1. #21001
    I'm sorry, I know it's your idea and all but "all classes" seems like such a lore murder. Especially for Night Elves to me because they're my favourite race. You say all classes except mage, which I agree, but what about warlock? That's arguably way worse. I'd argue for Paladin and Shaman aswell.

  2. #21002
    Quote Originally Posted by Ardenaso View Post
    I'd like to know more of your ideas for this one:
    I thought about this as well. My idea is inspired on posts made previously by @MyWholeLifeIsThunder. It's based on idea of merging core and allied races. Each race would have base variant and as you play, you unlock other customizations for your character, as well as more heritage armors, different racials, etc. My thought on this:

    Alliance

    Humans
    - model variants: regular humans, bulky humans (kul tiran model), thin human - the idea is that all human shapes are open and are not tied to certain human nation. In that way, you can be bulky stormwindian, thin gilnean or regular kul tiran.
    - heritage armors: stormwind, lordaeron, dalaran, kul tiras, gilneas, dalaran, stromgarde - the idea is that as a human, you can display your origin by various heritage armor. You as a player decide from which kingdom do your character come from. I exclude Alterac for obvious reasons.

    Dwarves
    - model variants: all dwarf races use the same base model. They are differenciated by various skins and customization features
    - variations: Regular Dwarf (Bronzebeards, Wildhammer) with regular skins, hairstyles and Elemental Dwarf (Dark Iron, Frostborne, Eathern) - based on current Dark Irons (more skin colors which changes the glow of the beards - black skins + fiery beards, blue skins + frosty beards, etc.)
    - heritage armors: Bronzbeard, Wildhammer, Dark Iron, Frostborne, Earthern

    Gnomes
    - all gnome models use same base model, you differentiate your character by a number of mechanical parts or degree of radiation you've been exposed to.
    - Heritages: Gnomeregan, Mechagon, Junker Gnome, Leper Gnome

    Night elves
    - Model variants: regular kaldorei, highborne (the nightborne pose)
    - Heritages: Long Vigil Kaldorei, Highborne Kaldorei

    Draenei
    - Model variants: regular draenei, broken draenei
    - skin variants: regular draenei, lightforged draenei, eredar
    - heritages: pure draenei, ancient glorious eredar, lightforged, broken draenei, fel corrupted eredar

    Worgen
    - Model variants for wogen form: upright and hunched
    - Model variants for human form: humans - bulky, regular or thin, night elves
    - heritages: Kaldorei, Gilnean, probably Lordaeron as well - the idea is that worgen are either former elf druids or cursed humans. Majority of human worgen are gilneans, but I guess some lordaeronian may be infected as well.

    Void elves

    - Model variants: regular elf, wretched
    - skin variations: Void-touched, High elf
    - heritages: High Elf, Ren'dorei

    Horde

    Orcs
    - model variants: Use upright and hunched models.
    - Skin variants: Fel corrupted, mag'har
    - Heritages: Frostwolf, Blackrock, Shadowmoon, Bleeding Hollow, Laughing Skull, Warsong, Thunderlord

    Trolls
    - Model variants: slender (current darkspear) and berserker (current zandalari) - in this way, you can either be slender zandalari or muscular darkspear berserker
    - Heritages: Darkspear, Zandalari, Sandfury, Revantusk, Drakkari

    Tauren
    - base models same for all tauren, differentiated by their faces/horn styles
    - skin variants: regular tauren, Taunka, highmountain
    - heritages: Bloodhoof, Grimtotem, Taunka, Highmountain

    Goblin
    - model variants: regular goblin, fat goblin
    - skin variants: regular goblin, gilgoblin
    - heritages: Bilgewater, Steamwheedle, Unshackled

    Forsaken
    - model variants: upright, hunched
    - skin variants: various form of decays
    - heritages: Forsaken, Lordaeron, Dalaran, Stromgarde, Alterac

    Blood elf
    - Model variants: regular elf, wretched
    - Skin variants: regular pure elf, fel-scarred elf, lightforged elf, san'layn
    - Heritages: Silvermoon, High elf, Fel Elf, Sunwell, Darkfallen

    Nightborne
    - model variants: regular nightborne, feral nightborne (use regular night elf pose)
    - skin variants: Nightborne, Nightfallen (different faces)
    - heritages: Nighthold (current heritage), Nightfallen, Duskwatch
    Last edited by Vaedan; 2020-09-23 at 10:15 AM.

  3. #21003
    Quote Originally Posted by Vaedan View Post
    You do realize that people may like undeath theme and many not want to like play DK? San'layn NPCs showed us generous numbers of casters and other classes as rogues. Even two examples you posted before showed a mage and rogue. Not to mention that with San'layn skin you'd get a chance to play Dark Ranger too.

    It's a really popular request for blood elves and it is well justified, to be honest. There are definitely more people who goes pro-san'layn then those who goes anti-san'layn, which are almost non-existent.



    Yes, indeed. On this matter, we are all sure AR will get some attention at some point. I believe AR will get some attention during SL period, since I think this expansion will be dedicated to new customizations and while this feature is open to return in any other expansion, I think Blizz will focus on it now so that they can do other stuff for the future... like maybe class skins.

    I also think nothing enormous will happen to AR, or at least most of them. Majority of new customization we've seen to core races basically works like a way for sub-races to make it to the game. AR are kind of sub-races themselves, they have limited fantasy and derivations they offer are mostly minimal. The only AR sub-races I can think of:

    - High elves on void elves
    - Forest trolls on Zandalari trolls (forest trolls always been pictured more bulky then jungle trolls)
    - Frostborn dwarves from Dark Iron
    - Vrykul from Kul Tiran

    Safe for that, the addition to AR we can expect are minor cosmetic features, like new hairstyles, tattoos, various decorations of various body parts, etc. All these features won't change the general feel of the AR or the fantasy it offers already, on the contrary to what we have seen on some of core races customizations.
    I play almost exclusively blood elf and I can say that from my point of view they should not be playable as blood elf, the undead is not our theme, it is forsaken theme.also I also see many players of the alliance anxious that the blood elves have those cannibal monsters to say that the alliance is awesome and the horde is garbage as in this topic
    https://www.mmo-champion.com/threads...the-void-elves

  4. #21004
    The red underwear is something they are working on. At this point, the void elf customization options bring us closest to actual high elves because they are on the correct faction. They are just high elves that learned to harness the void.

    - - - Updated - - -

    Quote Originally Posted by Rhlor View Post
    I play almost exclusively blood elf and I can say that from my point of view they should not be playable as blood elf, the undead is not our theme, it is forsaken theme.also I also see many players of the alliance anxious that the blood elves have those cannibal monsters to say that the alliance is awesome and the horde is garbage as in this topic
    https://www.mmo-champion.com/threads...the-void-elves
    I think undead elves should be a forsaken option if they are ever introduced. A forsaken elf hunter would pretty much fulfill the fantasy of dark ranger. Plus, you would be able to control the decay. It would rule out undead elf demon hunters and pallies but that would not be a bad thing.

  5. #21005
    Quote Originally Posted by Rhlor View Post
    I play almost exclusively blood elf and I can say that from my point of view they should not be playable as blood elf, the undead is not our theme, it is forsaken theme.also I also see many players of the alliance anxious that the blood elves have those cannibal monsters to say that the alliance is awesome and the horde is garbage as in this topic
    https://www.mmo-champion.com/threads...the-void-elves
    Well, you seem to be extremely salty towards the Alliance lately, I wonder why.

    I disagree with your statement though. If you go to blood elf discussion thread, there are many requests for san'layn customization from blood elf players. I don't really understand why would Alliance players should care about customizations on Horde race. It does not affect them.

  6. #21006
    Quote Originally Posted by delus View Post
    The red underwear is something they are working on. At this point, the void elf customization options bring us closest to actual high elves because they are on the correct faction. They are just high elves that learned to harness the void.

    - - - Updated - - -



    I think undead elves should be a forsaken option if they are ever introduced. A forsaken elf hunter would pretty much fulfill the fantasy of dark ranger. Plus, you would be able to control the decay. It would rule out undead elf demon hunters and pallies but that would not be a bad thing.
    I think it's the best, the forsaken will have their most customization

    - - - Updated - - -

    Quote Originally Posted by Vaedan View Post
    Well, you seem to be extremely salty towards the Alliance lately, I wonder why.

    I disagree with your statement though. If you go to blood elf discussion thread, there are many requests for san'layn customization from blood elf players. I don't really understand why would Alliance players should care about customizations on Horde race. It does not affect them.
    It bothers me that someone says that blood elves accept cannibal monsters in their society, that's obvious.

    ravenmoon asks why he made a fake news thread about blood elves accepting cannibals when his clear intention is to say "the alliance is great! the horde is trash!"

    As a horde player I express my opinion that I do not want cannibal monsters as part of the quelthalas society, you can join the forsaken

  7. #21007
    Blood Elves, at their most interesting point, were pragmatic enough to make use of almost any tool and power at their fingertips. Having them make use of the San'layn as potent weapons against their enemies and to conduct research into finding a way to purge the corruption from the Dead Scar would make sense.

    They've already grown closer to the Horde and have actively worked alongside the Forsaken on numerous occasions. It wouldn't really be as much as a stretch for them to reach out to the San'layn, especially since the San'layn consist of their own people.

    Alternatively, just throw them into the Alliance since that seems to be where we have to go these days to get something close to what Blood Elves used to be.

  8. #21008
    Quote Originally Posted by Rhlor View Post
    I think it's the best, the forsaken will have their most customization

    - - - Updated - - -



    It bothers me that someone says that blood elves accept cannibal monsters in their society, that's obvious.

    ravenmoon asks why he made a fake news thread about blood elves accepting cannibals when his clear intention is to say "the alliance is great! the horde is trash!"

    As a horde player I express my opinion that I do not want cannibal monsters as part of the quelthalas society, you can join the forsaken
    Well, Dark Rangers were never cannibalistic and as far as I know, San'layn were not really either, in the traditional sense. Sure, they were all into blood sucking, but regarding Undead, they were always that most sophisticated and gracious group.

    They probably could implement them as Forsaken customizations and I personally would accept it just fine, but I guess it is way more complicated then just giving blood elves undead skin tones plus red eyes. We all know that Blizzard usually goes the route of least effort, so I don't expect that really. Again, it is popular request from blood elf fans, not from Forsaken fans.

  9. #21009
    Quote Originally Posted by Graeham View Post
    Blood Elves, at their most interesting point, were pragmatic enough to make use of almost any tool and power at their fingertips. Having them make use of the San'layn as potent weapons against their enemies and to conduct research into finding a way to purge the corruption from the Dead Scar would make sense.

    They've already grown closer to the Horde and have actively worked alongside the Forsaken on numerous occasions. It wouldn't really be as much as a stretch for them to reach out to the San'layn, especially since the San'layn consist of their own people.

    Alternatively, just throw them into the Alliance since that seems to be where we have to go these days to get something close to what Blood Elves used to be.
    development of the story the blood elves did desperate things in desperate times to save themselves from extinction, worse at the end of TBC their problems are solved

    - - - Updated - - -

    Quote Originally Posted by Vaedan View Post
    Well, Dark Rangers were never cannibalistic and as far as I know, San'layn were not really either, in the traditional sense. Sure, they were all into blood sucking, but regarding Undead, they were always that most sophisticated and gracious group.

    They probably could implement them as Forsaken customizations and I personally would accept it just fine, but I guess it is way more complicated then just giving blood elves undead skin tones plus red eyes. We all know that Blizzard usually goes the route of least effort, so I don't expect that really. Again, it is popular request from blood elf fans, not from Forsaken fans.
    when you kill other people and feed on them (like blood) that's cannibalism

    - - - Updated - - -

    Quote Originally Posted by Vaedan View Post
    Blood elf
    wretched
    wretched? You know they are cannibalistic monsters without conscience that kill anyone to feed on their mana right? And that part of the theme of the blood elves in TBC was not to become one of them, and being a wretched is something that could happen to any thalassian elf. although now with the sunwell it is something difficult to happen

  10. #21010
    The Lightbringer Ardenaso's Avatar
    5+ Year Old Account
    Join Date
    Jan 2020
    Location
    Philippines
    Posts
    3,107
    Quote Originally Posted by Xilurm View Post
    I'm sorry, I know it's your idea and all but "all classes" seems like such a lore murder. Especially for Night Elves to me because they're my favourite race. You say all classes except mage, which I agree, but what about warlock? That's arguably way worse. I'd argue for Paladin and Shaman aswell.
    well yes of course; I meant "all available/playable classes" of course by default no Warlocks and Shamans, etc...

    - - - Updated - - -

    Quote Originally Posted by Rhlor View Post
    although now with the sunwell it is something difficult to happen
    if I'm not mistaken the Quel'lithien High Elves became Wretched in Cata, which was like 3 years in lore time after the Sunwell was restored
    The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!

    I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.

  11. #21011
    Quote Originally Posted by Ardenaso View Post
    well yes of course; I meant "all available/playable classes" of course by default no Warlocks and Shamans, etc...
    Oooh then your idea suddenly became a thousand times better in my mind.

  12. #21012
    Quote Originally Posted by Ardenaso View Post
    well yes of course; I meant "all available/playable classes" of course by default no Warlocks and Shamans, etc...

    - - - Updated - - -



    if I'm not mistaken the Quel'lithien High Elves became Wretched in Cata, which was like 3 years in lore time after the Sunwell was restored
    because they began to absorb mana from a corrupted source

  13. #21013
    The Lightbringer Ardenaso's Avatar
    5+ Year Old Account
    Join Date
    Jan 2020
    Location
    Philippines
    Posts
    3,107
    Quote Originally Posted by Rhlor View Post
    because they began to absorb mana from a corrupted source
    come to think of it I think that that corrupted crystal didn't happen to be just there; with all the Horde raids I'd think either Nathanos or some Forsaken planted it to finish them off at once and for all
    The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!

    I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.

  14. #21014
    Quote Originally Posted by Ardenaso View Post
    come to think of it I think that that corrupted crystal didn't happen to be just there; with all the Horde raids I'd think either Nathanos or some Forsaken planted it to finish them off at once and for all
    in the quest it says that hawkspear found it, maybe they found some artifact from the cult of the damned.

  15. #21015
    The Dark Ranger and/or the San'layn are undead elves, they have always been affiliated with the Forsaken, not the Blood Elves ...
    It's unnatural to have undead customization for a "living race", except for the DK class of course.
    https://wow.gamepedia.com/Dark_ranger

    I don't see how Blizzard could put this kind of customization? Especially since the Dark Ranger night elf NPCs are there too, and they're much better done !


    This is a lost cause for Blood Elf players, they better focus on the Sin'dorei aesthetic.

  16. #21016
    I am Murloc! FlubberPuddy's Avatar
    7+ Year Old Account
    Join Date
    Apr 2017
    Location
    On the frontline
    Posts
    5,384
    Quote Originally Posted by Kyriani View Post
    After playing with Forsaken on the PTR... if they ever get an upright option, I'll actually make one. I was able to make a Forsaken female priest I actually liked the look of... it was only her hunched over posture that ruined the look. Otherwise she looked pretty darn cool.
    Being able to express your character the way you want is one of the best things RPGs can allow you to do, with the increased customizations and the statement that customization is always on going and there isn't an end - it will happen with time.

    I think one of the biggest take-aways Blizzard learned from increased customizations is that there's a much much much larger sect of players that love the fact they can be more creative with how their race looks compared to someone playing the same exact race as them.

    As obvious as that should sound, it just shows that having 'uniquely restricted samey looks' is a thing of a bygone era. You can still be unique in so many ways despite having the same hair color as another in real life.

    Same thing should apply in RPGs imo, and the audience overwhelmingly approving the additional customizations proves that to Blizzard.

  17. #21017
    San'layn aren't zombie elves though, they're vampire elves.

    I'd prefer they go the SL Kael'thas route and allow Blood Elves to unlock this form:


  18. #21018
    I'll let you discover the definition of a vampire.

    Kaelthas is dead, only the dead will be able to follow his path.
    I hope for him that he will not be 100% venthyr at the end of his redemption otherwise the sun will be fatal to him.

  19. #21019
    Quote Originally Posted by Geisl View Post
    Being able to express your character the way you want is one of the best things RPGs can allow you to do, with the increased customizations and the statement that customization is always on going and there isn't an end - it will happen with time.

    I think one of the biggest take-aways Blizzard learned from increased customizations is that there's a much much much larger sect of players that love the fact they can be more creative with how their race looks compared to someone playing the same exact race as them.

    As obvious as that should sound, it just shows that having 'uniquely restricted samey looks' is a thing of a bygone era. You can still be unique in so many ways despite having the same hair color as another in real life.

    Same thing should apply in RPGs imo, and the audience overwhelmingly approving the additional customizations proves that to Blizzard.
    I'm in the camp of "more options is always better". I can see no downside at all of increasing the amount of customization options we have. Obviously some options will stand out more than others, but in general, more options is better.

  20. #21020
    Quote Originally Posted by Frenchvince View Post
    I'll let you discover the definition of a vampire.

    Kaelthas is dead, only the dead will be able to follow his path.
    I hope for him that he will not be 100% venthyr at the end of his redemption otherwise the sun will be fatal to him.
    I didn't say undead though, I said zombie. Zombies≠vampires.



    is not the same as


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •