
Originally Posted by
Kyriani
Hypothetically, let's say Blizzard adds High Elves to the Alliance. Now let's say this High Elf race uses the same popular Thalassian model and the blue and arcane eye options we are all familiar with, but other assets like hairstyles, tattoos, scars, jewelry etc. are unique and these High Elves have a unique idle stance, voices and emotes. They also have the full range of human spectrum hair colors and a few more fantasy colors like silver and blue, and all Alliance High Elf NPC's are updated to use the new assets so they are more distinct from Blood Elves. The High Elves even get a spectacular new capital city!
Now, tell me how does any of that incentivize an endgame progression minded Horde guild to switch to Alliance? The answer is... it doesn't.
While I think the following is probably something Blizzard is unlikely to implement, they could add a "veneer" option for races. The veneers would allow players select their displayed racial tag from a preset list based on their selected race (so the race says High Elf instead of Void Elf), and it would also change the names, icons and visual effects of the racials while maintaining their functions. For example, if I select the "High Elf" veneer for my Void Elf, my race would display as High Elf instead, and the "veneer" would change my racials thus:
Entropic Embrace becomes Arcane Legacy: The visual effect, icon and name change but otherwise it mechanically works exactly the same.
Spatial Rift becomes Arcane Jaunt: The visual effect, icon and name change but otherwise it mechanically works exactly the same.
Preternatural Calm becomes Focused Mind: The icon and name change but otherwise it mechanically works exactly the same.
Ethereal Connection becomes Friend of a Friend: The icon and name change but otherwise it mechanically works exactly the same.
Chill of Night becomes Against the Darkness: The icon and name change but otherwise it mechanically works exactly the same.
Basically the "veneer" could allow subraces within a given race. The same concept could be applied to other races, such as Wildhammer for Dwarves, Farraki (sand trolls) for Trolls, Grimtotem for Tauren, Dragonmaw for Orcs, etc.