn't really care.
Last edited by Vaedan; 2020-09-02 at 09:47 AM.
Perhaps they should introduce a "sub-race" system?
Here's my ideas:
Human:
Stormwindian proper: all classes
Lightforged: Priest, Paladin -> golden eyes, golden naaru runes
Dalarani: Mage -> blue/purple eyes, blue/purple runic tattoos, long beard
Dwarf:
Bronzebeard proper: all classes
Lightforged: Paladin, Warrior -> golden eyes, golden naaru runes
Wildhammer: Shaman, Warrior -> blue tattoos, other Wildhammer stuff
Night Elf:
Darnassian proper: all classes except Mage
Night Warrior: all classes except Mage (and perhaps Paladin?) -> Night Warrior stuffs
Highborne: Mage, Warrior, Priest -> bluer skin, whiter hair, Shen'dralar stuffs
Draenei
Exodari proper: all classes
Broken: all classes except Paladin -> Broken Draenei stuffs
Man'ari lethargics: Warlock, Warrior, Mage, Demon Hunter -> Man'ari stuffs
Forsaken:
Lordaeronian proper: all classes
Dalarani: Mage -> blue/purple eyes, blue/purple runic tattoos, long beards?
Forgotten Shadow: Priest, Warlock, Death Knight -> black/white eyes, yellowish runic tattoos, darker skin
Blood Elf:
Blood Elven proper: all classes except Hunter
High Elf: all classes except Warlock -> blue eyes, more lighter colored hair
Magister: Mage, Warrior, Priest -> arcane runic tattoos
Farstrider: Warrior, Hunter, Rogue -> Farstrider tattoos
Blood Knight: Priest, Paladin -> golden eyes, golden tattoos (but not naaru-ish, enough to distinguish them from Lightforged)
Illidari: Demon Hunter, Warlock, Mage, Warrior -> horns, more fel saturation in eyes, fel runic tattoos, fel skin
Undead: all classes except Paladin and Demon Hunter -> undead skin, red eyes, cracks on lips
the rest idk yet
Last edited by Ardenaso; 2020-09-03 at 01:56 AM.
The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!
I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.
I'm horde and like horde, and still feel blood elves don't quite fit there either. THe way I worked it out was a race that had a hardcore wing that sends them in to help the new allies. it fit better in theTFT/TBC theme, but less so now. I also understand why it became this way, and it seemed a clever touch at first, but it lost the horde something it didn't replace.
Which is why I advocate for them taking the elves in a different direction. If we're honest, the night elves don't fit the alliance either, the arcane side of them is the one that comes the closest but it isn't utilised correctly as a branch of the kaldorei heavily involved with the humans and dalaran but from a pre-sundering kaldorei perspective, not a high elf one. The reason the high elves fit the alliance is they are written/created native for it. Until TBC they weren't a full race, but essentially part of the alliance kit that had elements that were breaking off in different directions (like the blood elves and the undead ones), they are built into human development, magical development in the main alliance very strongly. Whereas night elves are more alien, more separate because of their pre-sundering story and night theme, haivng no human involvement in their magical development and expertise. Human and high elf history are also geographically intertwined too. Orcs were invaders to Eastern Kingdoms, not natives, so even now despite the history, they still feel a world a part, Kalimdor feels more fitting to the orcs than EK, even though they are newer to it than the EK.
I agree with this part a lot. In my opinion, the light exploration should be from a more magical theory approach for the blood elves than a spiritual one. The high elves can have a more spiritual approach to the light. They should also show where light connects into the arcane, light to fire and you have essentially sun priests into fire mages.
So the blodo elves think of it practically, as a substance, a magic fuelled or related to virtue but not necessary to be driven by worship and personification, and while some Thalassians do that, most do not, more high elves do, blood elves are less sentimental about relying on beings. It's a Thalassian theme in general, with high elves closer to the human way (which is closer to the Draenei way), whiles blood elves are just barebones believers beliving in self as the engine to drive the light rather than a being (like the night elves do elune) or emotions (like humans do).
Void elves have a similar approach but with the void, I've come to also realise that void elves aren't priest based, they're magicians studying the void, that same way I pointed out how light bleeds into fire, so void bleeds into frost/arcane, and the void elves are largely arcanist and magical scholars treating the void like a magical rather than spiritual driven based force that can be manipulated through understanding.
It could be part of the reason why the Thalassians, are able to withstand the whispers and perhaps night elves who work well with fel can't use the void elf approach with the void but must go via the Night warrior approach. Here is my explanation. Because of the void's insidious and manipulative nature, a spiritual approach would almost entirely corrupt and defile you, shadow priests probably use a lot of spiritual discipline and faith anchor to skirt the edge of madness, something void scholars amongst the void elves largely ignore because they are not approaching the void spiritually or faith based, nor via beseeching entities in it. They are manipulating by understanding the cold logic and connection a being can have with the void and it's magical constitution. It's probably exactly what the shen'dralar were studying in pre-sundering time that Wrathion picks up on when he tries to locate their libraries. This approach to magic is a very highborne, elven based one.
The way the night elves developed magic was a practical version to the already spiritual studies of the priests of Elune when they studied the well, one group, the priesthood order ap[proaches teh arcane from the spiritual side and the other uncovered it's mysteries from a practical side. That discipline approach ofc continues in the highborne race that becomes the blood elves (ofc it still exists amongst the night elven arcane users like their current highborne, moonguard remnant, and entirely exists within the nightborne too, and would do the naga etc) - but this is just how the elves do things, it allows this approach. Elves can be very spiritual, without a doubt, but also quite pragmmatic too, it's like scientists and philosophers.
Blood elves are more scientific based, while night elves are more philosopher based
Why would it ? They'd just do exactly the same thing they did for DK and DH, you exclude those options from popping up when you click on the paladin class icon. It's that simple
When you click on a the DH, you have all the DH extra options unlocked. This is why they can extend DH options to be available for BElf warlocks too, if they're being creative, I know some have suggested this is how you get Night elf warlocks.
Simply allow the San'layn customisations to be avialable for every blood elf class but the Paladin. Really is simple.
Likewsie I don't see anything stopping void elf paladins - which can have two approaches, light based in which case the high elf options are the only ones available. or they write how void elves employ the void as void warriors. Maybe the night warrior ritual becomes the key for the void elves unlocking this and they combine it with the night elf paladins and you have some sort of arcane/void priest warrior for void elves and night elves as paladins. Kill two birds with one stone.
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It's a good list.
I would add San'layn/undead - to the blood elf. THe skins are there exclusive for the DK, but they should extend. If you add red eyes with a San'layn option, you can open the undead skins for not just the DK class, but the hunter, rogue, blood mage, warrior
It's a tough one for Illidari: Demon hunter and Warlock for sure. Do you add rogue, warrior , hunter, mage? Essentially the demon hunter is like a fusion of the rogue, warrior, hunter and mage - from a lore pov, not a class mechanic pov. if it weren't for game mechanic exec decision DHs would have had a ranged magical spec, but we all know tha'ts the warlock class easy, it makes sense illidair should be a special kind of warlock Lord/master given their fel expertise and magical origin, just like tidesages aer a special type of shaman or blood knights a special type of paladin.
So do you add rogue and hunter to Illidari or remove mage and warrior - I'm not really sure. Your thoughts? They could shift the Illidari focus from being only on the DH class to rather applying the use of fel to whatever class you are, expanding it from a class race to a sub-race (which face it, is really what it is), the demon hunter is supposed to be the zenith achievement of the Illidari, the hardest and most difficult, and powerful to obtain, but the Illidari had warlock elves, mage elves and every demon hunter would have come from some walk of life, who's to say that they have a degree of transformation that is not as developed in the fel as the DH is, but is available as other classes?
For night elf: Highborne should be able to be all classes. Highborne caste while traditionally mages, were the most skilled/exceptional in the other fields as well, and not all born to the magically gifted were themselves great at the arcane, but they were exceptional at other things. That diversity would be amongst the shen'dralar and it's likely some non-mage former highborne would rejoin their caste.
You forgot Illidari for night elf too (DH/Warlock for sure), also should the undead night elf might have a place too.
@EnigmAddict how stupid of me to forget the very point of what I was replying to, my bad; I added some of my ideas. Not very sure yet on my thoughts on the Illidari, never played DH actually.
as for the Night Elven Illidari, well... I have a very different conflict of thoughts regarding Night Elven Warlocks - summoning demons kinda just feel eh
Last edited by Ardenaso; 2020-09-03 at 01:55 AM.
The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!
I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.
Well, if the night elf is an Illidari, he is not a Darnassian, he definitely is a master at using, eating, demons and using fel, he will have no trouble as a FEl Lord, commanding armies of demons to thier destruction and implosion, nor will he have problems with raining fel fire destruction on his enemies or afflicting htem with all manner of magicla curses.
like his blood elf counterpart, an illidari warlock is noty our demon loving kind of warlock, but your demon abusing kind. At least that's how I view it. I don't view an Illidari night elf like I do a normal Darnassian, nor do I view a Highborne or Moonguard like I do a normal Darnassian, same with the DK, they're just part of a different culture/group whether Illidari, Ebon Blade, Highborne, Moon Guard - it's just a different faction of night elves.
Which is essentially what this is for every race right?
Cool ideas, i would complete them with:
ALLIANCE
Human:
- Stormwindian: All classes
- Glinean: Current Worgen classes and current Worgen skins, new ability to choose between attacking as a worgen or human
- Kul Tiran: Current Classes and Models
- Dalaran: Mages, Priests and Warlocks: purple runic tattoos, long beards
- Alteracian: Rogues, Hunters, Warriors, warlocks: Defias Brotherhood and Syndicate, they joined the Alliance, however they plot against stormwind in the shadows
- Stromgrade, aka new Lightforged Human: Priest, Paladin, Mage -> golden eyes, golden naaru runes, they take over Stromgarde After victory against the Horde in BfA
Dwarf:
- Bronzebeard: all classes -> Bronzebeard tattoos and theme
- Wildhammer: Hunter, Shaman, Warrior, Mage, Rogue -> Wildhammer tattoos and theme
- Dark Iron: Dark Iron Classes, Skins and Tattoos
- Frostborn Dwarves: Mage, shaman, warrior, priest, hunter: Frostborn skins (dark iron but with ice) and tattoos
- Iron and Earthern dwarves: Warrior, Shaman, Mage, Hunter, Rogue: Northrend skins and tattoos
- Lightforged: Paladin, Warrior -> golden eyes, golden naaru runes
Gnomes:
- Gnomeregan Gnomes: Current Gnomes
- Mechagnomes: Current Mechagnomes
- Leper Gnomes: Leper Gnome Models, Gnome classes
- Clockwork Gnomes: Clockwork Gnome models, Mechagnome Classes
Night Elf:
- Darnassian proper: all classes except Mage
- Night Warrior: all classes except Mage (and perhaps Paladin?) -> Night Warrior stuffs
- Highborne: Mage, Warrior, Priest -> bluer skin, whiter hair, Shen'dralar stuffs
- Dark Rangers: Hunter, Rogue: -> NE undead skins
Draenei:
- Exodari Draenei: all classes
- Argus Draenei: Lightforged classes and skins
- Broken: all classes except Paladin -> Broken Draenei stuffs
- Man'ari lethargics: Warlock, Warrior, Mage, Demon Hunter -> Man'ari stuffs
High Elves:
- Void Elves: all void elf classes, void corrupted aesthetics
- High Elf: all classes except Warlock -> blue eyes, more lighter colored hair
- Dalaran Elf: Same as Dalaran Human, arcane runic tattoos
- Silver Covenant: Warrior, Hunter, Rogue -> Farstrider silver tattoos
- Illidari: Demon Hunter, Warlock, Mage, Warrior -> horns, more fel saturation in eyes, fel runic tattoos, fel skin
- Undead: all classes except Paladin and Death Knight -> undead skin, red eyes, cracks on lips
Alliance Pandaren:
- Pandaren with Alliance Tattoos and heritage
HORDE
Horde Pandaren:
- Pandaren with Horde Tattoos and heritage
Forsaken (undead human):
- Lordaeronian proper: all classes
- Dalarani: Mage -> blue/purple eyes, blue/purple runic tattoos, long beards?
- Forgotten Shadow: Priest, Warlock, Death Knight -> black/white eyes, yellowish runic tattoos, darker skin
- Calia's lighttouched undead: Calia similar undead
Blood Elf:
- Blood Elven proper: all classes except Hunter
- High Elf: all classes except Warlock -> blue eyes, more lighter colored hair
- Magister: Mage, Warrior, Priest -> arcane runic tattoos
- Farstrider: Warrior, Hunter, Rogue -> Farstrider tattoos
- Blood Knight: Priest, Paladin -> golden eyes, golden tattoos (but not naaru-ish, enough to distinguish them from Lightforged)
- Illidari: Demon Hunter, Warlock, Mage, Warrior -> horns, more fel saturation in eyes, fel runic tattoos, fel skin
- Undead: all classes except Paladin and Death Knight -> undead skin, red eyes, cracks on lips
Nightborne:
- Nighborne: current nightborne
- Nightfallen: mutated nightborne
- Naga: Nighborne Naga shapeshifters
Orcs:
- Orgrimmar Orcs: Current Orcs classes and skins
- Maghar Orcs: Current Maghar Orcs classes and skins
- Dragonmaw Orcs: Cataclysm Dragonmaw Orcs classes and skins
Trolls:
- Darkspear Trolls: Current Trolls Classes and skins
- Zandalari Trolls: Current Zandalari Classes and skins
- Amani Trolls: Current Trolls Classes with Amani skins
- Gurubashi Trolls: Current Trolls Classes with Gurubashi skins
- Drakkari Trolls: Current Trolls Classes with Drakkari skins
- Farraki Trolls: Current Trolls Classes with Farraki skins
- Undead Trolls: Current Trolls Classes with Undead skins
Tauren:
- Thuderbluff Tauren: Current Tauren Classes and skins
- Highmountain Tauren: Current Highmountain Classes and skins
- Other Tauren races: (...)
Goblins:
- Bilgewater Cartel Goblins: Current Goblins
- Gilgoblins: Gilgoblins skins from BfA, same classes
Vulpera:
- Vulpera Classes and skins
It looks like the blood elf crowd and Highborne night elf crowd aren’t too happy.
The options are too few for us. At first the argument was made that we actually originally had many more options than most races.
Granted this was true, but so did humans and they got a lot of new stuff too, compared to us.
I’ve been asking for Farstrider And San’layn customisations also bit so far nothing.
p.s @RangerDaz Night Warriors would definitely be mages, half the Arsenal is arcane magic and The other void, one area they master and the other.
Night elf should have Illidari options exclusive on a warlock class only an Illidari can pick.
Highborne should be able to be hunters, rogues even. I can see Highborne okay with being arcane wielding Moon Priests and possibly even balance druids especially if they expand the Valewalker order.
Void elf should be the title not High elf for alliance. And they shouldn’t have Illidari either, the only Thalssians that became Illidari were blood elves. No high elf involved. That is an exclusive Blood elf thing for Thalssians. We shouldn’t just extend everything blood elves have to high elves. Void elves getting High elf skin tones we can accept because high elves have always been on alliance and high elves can join the void elves even if not becoming one racially. But not demon hunters, not Illidari, not Fel elf either. That should remain a blood elf council thing only
Last edited by Beloren; 2020-09-02 at 04:36 PM.
the Alliance neglected and failed to rehabilitate Alterac for 30 years. The fact that when Arthas and Kel'thuzad visited it, it was infested with Blackrock Orcs; I prefer if the disenfranchised humans have chosen to cast their lot with the Horde. Alteraci Humans for the Horde. (see the link in my signature)
The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!
I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.
Blizzard mode activated.
Blood elves already have 3 themes, they can be a fel elf, a light elf or a high elf.
As of BFA there are now Dark Ranger Night Elves, this is no longer a Blood Elf exclusive.
There have never been any dark ranger or san'layn elves living in Silvermoon or among their ranks.
They prefer to live in the shadows with the Forsaken because they are undead.
I thought blood elf players liked this race, why stray from their identity, from who they really are ???
Void Elves don't have this theme issue as there is Alleria, it's normal that they can look like a High Elf. <3
Interesting point.
While the undead elf doesn’t exist in the context of Silvermoon. It does in the context of the Ebon blade and san’layn. They don’t have to be tied to Silvermoon to be a blood elf option.
The fel elf and Illidari elf aren’t tied to Silvermoon , yet they are playable and we recognise them as blood elves.
Playable blood elves don’t have to be exclusively the Silvermoon faction. The night elves have the same thing going, you are not playing a Darnassians when you pick a DH or DK NElf, and you don’t even have to be when you pick a Mage
There is no reason to deprive void elves of the fair skin aesthetics, when Alleria Windrunner, leader of the Ren'dorei, retains her fair skin aesthetics. I have been saying this for 3 years.Void Elves: all void elf classes, void corrupted aesthetics
You are confusing the character customization and customization only available for certain classes like DK / DH.
If I think like you, dark ranger should be a class with its unique customization, available to blood elves and / or night elves ?
It will be difficult to make a class "for the second time" only available for NE / BE.
Last edited by Frenchvince; 2020-09-02 at 06:06 PM.
Did the VE got the ear options like the BE? I just checked Wowhead, and it seems they didn't but i was wondering if it was just not added to their database yet.
Yeah, apparently the Void magically stretches your ears so that you can't have short ears. How unfortunate.