Anyone who started playing wow after TBC or did not play the original RTS and classic might not understand this, but Wow seems to have lost it's soul, this is not a good thing, and it's important enough to do something about even if we disagree on what.
To stay in the horde /alliance 2-faction system, and have it blurred or homogenised to the extent it has, has made a lot of things in wow lose it's mean, in particular the very founding faction s the game is based on - now if this is low priority or not important then have it your way. But I think the devs feel that this is what Warcraft is all about, and it's that charm that built it into the great franchise it is.
They could abandon it, but it will just become like every other product and lose it's most dear function...still, who's to say the replacement won't be better right? Well many think wow's premise is already lack lustre, and I'm telling you having alliance on the horde via the blood elves and Nightborne is one of the major causes of this.
Finally, I think the alliance low numbers is definitely something that is important, and warrants some serious effort to remedy. I don't think blood elves losing Silvermoon and Quel'thalas for big High elf return or Nightborne losing Suramar to catapult the rise of the kaldorei in order to put the alliance shining brightly on the map again is actually a big price to pay.
Blood elves are only losing some territory and the Nightborne a city essentially, the alliance is gaining a part of its core that its fans have always held dear and gaining strength and presence to its two most venerated elven races - the two races they talk about the most, the high elves and the night elves.
For restoring the alliance and repairing the faction theme, and the only cost is blood elves losing some land and Nightborne losing a city full of people in the narrative to the alliance? that's a tiny price to pay for a huge benefit - only the horde elf fanbois would be upset with it. If you ask me, this would do far much more than burning Teldrassil ever did. It won't just provide interesting drama, and a far less violent one too (if my suggestion of the ones in Quel'thalas not being murdered but instead returning tot heir high elf identity and the ones in Suramar having the Arcan'dor change most of them back to Night elves, simply drift into the arms of the alliance because of the sheer number of interest from Highborne, void elves, high elves, humans, draenei, gnomes etc that are much more like them.
Blood Elves Do Not Feel Horde - Too Alliance:
They may be signed up to the horde, but they couldn't feel less horde if you tried. And this is intentional, because blizzard wanted an alliance race of high elves on the horde to lure the alliance over...that's why the blood elves calmed down through the story of TBC and got "redeemed" into Light worshippers, and good ol high elf types. This is not horde-like at all, nor is that type of civilization or culture. The irony is that the Nightborne are even more benevolent, pretty much like the Kaldorei and Farondis Highborne types, Thalyssra and her Nightfallen rebellion lot hearkening back to the original nobility of the pre-sundering kaldorei - they fit much better on the alliance with both that attitude, culture, theme, civilization and aesthetic.
The horde quests are all about killing , showing a blood thirst of some sort, or desire to conquer and be strong. This doesn’t fit the Nightborne character or the Silvermoon/Quel’thalas type blood elves – they’re more likely to sneer at this and go, typical solve everything with a fist or axe – and look down on the senseless killing – this is a very alliance type attitude, because these race are entirely based on that.
The Nightborne and Blood elves were not designed for the horde, they were designed as the night elf sub race , a night elven people and the high elves.. blizzard even made the less alliance types like Kael'thas' Sunsworn and Elisande's Loyalists enemies different and apart from these playable types – and it’s funny how those are closer to the horde, though still a bit too alliance if you ask me.
Making the Blood Elves more Horde Like
Part of the development would be to make the blood elves and Nightborne that remain on the horde (i.e.t hose that don't return to being high elves and revert to being night elves from the Arcan'dor) feel more appropriate and fitting into the hordes theme, aesthetic and character even though they're going to be unique enough anyway. the main aim is that they don't feel alliance, so they lose the lands and architecture, character, theme, ideology, and all those things get modified to something cool but more fitting.
Here are some examples to draw from:
When I look at the 1. San’layn, or 2. the Illidari fel blood elves, I get a much different vibe from them, one that fits the horde a lot better and that doesn’t feel alliance. They don’t live in beautiful high arcane cities – there is an imposing dread about the fel elf architecture that’s legion based, and if the San’layn were to build something it would look like Revendreth and Castle Nathria – majestic and imposing but definitely not high elven and not associated with the alliance.
My solution for the Nightborne remnant would be either to join the blood elves, or have their fate tied to the naga, another elven off shoot that has very little in common with the alliance type kaldorei – Highborne or otherwise. This is the direction they need to go.
Night elves did not feel less night elven for losing Teldrassil or Darnassus, Blood elves will not feel less blood elven either for losing Silvermoon, also if the blood elves shift back to the more bad boy elf, closer to the likes of
1. Illidari anti-hero types - basically the demon hunter customisations open up to a range of classes with new Orders for Warlocks and hunters replacing the old high elven Farstrider types and
2. San’layn vampire types as well - a lot of these in the new Farstrider replacement order as well as a rogue order. They also lead the blood mage
3. Blood Crystal Kael'thas Sunsworn types, this would be better .
4. Nethertouched Blood elves - without the Sunwell, those who thirst for magic employ the nether - and instead of going wretched, they gain some awesome new customisations.
