1. #20921
    Quote Originally Posted by Vaedan View Post

    I also don't have a problem with Void Knight being a separate class in lore, not being actually a real paladin. Don't forget there are Sunwalkers, who are in fact druids using powers of the Sun, who are either more casters (priests) or fighters (paladins). They are priests and paladins only for gameplay, in lore, they are part of the tauren druidic society. Priest and paladin trainers in Thunder Bluff also resides alongside druids. In the same way, void knights could be paladins only for gameplay.
    @Strippling - I agree with Vaedan here, in fact , it's better the Void knight be a separate class in lore, and this type of thing, that started in classic then Moon Priests and Loa Priests were given Light priest kits and Rangers in lore were actually hunters in class because blizzard idn't adapt the core class concept to race. They continued with Blood Knights, Sunwalker paladins/priests, Goblin Shaman, Kul'tiran tidesage shaman, druids and Zandalari druids and mages.

    That's a lot of examples. But if it allows you to play a class on a race, with specific lore aside to it, then I'm all for it.


    There is distinction between the gameplay class and the lore class if you hadn't noticed.


    so Void Knights - not Paladins (it's the paladin class you are picking)
    Night warriors - not paladins (also uses the paladin class)

    This can extend to more race/class combos.
    Elemental mages - not shaman (for all elf shaman class selections)
    Botanists - not druids (for blood elf druids)
    Valewalkers - not druids (for Nightborne druids)

    What would really be cool is if blizzard took the time to just rename the class and redo some of the FX. Model animation behaviour might be too much work, unless you wanted to do something special like a Warden - which would be a rogue skin. i.e. class skins.

    It helps players know that:

    Sunwalkers, Void Knights, Night Warriors, Blood Knights - aren't traditional paladins, but it's a similar concept - just like you Islam, Buddhism, hinduism etc aren't Christianity but similar enough to be called religions.

    Botanists, Valewalkers, Drust, Loa changelings - aren't traditional druids - they are more a sub-class

    Elemental Mages, Tidesages, Goblin shaman - aren't traditional shaman, they achieve the same thing through different methods and philosophies.


    For me this is fine, and actually preferable, I feel races have the levle of individuality and diversity that can allow for different classes, that fit the mechanic or theme/spell style of an existing class that has a lore that doesn't fit that race.. yet, that race can offer a class of their own, that is similar in concept/application.

    Void Knight is a perfect example, it's not a paladin, but it is essentially the same class that uses the void insetad of the light. I''d use the same to give Elven shaman, but htey won't be elven shaman, they'd be a unique type of Elemental mage, that specialises in using the arcane to wield the elements, and ofc, they also specialise moreso than your average mage in summoning elementals, and they can use water magic to heal, a technique the elves lost after the sundering, but the Moonguard and Duskguard in Suramar brought back to the Darnassians and Thalassians. Same with the Night warrior paladin.

    They just have to be a little creative, and this beats saying elves became tribal shaman. just like it was better for Tauren to be Sunwalkers than adapt the rigourous Light religion. the problem with Sunwalkers is they never really explained them and set up a system for them. The concept was fine, the execuction was terrible. All of a sudden Taruen could be paladins and priests, in a culture that doesn't have that concept - except the Sunwalker isn't a traditional priest or paladin, but without an explanation of what it is, we are left cluelss.

    - - - Updated - - -

    Quote Originally Posted by Geisl View Post
    Yes I have seen your thread and commented on which ones are my favorites in there! I believe this may have been one of them

    But yeah I would love more 'Class Skins' essentially.
    Me too, I really liked it, and it's predecessor post on Class identities.

  2. #20922
    The Lightbringer Ardenaso's Avatar
    3+ Year Old Account
    Join Date
    Jan 2020
    Location
    Philippines
    Posts
    3,099
    a rather crack question - which High Elf would be more suited for Anduin: Arator or Vereesa?

    - - - Updated - - -

    Quote Originally Posted by Geisl View Post
    The Silver Hand existed before BC. Just because something isn't shown at a particular time in the game doesn't mean it doesn't exist. It would be like saying the Kyrians never existed until Shadowlands when those spirit rezzers this whole time were Kyrian, just never mentioned by that name till now.
    I forgot, but well yeah; the only High Elf Paladin we saw in TBC was Arator and the only confirmed confirmed Silver Hand High Elf Paladin that time was Mehlar; giving us the impression that they were anything except Paladins

    but anyway, the main point is that it's confirmed that they were indeed part of the Silver Hand before the Blood Knighting was normalized
    The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!

