The first time Blizzard brought the "Arcane Elf" thing to the Alliance in any real format, where players could play it, was with Night Elf Mages in 2011 and even then, they didn't really explore it, aside from in Feralas, Azshara and Felwood, with a few scattered quest NPC's.
Before that, it was the Horde Blood Elves that truly commanded the "Arcane Elf" scene, that players could also pick. Hell, my main alt in WoTLK was a Blood Elf Arcane Mage and it felt really good to play...using the Sunreaver Tabard (although, I didn't have the Sunreaver Mounts, I did use the Swift Red Hawkstrider and the Magnificent Flying Carpet.)
Despite it's flaws, TBC Eversong Woods does an excellent job of showcasing the Sin'dorei's mastery of the Arcane. That has been shown to be improving every single step with most of Silvermoon's Magister involved with Blood and Fire Magics.
Last edited by Tanaria; 2021-01-29 at 07:44 PM.
And because you are not blizzard, you have no idea or authority over what that is, nor do I. So let's just call it what it is.
This is not an official evaluation or presentation of ideas to the blizzard board, it's vanity for us to "make compromises" and chop and change or barter for who should get what - because we do not determine those things, nor do we get a say in the meetings where these things are discussed.
So why get angry? Keep on suggesting and imagining, it doesn't matter whether someone disagrees with me or doesn't like what i have to say, I'm not trying to convince blizzard, and I'm not trying to convince you, you really need to remember that.
i am sharing my observations and what I think about the situation, what I've noticed. You show me 0 courtesy because you don't seem to actually consider or read it. At least Kyrianni, MyWholeLifeIsThunder and Eleann have demonstrated that they have understood, so to Beloren and Alanar - at least to a certain extent because they 've hit at the real issue behind all of this.
Beloren and Thunder visit the tradition versus change angle - why the need to go back to the original alliance and horde dichotomies anyway - that is a legitimate question I find anyway, because we are dealing with the heart of the problem with the alliance and why I have concluded High elves are not only desirable but necessary and why the horde's blood elves need to change.
Thunder is all about change to avoid the original tradition, but he balks at the idea of blood elves changing to fit a non-alliance theme, he also challenges the legitimacy of calling the blood elves alliance themed, which is just a shallow excuse, everyone knows the blood elves are essentially alliance on the horde, , we all know they fit more with the alliance than the horde, thunder himself recognises this as did Brigante on the official forums in pointing out that the horde needs that diversity the blood elves bring.. to which I disagree..it doesn't. I concur it needs diversity and new things, but it needs different things, those things don't need to be alliance things, and it shouldn't have alliance things as this imbalances the factions, you can't have the horde have such powerful alliance themes, more attractive than the alliance, in addition to what it has, while the alliance is dead in the water.. it totally undermines the alliance and dilutes the horde, I and he has no suitable answer for this.
So if you don't return to the original heart, where do you go? Beloren's future really, no factions, multiple factions, or players choosing wherever they want to go or a compromise of that, this isn't a bad idea, it's just not the original Warcraft, not Warcraft as we know it. And you can argue that everything changes, it's true things can change, but at what point do they stop being what they were and you might as well change the name? it comes down to blizzard deciding whether they want to leave that warcraft foundation behind or not. I have many times argued for leaving it behind and going Thunder & Beloren's direction, that is stiil my first choice. Whether you believe me or not, however, I have made these recent posts on the premise that the aim is to recapture the heart of warcraft, with the two factions doing what they do best
Kiryanni makes another valid point, she questions whether the inclusion of the high elves would sufficiently turn the tide as I claim, and makes an observation that merits consideration, she reckons it won't, and that taking things from the blood elves would make it worse, using the TBC example isn't that valid because it's a new era and things have changed. however I disagree, I have a gut feeling it would work very well, and the past does give precedence. it's not a sure thing ofc, we don't know, but given the mentality of the players, what excites the alliance, and the fact the horde can stand on its two feet without needing Silvermoon and Suramar in their face makes me confidence it would be enough to boost the alliance, without destroying the horde.
The horde will lose some popularity, this is expected when the other faction becomes popular - you need a net flow to the alliance, you will have no other solutions but to let the alliance appear cooler and better than the horde for a little while.. it doesn't mean the horde has to look terrible, far from it, but if the alliance is to shine brightly and attract others, it needs to have the limelight and the resurgence, and the elves are the key. If managed with the same initiative and tenacity as the opposite was in TBC, it would fix the problem quickly.
now this is where the crux of the debate should lie, not in mis-interpreting that I am proposing horde blood elves are no longer playable, that just shows you either didn't read a thing or barely touched on the details and had already set yourself to oppose it regardless what was said so felt you didn't need to read it. Or you read it, and hated it and set out to manipulate and deceive others claiming that blood elves no longer on the horde is a ridiculous idea framing it to mean I was saying blood elves would no longer be a horde race - which is not what I said, and which I find a bit too far stretched. Possible but very very unlikely.
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And I am willing to bet you didn't read the majority of what I wrote, you skimmed it, saw a few points you could argue - and penned a response. trust me, it shows in your responses.
Last edited by ravenmoon; 2021-01-29 at 08:45 PM.
Or...Horde keeps Horde things, as in - Silvermoon and Suramar and you get over it, since you no longer play?
Alliance Elves have to wait until, maybe 10.0.
Have Hyjal and Allerian Stronghold.
Core bases for Night Elves, High Elves and Void Elves.
Oh and maybe, if you lose your arrogance and discuss other people's ideas, rather than forcing your ideas down their throats, I will treat you with more respect. All your saying is "my ideas are the best ideas. Yours are alright, but mine are simply better and they must happen." No, I don't do that - if you want respect, you earn it and you discuss other ideas that people have, openly with them, rather than pushing your personal agenda, which is just you being a salty boy for 3 years, because Blizzard gave the Alliance, Void Elves, LF Draenei, Alleria and Turaylon, and the Horde got Suramar.
Last edited by Tanaria; 2021-01-29 at 09:24 PM.
It's fine to have an opinion, or to speculate about things that could be done to bring about a desired result, but I prefer to put my efforts towards things that actually have a realistic chance of happening. Taking Silvermoon and/or Suramar away from the Horde just isn't realistic. So to affect actual change, I focus on things that are within the realm of possibility.
The devs aren't going to change Blood Elves and/or Nightborne just to make the Alliance look better. This is a path that leads nowhere and any efforts made towards pushing for this are essentially a dead end.
The devs might add more customization options, class options, and lore, to reinforce that Void Elves are the Alliance High Elves by showing in-game questlines and NPC dialogues/interactions detailing the why's of this decision by the former Quel'dorei. This is the path I support now. It would take the Alliance High Elves out of their "stasis chamber" and allow them to move forward in story development. I do understand that those seeking High Elves would have preferred a different path than the Ren'dorei, I would have too, but it's what we have to work with now and it's unlikely that Blizzard will add another Thalassian race to the Alliance.
The devs might add more customization options and lore to reinforce the fact that the Shen'dralar (Highborne) did return to Night Elf society. I support this path as well. More options are always welcome and it's a fact, though oft overlooked, that some Highborne were accepted back into Night Elf society, which is why they have mages now. The Night Elf story could see the Night Elf people looking to the arcane once again as they desperately try to rebuild their society after the devastation of Teldrassil. I believe that's well within the realm of things the devs might be willing to explore. It wouldn't mean a forsaking of the Night Elf focus on nature themes, but the arcane themes could see a bit more prominence alongside them.
The devs have previously seemed reluctant to outright remove the faction barrier, but I have a feeling it's inevitable to some degree. Just like mercenary mode for pvp, I believe it's possible that some sort of pve version of that could come about, if only due to the fact that WoW is an old game and there are only so many people who will play the game now. New players are few and far between, and old players sometimes don't return. Assuming the devs can't figure out a way to incentivize endgame progression on the Alliance, then only recourse I can see for them is to allow cross-faction grouping in some way. The two factions are integral to the foundation of wow, but that doesn't mean there isn't room for flexibility.
Last edited by Kyriani; 2021-01-29 at 09:29 PM.
It's very possible, that the Arcane Highborne could take up a more active role - the last time the Night Elves as a whole, truly prospered was under leadership of an Arcane wielder (although said arcane wielder also brought about their own ruin as well.)
Highborne towers and buildings in and around Darkshore could be a way of a force-field being conjured by the Shen'dralar which protects the Night Elves' new capital which could be Mathystra.
I think, if the Highborne play an active role, Hyjal isn't the best location for them, due to it being very Druidic - it's possible that the Highborne conjure and rebuild the ancient city of Mathystra and this is where the Night Elf civillians choose to live. This also follows on from the Battle for Darkshore, which I think, needs to have some sort of in-game conclusion. A 40 seconds cinematic isn't cutting it for me and the fact that it swaps between being controlled by the Forsaken, then the Night Elves...nah, if you want that, you've got the Bronze Dragons and Chromie Time.
Or - due to Maiev and the Wardens returning, could this be a return to the Night Elven Wardens holding more of a presence? Maiev is relentless when angered...I mean, Tyrande + Night Warrior isn't a pretty thing, but Maiev + Night Warrior...I reckon Sylvanas would be doing her utmost to stay well clear of Maiev, if she was the Night Warrior.
Last edited by Tanaria; 2021-01-29 at 09:41 PM.
He's a zealot in his utter devotion to the Light. He is lightforged and Blizzard have been hinting that the Light isn't this "purely good" force for some time. It might be time to put that to the test. With this in mind, it makes sense for the Alliance to be the ones who represent this "zealous" view of the Light. Makes the faction actually interesting, by enhancing the story of "hang on, the Light isn't so good after all."
And in comparison to the other Horde commander, he is certainly a zealot. That's good. We need more of that within the Alliance, to stop this "holy white knight" thing which is another factor to the Alliance being quite the bland faction.
We've got Void Elves, Dark Irons, Worgen...use them to their fullest.
Last edited by Tanaria; 2021-01-29 at 10:02 PM.
I'd find it interesting to see the Highborne take a more active role in the rebuilding of Night Elf society. From the Arcandor storyline, we can see that arcane and nature combined can produce rather wondrous results.
Agreed. I also wouldn't mind seeing members of the Silver Covenant actively pursuing study of the void and becoming Ren'dorei. It would be an example of Quel'dorei actually becoming Ren'dorei.
Last edited by Kyriani; 2021-01-29 at 10:19 PM.
Well the latter is a story that doesn't involve the Darnassian-based Night Elves under the law of Tyrande and Malfurion.
During the War of Thorns, when the Highborne arrived, they were taken aback when the Sentinels and Druids were cheering for them.
This does suggest, that those within the Alliance have been facing uneasy acceptance, even after all this time.
I think it would be one branch too far (pun intended), for the Highborne to start dwelling and using the arcane, so close to the Well of Eternity. The Highborne story could be the development from the Battle for Darkshore, where most of the civilians go and live as they could view the Highborne as being the ones who have the means to get them out of trouble, when and if needed. It could make both Maiev and Shandris unhappy, but the public view is that the Highborne wield magic that can save them.
I wouldn't say the public become disillusioned by Tyrande and Malfurion, but this could be where we see far more Night Elves taking up the Arcane again and far more are becoming Magi.
Last edited by Tanaria; 2021-01-29 at 10:23 PM.
I don't really see Hyjal being developed in-game as anything since it's used in the Cataclysm leveling experience. There's not really any place to put a city there without removing something, and the area around the Well of Eternity isn't exactly large. A city would require that entire little valley to be completely filled and that would throw a wrench into the Cata experience.
My guess is we won't see a new capital for Night Elves or Forsaken added to the game. Blizzard seems to want to stuff us into Stormwind and Orgrimmar most of the time. Heck... Darnassus, Exodar, Thunderbluff and Silvermoon don't have Barbershops... nevermind transmog and void storage NPCs. Blizzard can't even be bothered to make token efforts to give players a reason to visit capitals other than SW/Org or capital of xpac du jour. It truly baffles me that Silvermoon of all places doesnt have a barber or a transmog NPC!!!
What's the point? We don't work for them? I say speculate and share your opinions and views on everything, don't limit or restrict. I use to do what you did, but blizzard when they do things, are not limited by what our impressions are, nor are they limited by what they have done before, this is why they can do new things, while we sit here and speculate only based on what we have seen.
What's the point in criticising and fighting each other over speculations we don't view as realistic or rather as likely to be implemented? if you feel drastic change needs to be done, why play it down to something that is manageable , like you are trying to appeal to some court or appease squabbling children/ Sometimes you just need to do what needs to be done, whether it's controversial or the kids argue, you need to be able to see ahead and make the tough choices whether to correct mistakes or create new avenues.
i can't know that, nor can you. However, i don't think it's wise to make suggestions or have desires that only seem likely. Since we can 't determine what's likely, and the people who make the program change the gaol posts all the time.
We should never be afraid to say the things we like, and not fear community retribution either. I am not going to turn away from this just because it seems unlikely or some don't like it. I feel something drastic needs to happen to steer this ship right, and devs shouldn't be afraid to do it.
Certainly players shouldn't be afraid to make creative suggestions no matter how unrealistic they appear.. my point is, that you and i cannot really determine what is realistic or possible, don't let that limit you.
I will likely support everything they do, but there are some things I feel would have a larger impact than others. ultimately it is for them to decide, it is their game, if they want it to role out successfully they need to make changes that ensure this happens.. whether they are revolutionary... like removing factions, or expanding them or going the traditional way, doubling down on the original alliance and horde fantasies, however they see fit. If they get it wrong, they will lose this cash cow, if they get it right, they could see it resurge.
It would be ironical if this is the key, but they ignore it because I suggest it.
However this is not to criticise your suggestions. Would you believe me if I told you I like what you are writing here, I do. I do believe what I am suggesting would be better and more effective, in getting the job done, but I would also like what you are asking for. It isn't as good as high elves proper, but it's something, and is certainly better than the current state of affairs. But I firmly believe, blizzard shouldn't give compromised solutions, but should go all out. They went all out of the horde before, they need to go all out for the alliance, and use the experience they have gathered to make it even better this time round for the franchise than it was the last time.
i am all for this too. I think there is a treasure trove for the alliance in letting the kaldorei fully shine in all their facets, not just as forest hunters, but as pre-sundering civilization great arcane wielders, powerful combat Moonguard mages, bad ass anti hero Illidari (loved the Cata demon hunters we met in felwood and blasted lands, now that was cool) in addition to more sides of the druids we haven't seen and especially expanding the priesthood, we haven't seen the caster , temple side of the priesthood yet, and they haven't fleshed out the whole "stars " thing, properly linking in the arcane origin, the Well of Eternity, Elune, magecraft amongst the night elves with its unique star and moon magic theme which is nicely different form your typical Kirin'tor mage, there is so much diversity in that race, with some amazing avenues for a great fantasy, underutilised.
whether it's walking trees or powerful ancient magi that can call down stars and wonders untold, like their lore says, we can have breath taking things for the night elves whether you visit their pre-sundering groups or long vigil groups whether you go to their forest or their cities, it can be a very special magical elven affair almost alien to the usual human like civilization we have seen humans and Thalassians involved with. But this is how they first set them up, it has potential.
The bottom line are they willing to make alliance races shine. the night elves certainly have great material to use, unique to Warcraft and a source of magical wonder in both the arcane and nature, and that mysterious moon goddess who seems to be bathed in arcane, but also light and void and touches the nature world too, through her son Cenarius who is probably the reason why night elven druidism has arcane elements of moon and star magic.
This is what I am saying, i have argued more for removing faction barriers than tightening them, simply because of the direction things are going. This suggestion i have made is entirely based on blizzards desire to restore the what Warcraft is all about. They are the ones that claim if the factions go, we lose the heart of Warcraft, so, in order to fix that heart, they need to bring the alliance stuff that is on the horde back over to the alliance, which is remove it from the horde's blood elves and Nightborne , take it to the alliance, and build the horde's remaining blood elves and Nightborne something cool but different. bolster the core horde races for what they are, but make it cool and attractive too. And bolster the alliance for the assets it has.
This is how you fix the core, if that is what you want to do. There is a charm about the original Warcraft core, and if they don't want to resign it to the history books, it will take the sort of actions i am suggesting to properly address it. Otherwise, they must go along the lines Beloren keeps suggesting.
I am not a fan of the factions, not with wow the way it is now, my first option would be for them to go, but if you are going to keep them, then they need to do something more along the lines of what I've been saying to make it good, sound and relative.
I keep telling others like MyWholeLifeIsThunder, what I have suggested is not the only way to go about doing things. I see and know this, i realise this, but for healing Warcraft, restoring it's heart/core and making it the best for what it use to be about, this is what they need to do.
Blizzard must decide whether to have confidence in the original vision and heart of Warcraft or to change it. If they change it, then change it well, if they keep the core, then stop the homogenising, and dithering, do a good job and fix it right.
but it's not true to say they can't fix it, that's just a lie, they can, they may just not be willing to.. and if they don't want the horde to lose the high elf stuff so bad, then they should press on ahead with changing the whole concept. But they must make the decision. if it's good, fans will love it, whichever direction they go. If they go the Warcraft core route, it will draw back a lot of their base crowd that left ,classic is a perfect example that that old concept of Warcraft is popular, have retail emulate that by letting the alliance actually be the alliance and the horde be the horde, with no theme mixing, then watch the sparks light a fire that ignites the rusty engine, especially if you do a good job.. there is no reason why people can't love the horde for being the horde and having orcs, trolls and tauren etc, and love a non-high elven version of blood elves and a non-kaldorei civilization version of Nightborne. Just be brave.
And you simply keep disregarding when people point out how it would negatively impact what has been Horde identity for 15 years.
Even before any consideration if it would work -it wouldn't- the utter disregard for all the people that enjoy that elven identity, and have for the last 15 years, as part of the Horde is of no concern to you, and again, unconscionable. And you fail to realize that.
Cause again, you want to take away 15 years of an identity as part of the Horde because you believe it would "fix" WoW. And as I said, I'm done humoring that as a serious discussion. And it's a shame the thread about High Elves has devolved into this nonsense you keep peddling.
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TBH a lot of people play elves because humans in WoW are too bulky; if we had leaner humans -let's say Dalaran humans since they also have another theme and flavor- that allowed you to make *prettier* characters, they would be the most popular race.
A huge misconception Ravenmoon has with aesthetics is that having the whole elven identity on the alliance would do little in terms of player choice, when it's aesthetics what people choose;
RN all that's keeping VE's from being the most popular race is 1, the lack of traditional hair colors, and 2, the rep gating. Before the Warcraft Realm data was discuntinued, VE's were surpassing even worgen in terms of popularity, and that was before the new skin tones.
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Exactly; before Cata, there was a clear demarcation between Arcane Elves on the Horde, and Nature Elves on the Alliance. I am personally 100% on board with lessening faction dichotomy, thus allowing certain themes to be shared and overlap. But if you are going to claim some sort of traditionalism argument for a golden age of "What Warcraft Should Be" Then that does not entail Arcane/Magical Elves on the Alliance whatsoever.
Which again, since enforced faction dichotomy that dumb down the setting, and removes in universe agency of groups to choose their politics is just asinine, it's moot.
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The problem is that Ravenmoon's proposal is based on hardly rational or fair premises, you really can't reach a middle ground or compromise with someone who thinks elven identity is intrinsically alliance and should not be part of the Horde.
You can't have a rational discussion when one side's premise is to literally take away 15 years of BE identity because somehow that will "fix" the game.
he says he seeks to bring former Alliance of Lordaeron holdings into the Alliance - I could see him condemning the Argent Crusade for their inaction in BFA and then invading Hearthglen and Eastweald with the help of Alleria
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Alteraci Humans for the Horde
The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!
I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.
i don't need to care for anyone else's vision. Mine is being challenged and i 'm responding to that, you have presented your vision, others have theirs, and many a time, when I have agreed with them, or liked their ideas, I have said that, it's not my fault you ignore that or don't see it, only to say something like that.
just because i don't write essays on their ideas, doesn't mean my statement of support, agreement isn't exactly that.
Take what I write at face value. if I say it's not bad, I mean it's not bad, i don't mean it's rubbish, if I say I like it, it is not an excuse to shut the person up so i can push my ideas, it means I genuinely liike it, if I then go on to discuss their problems or issues with mine, then so be it, it doesn't mean i have discounted their idea or don't consider it, I've just gone back to addressing the issues they have presented, or sometimes just adding additional thoughts, this is my right ofc. if you didn't respond ,on it, I'd have nothing to reply to.
I do have a tendency to repeat my statement in subsequent responses, It may make what I write sometimes a bit too tedious, but I often feel I need to.
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It's based on rationale, but it's not based on a fair premise. It's not meant to be fair, if one faction needs to be attractive over the other, the other faction is going to be at a disadvantage or must be made to.
it's not something anyone wants ideally, but this is what happens when you have an imbalance, you have to take action to fix, it, in this case, the alliance needs to be up, so you have to make it look better than the horde.. biased horde fans aren't going to like to see their enemy faction look good, that's just too bad for them, this is necessary.
They can oppose every suggestion or idea that makes the alliance appear better (in their eyes than the horde) but to fixt his problem you are going to need that - whether it is in the way I pointed out, or a less intensive manner.
Look, I've become a rip the band aid off kinda guy, there is wisdom in that, hard, severe, but fast, it's actually better, heals fast you move on quicker and bring other improvements. I favour this approach - this doesn't make me irrational
The place you want to get is where both factions are roughly even, and then you can do equally cool things for both. At the moment the alliance needs a significant up, and this will come at the expense of the horde, one way or the other, itif it's not in blood lees losing some land and npcs, it would be in other things, just merely making the alliance look good is going to make the horde feel bad.. but you don't avoid doing such thins to prevent people from feeling jealous.. they have to manage their emotions, and sometimes the other person getting better things is part of life, you just have to wait your turn rather than be a spoilt child whining that they're better. Wait your turn.
now if you have a parent or teacher or dev that never gets back to you, then you may have sufficient cause to actually be upset. otherwise you don't.
And do tell what's so irrational about what I'm saying.
Last edited by Kyriani; 2021-01-30 at 03:49 AM.
Not really, you never really address any criticisms to your premise.
It's hardly rational when you simply do not account for the backlash it would cause. Of course it's not fair, and the fact that there are other options that would be both fairer and logical seems of no concern to you, because you have only your vision and have little regard for anything or anyone else.It's based on rationale, but it's not based on a fair premise. It's not meant to be fair, if one faction needs to be attractive over the other, the other faction is going to be at a disadvantage or must be made to
Also the leap in logic that removing elven identity from the horde, but not the models, will fix the appeal issues between factions, is, yeah, an utter leap on logic without any solid basis.
So you have a high controversial idea that would alienate a lot of the playerbase, and no evidence it would work. It's neither fair, nor logical, nor rational.
The fact that you simply do not consider the backlash such decision would cause. That's entirely irrational. Your premise would be bound to truly upset a lot of the playerbase and your only response to that is "they'd deal with it"? It's profoundly naive and silly.And do tell what's so irrational about what I'm saying
I don't know what's worse, your unwarranted confidence on your deeply flawed premise, or your complete lack of concern about the backlash such an implementation would cause.
There are so many other ways to uplift the alliance, and yet you continue to peddle the most asinine premise of removing something that ahs been Horde identity for over 15 years and expect no backlash. And also dumbs down the game removing in universe agency of the groups for a simplistic dichotomy.
It's bad in every aspect, your logic is flawed, and your lack of accounting for the backlash it would cause it's hilariously tone deaf.
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Oh yeh, I just still call it "rep gated" but it's more "content gated"
A new player can't simply make a VE, they still have to unlock them by doing the Argus storyline, so that certainly creates a barrier of entry for new players that come into the game, compared to the non-locked BE's.
TBH I think that AR requirements should be lifted; considering that the storyline starts on Exile's Reach now, there's not much sense in gating AR behind previous expansion content, when all other races skip the content that uses to set them up, you know?
If the alliance it's to be more popular, and elves are popular, it would stand to reason to make them available to new players instead of only to old player that have already chose their mains.
And as such, the unlocking questline could be refitted to serve as the Heritage Armor akin to the Core Races, framed as a "Now you will learn how we joined our faction"