5. old school high elf type - this is what should be next to none existence, however some blood elves hold on to that, few and far between, but they are available for players who want to model their blood elf after the Quel'thalas populace type, based on the high elves.
I think people will like the blood elves becoming more hard core it is a development that fits the horde and feels tougher – it hs been my observation fans haven’t liked how high elven the blood elves have become too pussy like.
People did not like them changing the night elves into passive human lovers – and while we can argue that the night elves were always benevolent from the lore if you actually bothered to read the texts and the books (and not just play WC3), they clearly had a tough ruthless side that had a moment in WC3, so that change in wow wasn’t welcome, partly because the hardcore side of night elves wasn't shown (rather than blizzard making them something they were not), and changing the Darnassian Kaldorei wasn’t necessary too, not while the night elves have the Highborne/Moonguard side of them that fits with the civilization and arcane magic themes of the alliance to draw from, they could and still can just use the Suramar restored night elves and Highborne Moonguard types to be the ones more involved with humanity and alliance culture, these Highborne/Moonguard types are after all the foremost in this sort of thing according to the lore, as their civilization is magically advanced.. so blizzard has a duality in the night elves to exploit, the more isolationist xenophobic seeming long vigil type druids and hunter priests, and the high civilization advanced arcane magic type Highborne/Moonguard and temple priests. But this is the lore of the Night elves, having half that on the horde in the Nightborne doesn’t make it any less night elven or alliance. What it does to is make the horde feel more alliance, and the lack of this part of the night elves on display on the alliance, makes the horde look more attractive to alliance type players luring them over, as well as making the night elves look like the lesser group. A night elf race having both pre-sundering magic/civilization types interacting with humans/gnomes/dwarves and high elves as well as more isolationist forest benevolent types that you use for wilderness type settings makes the race feel more alive, more complete and more importantly more based on it's lore.
However all these aspects are all alliance based. Suramar, kaldorei civilization, benevolent noble elves, Elune worshipping priests or Light wielding believers, botanists or druids with magical science and faith, high society civilization and gentil character - all of that stuff is alliance. When it sits on the horde characterising the Nightborne, it is quite clear the Nightborne don't feel horde, to those who remember the original horde, and to those who pay attention to the tone of the quests.
Take wow, despite the old guys being what they are, most horde quests are pretty savage and brutal, full of blood lust, revenge, rage, conquest, and a sense of honour that is orc based (think klingon from star trek), and not alliance like at all. Then you come to the blood elves and Nightborne and you get this very alliance type/behaving group - it's not unique. it may be unique to the horde, but it's not unique because it's 100% alliance.
Therefore the horde ones have to change to keep the distinction and their assets and NPc population returning to the alliance would boost it.
Blood elves don’t just have to have one theme, just like the night elves have several in the pre-sundering and long vigil groups , so too can the blood elves. Blood elves keep the starting experience off course, it just becomes phased like the Worgen and Goblin ones. you can return to the timeline via a Chromie visit. And enjoy Silvermoon all you want.
High Elves Return
So, the solution is the high elven aspects of the blood elves, simply become officially high elven again. And it's done in a glorious spectacular style to raise the profile of the alliance.
They return as an official allied race, no need to make void elves have full high elven appearances. I recommend the story be done in a very alliance way, through reasoning, diplomacy that highlights the conflict in ideologies and character of the horde and alliance that prompts the blood elves in Quel'thalas to decide they're high elven, this is their identity and that Sin'dorei was not a change in their race or philosophy, but a period of mourning which has now ended.
There is no slaughter of blood elves by the alliance and military capturing of Quel'thalas, the reason we have lots of high elves is because the blood elves in Quel'thalas chose to return to being high elves.
not every blood elf agreed, some love the horde, love the blood lust, love the power and despised the high elven way, these remain loyal to the horde and continue to call themselves blood elves, in time we get to see them branching intensely into blood crystal magic, fel magic, bolstering their numbers with the Darkfallen and San'layn, and harnessing the Nether, they get a different style of architecture too that reflects these changes - think Crystal song forest, think legion, think Castle Nathria, with elements of Silvermoon - the result is a unique new style, that looks impressive, and powerful - not the delicate beauty of Silvermoon- that's alliance now, but it's replacement is just as stunning and majestic in a stronger more ruthless way. Some still carry the gentler touch of the old ways, but they are far fewer, enough to allow players who like that to roleplay, but not dominate the landscape of the blood elves.
Meanwhile we see the high elves return. They are no push overs, you see much more of the Farstriders, the magisters and the priests become the face of the light rather than the Paladins. Silvermoon gets its update as blue returns, the magisters colour is blue, the Farstriders green, and the royal guard red.
- high elves areas of focus are:
- Arcane magic - mainly the frost and fire department
- Sun magic - solar magic fire is a pursued development from their time as blood elves.
- A lot of sun focus too
- Farstriders - your bow slinging wood elf Legolas trope in force here
Blizzard need to show these guys off in all the ways the fans love and desire of high elves.