    I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.

  3. #20923
    Quote Originally Posted by EnigmAddict View Post
    @Strippling - I agree with Vaedan here, in fact , it's better the Void knight be a separate class in lore, and this type of thing, that started in classic then Moon Priests and Loa Priests were given Light priest kits and Rangers in lore were actually hunters in class because blizzard idn't adapt the core class concept to race. They continued with Blood Knights, Sunwalker paladins/priests, Goblin Shaman, Kul'tiran tidesage shaman, druids and Zandalari druids and mages.

    That's a lot of examples. But if it allows you to play a class on a race, with specific lore aside to it, then I'm all for it.


    There is distinction between the gameplay class and the lore class if you hadn't noticed.


    so Void Knights - not Paladins (it's the paladin class you are picking)
    Night warriors - not paladins (also uses the paladin class)

    This can extend to more race/class combos.
    Elemental mages - not shaman (for all elf shaman class selections)
    Botanists - not druids (for blood elf druids)
    Valewalkers - not druids (for Nightborne druids)

    What would really be cool is if blizzard took the time to just rename the class and redo some of the FX. Model animation behaviour might be too much work, unless you wanted to do something special like a Warden - which would be a rogue skin. i.e. class skins.

    It helps players know that:

    Sunwalkers, Void Knights, Night Warriors, Blood Knights - aren't traditional paladins, but it's a similar concept - just like you Islam, Buddhism, hinduism etc aren't Christianity but similar enough to be called religions.

    Botanists, Valewalkers, Drust, Loa changelings - aren't traditional druids - they are more a sub-class

    Elemental Mages, Tidesages, Goblin shaman - aren't traditional shaman, they achieve the same thing through different methods and philosophies.


    For me this is fine, and actually preferable, I feel races have the levle of individuality and diversity that can allow for different classes, that fit the mechanic or theme/spell style of an existing class that has a lore that doesn't fit that race.. yet, that race can offer a class of their own, that is similar in concept/application.

    Void Knight is a perfect example, it's not a paladin, but it is essentially the same class that uses the void insetad of the light. I''d use the same to give Elven shaman, but htey won't be elven shaman, they'd be a unique type of Elemental mage, that specialises in using the arcane to wield the elements, and ofc, they also specialise moreso than your average mage in summoning elementals, and they can use water magic to heal, a technique the elves lost after the sundering, but the Moonguard and Duskguard in Suramar brought back to the Darnassians and Thalassians. Same with the Night warrior paladin.

    They just have to be a little creative, and this beats saying elves became tribal shaman. just like it was better for Tauren to be Sunwalkers than adapt the rigourous Light religion. the problem with Sunwalkers is they never really explained them and set up a system for them. The concept was fine, the execuction was terrible. All of a sudden Taruen could be paladins and priests, in a culture that doesn't have that concept - except the Sunwalker isn't a traditional priest or paladin, but without an explanation of what it is, we are left cluelss.

    - - - Updated - - -



    Me too, I really liked it, and it's predecessor post on Class identities.
    To be honest, adding brand new class just to fill the "dark knight" fantasy is quite inadequate. Not that WoW have plenty of classes already, it would take quite a lot of effort to balance new class and bring something new to the table. You can save all the effort and just introduce new lore and recolor and perhaps rename some paladin abilites and implement it as a new feature of paladin class.

    As you already said, there are much more lore classes then there are gameplay classes. There is no way some lore classes will be implemented in game - priestess of the moon, wardens, sentinels, rangers, summoners, wizards, loa priests,... Blizzard know they need to add new things to the game to keep players attatched to the game. Shadowlands seem to be the expansion centered around customizations. Legion was about classes. BfA was about new system of allied races which introduced some long requested subraces. I expect there will be eventually an expansion with something like class skins.

    The good thing about it is that Blizz don't have to put more effort into balancing new class. It is also good that it goes well into the perspective of building your character's identity. All it takes is to have creative team to come up with good ideas and implement them to the game. I think it would go a long way. From my experience, quite a lot of players care about their appearance, and while they not always care about the lore, these new addition could make them more involved with the lore.

    The other thing is that Blizzard should really make more racial centered stories. Last few expansions, there are only stories involving certain important characters and larger faction, but most of racial stories just dissolved along the way. I realized it like a month ago when I started to play classic, which is full of race driven stories and like it or not, it makes you way more invested in the world if you explore it in the scope of your race. The absence of such storylines now hurt new races, especially void elves, who were implemented with little background to them, and so far, they lack any meaningful development. All we've seen from them is void elves contributing to Alliance war effort. Same goes for basicly all other allied races, but those at least had somewhat better introduction and backgroud.

    So, if we have void knights implemented, they better be a class variant of paladin class with their own unique lore. I also wish to have more development of void elves which introduces us to the direction the race has taken since they joined the Alliance.

  4. #20924
    Quote Originally Posted by Vaedan View Post

    As you already said, there are much more lore classes then there are gameplay classes. There is no way some lore classes will be implemented in game - priestess of the moon, wardens, sentinels, rangers, summoners, wizards, loa priests,... Blizzard know they need to add new things to the game to keep players attached to the game. Shadowlands seem to be the expansion centered around customizations. Legion was about classes. BfA was about new system of allied races which introduced some long requested subraces. I expect there will be eventually an expansion with something like class skins.

    .
    Exactly, you get these lore classes in by not giving them new playstyles, just using existing ones in current classes, identically, but ti would be so cool to dress them up properly, like a class skin, i.e. sub-races but for classes.

    Way too many to do all with new playstyles, depends on what they want to do, cosmetic skin alone, could be enough, afterall it's quite cool to get cool cosmetic options and peddling a fantasy that has a defined theme, it stimulates more roleplay, would encourage characters to roll new characters, which in turn makes them want to play more.

    And tha'ts without any mechanical changes. Ofc ifyou add mechanical changes, yo'ud get more people interested.. while a lot would either race change (more money for you) or re roll a character (more game time subscription for you), i think even more would love it if you had some mechanical differences.

    This would be entirely up to them to decide how much. I don't think people should expect new class levels, more like maybe a token special ability, sort of liek a racial, that replaces an existing one to be something new, or a a few of them. Alternatives could involve actually combining specs of certain classes, like A Mon Priest would have the balance spec instead of shadow, , the discipline spec and a re-skinned holy spec.. Warden would be a hybrid of rogue specs and hunter MM /survival but with a glaive or that funny warden weapon.

    Problem with mechanical changes is that you are now balancing for many many more classes, whereas if it's just cosmetic it's much less work on systems, but that depends on how much bang for your buck you think you're gonna get.

  5. #20925
    Quote Originally Posted by EnigmAddict View Post
    Exactly, you get these lore classes in by not giving them new playstyles, just using existing ones in current classes, identically, but ti would be so cool to dress them up properly, like a class skin, i.e. sub-races but for classes.

    Way too many to do all with new playstyles, depends on what they want to do, cosmetic skin alone, could be enough, afterall it's quite cool to get cool cosmetic options and peddling a fantasy that has a defined theme, it stimulates more roleplay, would encourage characters to roll new characters, which in turn makes them want to play more.

    And tha'ts without any mechanical changes. Ofc ifyou add mechanical changes, yo'ud get more people interested.. while a lot would either race change (more money for you) or re roll a character (more game time subscription for you), i think even more would love it if you had some mechanical differences.

    This would be entirely up to them to decide how much. I don't think people should expect new class levels, more like maybe a token special ability, sort of liek a racial, that replaces an existing one to be something new, or a a few of them. Alternatives could involve actually combining specs of certain classes, like A Mon Priest would have the balance spec instead of shadow, , the discipline spec and a re-skinned holy spec.. Warden would be a hybrid of rogue specs and hunter MM /survival but with a glaive or that funny warden weapon.

    Problem with mechanical changes is that you are now balancing for many many more classes, whereas if it's just cosmetic it's much less work on systems, but that depends on how much bang for your buck you think you're gonna get.
    The problem is that adding few racial specific spells to each class (or even spec) would be impossible to balance. Blizzard learned that lesson with priests back in vanilla and TBC and they seem to be not willing to do it again. I would rather see revamped system of racial skills. What I have in my mind is a "racial talent tree", working similarly as PvP talents. You would have a pool of several options and let's say 4 spots to fill. In that way, while you are leveling, you can take talents like increased experience gained by killing a type of enemy or any other utility good for outdoor and then once you are max level, you can change it for something else. It could also help a lot with sub-race system - if you want to play high elf with your void elf, you would have opportunity to pick racials with high elf theme.

  6. #20926
    Quote Originally Posted by Vaedan View Post
    The problem is that adding few racial specific spells to each class (or even spec) would be impossible to balance. Blizzard learned that lesson with priests back in vanilla and TBC and they seem to be not willing to do it again. I would rather see revamped system of racial skills. What I have in my mind is a "racial talent tree", working similarly as PvP talents. You would have a pool of several options and let's say 4 spots to fill. In that way, while you are leveling, you can take talents like increased experience gained by killing a type of enemy or any other utility good for outdoor and then once you are max level, you can change it for something else. It could also help a lot with sub-race system - if you want to play high elf with your void elf, you would have opportunity to pick racials with high elf theme.
    Well covenant system but for races, seems ideal, each race has it's own path, building to something big, like the Sunwell for blood elves, so like Artifact/Covenants each spec will have something as you build upt hte Sunwell and help build up your race.

    Release build: Arcane half of the Sunwell - focuses on the Magisters
    Upgrade patch: (10.2 most likely) Light half of the Sunwell - extended mechanics improved system - focuses on the Sunsworn now
    Finaly patch: Ban'dinoriel - even more imporved mechancis extra system - focuses on the Farstriders

    While Legion extended your weapon further, SL your covenanat , this one will extend the powe sources of your race.. and in addition to spec abilities, you get racial ones too, and things that enhance your racials. And give you new racial abilities - sort of like the last part of hte azeroth necklace, which give you abiliteis every body has, except this time it will have unique racial abilities. Divided into roles: Damage dealing, tanking and healing.

  7. #20927
    I'd say do Void Knights for Void Elves as a unique paladin skin similar to Kul Tiran and Zandalari druids. Then give Blood Elves a unique shaman skin in the same vein, with a sort of elementalist vibe (Tolkien's elves controlled the elements with powerful rings, why couldn't Blood Elves use powerful artifacts to control them as well? Totems become runestones, ancestors are the dead from WC3.).

    This would work especially well considering that paladins were a traditionally Alliance class and shamans were traditionally Horde. They might not be exclusive to the factions anymore, but the thematic elements from their original factions still remain. So Alliance gets the new paladin combo and Horde gets the new shaman combo.

  8. #20928
    Quote Originally Posted by Vaedan View Post
    Well, most of the powers druids are using are drawing from Life which is direct opposite of the Death. Nature is more of an medium in which both forces coexist, but yet, they are opposite forces.

    We also know that Light and Void are connected in some way. Xal'atath says that Naaru are beloved brethren who are yet to see the right path (it is random quote when you enter Netherlight temple). Speaking of Naaru, they are beigns of pure Light, yet they turn into Void when killed.

    It is not really explained how exactly are Light and Void connected, but from all we know, I can imagine introduction of an order, labeled as paladin for gameplay purposes, who use void instead.

    I also don't have a problem with Void Knight being a separate class in lore, not being actually a real paladin. Don't forget there are Sunwalkers, who are in fact druids using powers of the Sun, who are either more casters (priests) or fighters (paladins). They are priests and paladins only for gameplay, in lore, they are part of the tauren druidic society. Priest and paladin trainers in Thunder Bluff also resides alongside druids. In the same way, void knights could be paladins only for gameplay.
    I don’t have a problem with the concept of a void knight, I just think it’d be more appropriate as a separate class than as a paladin cosmetic. Paladins are strictly holy warriors, a void knight doesn’t fit that mold whatsoever. Sun walkers, blood knights and prelates on the other hand, while different to standard paladins, still worship the light (or concepts synonymous with the light such as the sun, in the case of Tauren paladins).

    Void knights are a cool concept, but in reality are and should be a separate concept from paladins.

    With regards to balancing issues from a gameplay perspective if they were a new class as opposed to a paladin cosmetic, well.. I don’t think a new class should be added anytime soon, but in saying that if you were to give every class different cosmetics to their spells etc depending on their race then you would have other balancing issues.. such as in PvP where you can longer tell what spell is being cast by the enemy due to different animations, colouring or visual thematics.
    Blood elves are our high elves - Chris Metzen

  9. #20929
    Quote Originally Posted by matrix123mko View Post
    They surely don't use void spells.
    But that's the question; Are they meant to signify something else than just being paladins, within the restrictions/limits of paladin skill sets and their place as leveling mobs?

    The question is not whether they are a completely realized fantasy role-and I wouldn't expect them to be since they are, again, just leveling mobs- but a starting point to try to elucidate if they are meant to signify something beyond the scope of the playable class fantasies, and/or if they could be expanded into more.

    - - - Updated - - -

    Quote Originally Posted by matrix123mko View Post
    Gaze upon this:



    I would love something like this for Holy/Discipline Priest.
    I mean at a degree we know this can be implemented already; and it has been done since 2012 with the Fel Fire Warlock quest.

    It's a pure dose of class fantasy without any effect on class mechanics; it would be perfect to add more immersion and world building and variety within the scope of the already existing classes and specs.

    - - - Updated - - -

    Quote Originally Posted by Strippling View Post
    I don’t have a problem with the concept of a void knight, I just think it’d be more appropriate as a separate class than as a paladin cosmetic. Paladins are strictly holy warriors, a void knight doesn’t fit that mold whatsoever. Sun walkers, blood knights and prelates on the other hand, while different to standard paladins, still worship the light (or concepts synonymous with the light such as the sun, in the case of Tauren paladins).

    Void knights are a cool concept, but in reality are and should be a separate concept from paladins.

    With regards to balancing issues from a gameplay perspective if they were a new class as opposed to a paladin cosmetic, well.. I don’t think a new class should be added anytime soon, but in saying that if you were to give every class different cosmetics to their spells etc depending on their race then you would have other balancing issues.. such as in PvP where you can longer tell what spell is being cast by the enemy due to different animations, colouring or visual thematics.
    I mean the whole point of addressing Void Knights within the Paladin Class is to avoid bloat, specially when we are talking about something that fulfills largely a lore concern, not a gameplay one. The point of these ideas are to address and expand lore without majorly impacting gameplay.

    As such, the idea is to expand the conceptualization of what a holy warrior is by redefining holy not just as a school of magic, but Holy as what is considered divine/sacred by different groups. That expands the archetype, allowing far more varied lore to be represented by the same class, without affecting gameplay mechanics, which would lead to a far more simpler implementation.

    Druids have already been expanded considerably when it comes to the source of their powers. Broader conceptualization of the classes would allow such a greater array of possibilities that a prescriptive notion of classes simply denies by nature of preserving something as is just because, even when there's not a fully consistent reason why should remain so.

    Most classes encompass more fantasies than just one school of magic and thusly are far more diverse, such as a Pious Priest contrasted to a Voidweaver, or an Archer contrasted to a Beastmaster. Paladins as simply warriors of the holy light are one of the most restrictives, when their archetype could be expanded to the whole concept of Holy Warrior, regardless of what is considered sacred, thusly allowing a greater variety of fantasy in regards of Warriors empowered by their beliefs.

    And yeah, could be another class, but why create new archetypes, with the necessity of new gameplay functions and roles, when this is predominantly a lore and fantasy concern? Implementation wise, "Class Skins" would be by far the most effective notion.

    Maybe next expansion we delve more on the Cosmic War...

  10. #20930
    Quote Originally Posted by Strippling View Post
    I don’t have a problem with the concept of a void knight, I just think it’d be more appropriate as a separate class than as a paladin cosmetic. Paladins are strictly holy warriors, a void knight doesn’t fit that mold whatsoever. Sun walkers, blood knights and prelates on the other hand, while different to standard paladins, still worship the light (or concepts synonymous with the light such as the sun, in the case of Tauren paladins).

    Void knights are a cool concept, but in reality are and should be a separate concept from paladins.

    With regards to balancing issues from a gameplay perspective if they were a new class as opposed to a paladin cosmetic, well.. I don’t think a new class should be added anytime soon, but in saying that if you were to give every class different cosmetics to their spells etc depending on their race then you would have other balancing issues.. such as in PvP where you can longer tell what spell is being cast by the enemy due to different animations, colouring or visual thematics.
    The funny thing is that what do you really consider HOLY, then?

    Stormwind church of Light considers themself holy. Draenei vindicator and anchorites consider themself holy. Scarlet crusade tortured innocent victims and they considered themselves holy and were able to channel light just fine. Priestesses of the moon consider their faith pure and their rites sacred. Scourge also had pretty deep devotion to their cause and considered Icecrown holy. Legion also considered inner sanctum of Antorus to be holy for them. Zandalari are also holy warriors, yet until very recently, they were acting as our enemies. What faith do Forsaken have? Forgotten shadow...

    The answer is - holy means what the society finds holy. It does not have to be Light. There are other sources of divine strenght among races. Paladins were born of priests who took up weapons. Those were priests with faith in the Light, so the paladin order was build on the faith in the Light. We've also seen a priestess of the moon to take up arms and become a paladin. If you had a group of priests with faith in the Void who take up arms, I believe they could find out new order.

    What is crucial for paladins in my view is their faith. They need to follow some code which they find sacred, or as you say, holy. Following those principles give paladins their strenght and conviction. What it makes even easier for Void Knights is that Light and Void are connected to each other and we've seen a Light beigns turning into Void.

  11. #20931
    The Lightbringer Ardenaso's Avatar
    3+ Year Old Account
    Join Date
    Jan 2020
    Location
    Philippines
    Posts
    3,099
    Quote Originally Posted by Vaedan View Post
    We've also seen a priestess of the moon to take up arms and become a paladin
    aren't they paladins by default though? they're battle priests who uses bows instead of hammer/sword
    The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!

    I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.

  12. #20932
    Quote Originally Posted by Ardenaso View Post
    aren't they paladins by default though? they're battle priests who uses bows instead of hammer/sword
    well, I guess they used to be in WC3. In WoW, priestesses of the moon were transformed to fit more the general priest fantasy. You don't even see them using bow that often anymore.

  13. #20933
    Quote Originally Posted by EnigmAddict View Post
    Loving it. It’s the main reason I don’t care void elves have our skin tones.

    They don’t realise it, but by allowing BElves to have blue eyes, they made High elves redundant permanently and removed the last possible threat to horde population their playability could cause.

    The shared model silhouette isssue was broken thoroughly in 3 stages

    1. When BGs also opened up to same faction bouts Relevant to the lousy because world pvp had stopped being relevant.
    2. Pandaren were a shared race
    3. Void elves became playable

    These 3 made arguments of high elves being problematic on silhouette basis irrelevant and each actually opened a door.

    From this point on, the bigger gain was actually blood elves getting blue eyes rather than void elves getting Hugh elf skin tones.

    But I bet you very few fully realise this here.
    Because they haven't yet caved on hair?

  14. #20934
    Quote Originally Posted by delus View Post
    Because they haven't yet caved on hair?
    I'd say that it's only a matter of time until Void Elves get additional hair colors and additional hairstyles, though perhaps not colors and styles identical that of Blood Elves.

    I'd be particularly surprised though, if whatever new colors Void Elves are given do not include some shade of blonde, even if it isn't the same as the blonde options Blood Elves have. By the same token, I'd also be surprised if Blizzard just straight up copied all the Blood Elf hairstyles and colors and gave them to Void Elves. Somehow I don't see that happening... at least not without some tit for tat and Blood Elves getting all the Void Elf hairstyles (with tentacles removed obviously), and perhaps more hair colors of similar shades to what Void Elves have (but less saturated in some cases).

    We'll just have to wait and see what happens when allied races are finally given some focus as far as customization options go. I will say that since Blizzard has called these customization options "High Elf Customization Options", that I'd expect some typical human-ish hair color and hairstyle options, even if they aren't direct copies of what Blood Elves have. I've also seen the notion of a "tentacle toggle" for Void Elf hair in the same vein as the Night Elf hair vines bandied about as well. That, coupled with some human-ish hair colors would open up more options for those who want to look more like a High Elf.
    Last edited by Kyriani; 2020-09-16 at 05:11 PM.

  15. #20935
    Quote Originally Posted by Kyriani View Post
    I'd say that it's only a matter of time until Void Elves get additional hair colors and additional hairstyles, though perhaps not colors and styles identical that of Blood Elves.

    I'd be particularly surprised though, if whatever new colors Void Elves are given do not include some shade of blonde, even if it isn't the same as the blonde options Blood Elves have. By the same token, I'd also be surprised if Blizzard just straight up copied all the Blood Elf hairstyles and colors and gave them to Void Elves. Somehow I don't see that happening... at least not without some tit for tat and Blood Elves getting all the Void Elf hairstyles (with tentacles removed obviously), and perhaps more hair colors of similar shades to what Void Elves have (but less saturated in some cases).

    We'll just have to wait and see what happens when allied races are finally given some focus as far as customization options go. I will say that since Blizzard has called these customization options "High Elf Customization Options", that I'd expect some typical human-ish hair color and hairstyle options, even if they aren't direct copies of what Blood Elves have. I've also seen the notion of a "tentacle toggle" for Void Elf hair in the same vein as the Night Elf hair vines bandied about as well. That, coupled with some human-ish hair colors would open up more options for those who want to look more like a High Elf.
    At this point I think it just comes across as petty and stupid.

  16. #20936
    Quote Originally Posted by delus View Post
    At this point I think it just comes across as petty and stupid.
    What does? That Blizzard hasn't provided more hair colors and styles to Void Elves yet?

    I mean... allied races weren't supposed to get much focus as far as customization is concerned for Shadowlands launch. They told us back at Blizzcon that core races were the only ones getting focused on at the start. That they gave Void Elves the skin early (which is a straight up copy and paste that required little to no time or effort on their part to do) was a very nice surprise. Hair is another matter though.

    While they could copy and paste all the Blood Elf hair styles to Void Elves, I think they may be trying to avoid that and give Void Elves something different, even if it's just variants of the Blood Elf hairstyles (like several Void Elf hairstyles already are). That takes time... time they don't have available as they put the finishing touches on Shadowlands to have it ready for October.

    As far as the hair colors go, they actually can't just copy/paste the Blood Elf hair textures to Void Elves, at least not without doing actual work on them because the Void Elf hairstyles have to contend with the tentacles on some styles and the hair ornaments are different from the ones Blood Elves use. That stuff is all part of the hair texture files. Again that takes time they can't spare right now.

    That's not petty to me. That's Blizzard prioritizing the launch of Shadowlands with the features they talked about at Blizzcon. Allied races will get their turn for some focused customization work. Consider the skins Void Elves are getting as an early sneak preview... a preview I might add, that is still using the Blood Elf underwear because they still haven't been able to devote the time necessary to update them with the Void Elf underwear.

    It's crunch time for the devs and they are going through it during a pandemic which requires many devs to work remotely. Give them a bit of slack on this, especially since we weren't supposed to get much of anything for allied races right now. That we got this much for launch is a gift in my opinion. We should be grateful and appreciative.
    Last edited by Kyriani; 2020-09-17 at 12:43 AM.

  17. #20937
    Quote Originally Posted by Ardenaso View Post
    a rather crack question - which High Elf would be more suited for Anduin: Arator or Vereesa?
    Arator, because Vereesa kinda has a lot of baggage that I don't think a 19 yo is prepared to deal with at all yo.

    As far as crackships go, I dig the idea of Vereesa and Umbric; First her refusal to accept a date with what is basically her sister's coworker, then realizing that there's a lot of Umbric she likes -I mean of course Vereesa has a thing for mages- and then getting into it after Umbric pulls out the Marxist manifest.

    - - - Updated - - -

    Quote Originally Posted by Vaedan View Post
    well, I guess they used to be in WC3. In WoW, priestesses of the moon were transformed to fit more the general priest fantasy. You don't even see them using bow that often anymore.
    Makes me wonder what would fit the Priestess of the Moon fantasy better: Paladins with a ranged spec, or Priests with a ranged spec? In terms of lore the later would be closer IMO, because they are definitely more of a caster even if they use a ranged weapon.

    IDK, maybe one of the Legion Artifacts for priests could have been a bow, even if it was just an appearance for the Holy Staff.

  18. #20938
    Quote Originally Posted by Kyriani View Post
    What does? That Blizzard hasn't provided more hair colors and styles to Void Elves yet?

    I mean... allied races weren't supposed to get much focus as far as customization is concerned for Shadowlands launch. They told us back at Blizzcon that core races were the only ones getting focused on at the start. That they gave Void Elves the skin early (which is a straight up copy and paste that required little to no time or effort on their part to do) was a very nice surprise. Hair is another matter though.

    While they could copy and paste all the Blood Elf hair styles to Void Elves, I think they may be trying to avoid that and give Void Elves something different, even if it's just variants of the Blood Elf hairstyles (like several Void Elf hairstyles already are). That takes time... time they don't have available as they put the finishing touches on Shadowlands to have it ready for October.

    As far as the hair colors go, they actually can't just copy/paste the Blood Elf hair textures to Void Elves, at least not without doing actual work on them because the Void Elf hairstyles have to contend with the tentacles on some styles and the hair ornaments are different from the ones Blood Elves use. That stuff is all part of the hair texture files. Again that takes time they can't spare right now.

    That's not petty to me. That's Blizzard prioritizing the launch of Shadowlands with the features they talked about at Blizzcon. Allied races will get their turn for some focused customization work. Consider the skins Void Elves are getting as an early sneak preview... a preview I might add, that is still using the Blood Elf underwear because they still haven't been able to devote the time necessary to update them with the Void Elf underwear.

    It's crunch time for the devs and they are going through it during a pandemic which requires many devs to work remotely. Give them a bit of slack on this, especially since we weren't supposed to get much of anything for allied races right now. That we got this much for launch is a gift in my opinion. We should be grateful and appreciative.
    I mean that some people don't want them to share hair colors.

  19. #20939
    Quote Originally Posted by Kyriani View Post
    What does? That Blizzard hasn't provided more hair colors and styles to Void Elves yet?

    I mean... allied races weren't supposed to get much focus as far as customization is concerned for Shadowlands launch. They told us back at Blizzcon that core races were the only ones getting focused on at the start. That they gave Void Elves the skin early (which is a straight up copy and paste that required little to no time or effort on their part to do) was a very nice surprise. Hair is another matter though.

    While they could copy and paste all the Blood Elf hair styles to Void Elves, I think they may be trying to avoid that and give Void Elves something different, even if it's just variants of the Blood Elf hairstyles (like several Void Elf hairstyles already are). That takes time... time they don't have available as they put the finishing touches on Shadowlands to have it ready for October.

    As far as the hair colors go, they actually can't just copy/paste the Blood Elf hair textures to Void Elves, at least not without doing actual work on them because the Void Elf hairstyles have to contend with the tentacles on some styles and the hair ornaments are different from the ones Blood Elves use. That stuff is all part of the hair texture files. Again that takes time they can't spare right now.

    That's not petty to me. That's Blizzard prioritizing the launch of Shadowlands with the features they talked about at Blizzcon. Allied races will get their turn for some focused customization work. Consider the skins Void Elves are getting as an early sneak preview... a preview I might add, that is still using the Blood Elf underwear because they still haven't been able to devote the time necessary to update them with the Void Elf underwear.

    It's crunch time for the devs and they are going through it during a pandemic which requires many devs to work remotely. Give them a bit of slack on this, especially since we weren't supposed to get much of anything for allied races right now. That we got this much for launch is a gift in my opinion. We should be grateful and appreciative.
    I've been saying for a while more hair colors will only happen whenever AR actually get revamped; all of the stuff we have seen for VE's and other AR are minor QoL changes, but nothing *really* developed for AR, save for some eye colors, which are being built over a whole new infrastructure of how eyes work across playable models.

    Sure, they could give Void Elves more hair colors now simply by doing some color edits and adding that, but that is not something done for any AR at this point really, and also it would be counter-productive if more considerable changes are meant for the future.

    It's like, if it's not done now, there's room for more to be done when it's time, which includes actually more hairstyles, warpaint or tattoos, more jewelry, all the things that Core Races got on this revamp, but also some QoL changes specific to VE's, like the possibility of uncoupling tendrils from hairstyles -like beards/hair/sideburns have for some races- and the ability to toggle them -like vines on NE work- thus not needing new hair textures to include tendrils.

    So yeah, would be fun to get more hair colors now, but we have to consider that AR will probably also get an update -hopefully sooner than Worgen and Goblins got their new models compared to other races- and whatever we are seeing now are small QoL changes. And to that degree, I do feel hair color is beyond the scope we have seen so far on AR -even when just adding more recolored textures would be rather easy- and part of that is because we don't know what the scope of expanded customization on AR will be once it becomes more of a priority.

    Heck, for all we know, AR may end up merged with character customization in the future and a deeper shake up of player choice regarding factions will take place.

  20. #20940
    Quote Originally Posted by MyWholeLifeIsThunder View Post
    Arator, because Vereesa kinda has a lot of baggage that I don't think a 19 yo is prepared to deal with at all yo.

    As far as crackships go, I dig the idea of Vereesa and Umbric; First her refusal to accept a date with what is basically her sister's coworker, then realizing that there's a lot of Umbric she likes -I mean of course Vereesa has a thing for mages- and then getting into it after Umbric pulls out the Marxist manifest.

    - - - Updated - - -



    Makes me wonder what would fit the Priestess of the Moon fantasy better: Paladins with a ranged spec, or Priests with a ranged spec? In terms of lore the later would be closer IMO, because they are definitely more of a caster even if they use a ranged weapon.

    IDK, maybe one of the Legion Artifacts for priests could have been a bow, even if it was just an appearance for the Holy Staff.
    I would say they are still close to the priest thanks to being primary casters in WoW. WC3 priestess was more hunter mixed with balance druid with trueshot aura and searing arrows and starfall. Priest using a bow fits only night elves, no other races qualify that... I had an idea for new set of racial skills.

    Sentinel Training

    night elf racial
    You may equip and transmog warglaives and bows regardless of your class.

    With this + unlocking wand slot to transmog to other ranged weapons (similar like you can tmog bows and guns freely), you'd have option to have a priest transmoging bows. It would also unlock night elves rogues with glaives, which is a must.

    I can imagine some other races having similar racials too...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •