Last edited by Ardenaso; 2021-05-20 at 04:30 PM.
The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!
I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.
I am sure they have 15 years worth of data that shows them players' race changing habits and behaviors. Like all 'microtranscations' it's just a very small like 5% proportion of players (whales) that do 99% of the spending and I am positive that it's true for WoW too.
What is important for new racial customization options is that they trigger the race-change-paying whales to pay to play as characters with new options. It can't happen too soon, or the whales won't spend, so there's going to be a necessary cooling period between customization updates, but I'm also positive there will always be future customization updates no matter how many they add. There is a lot of money to be made and this game is a business.
My guess is that they'll alternate between adding new races and updating existing ones, that would keep the race change money flowing year over year. Since we most recently had an update to the core races my bet is that they'll next add the Covenant Allied Races in 10.x and then pre-Shadowlands allied race customization updates after that.
The Alliance gets the Horde's most popular race. The Horde should get the Alliance's most popular race in return. Alteraci Humans for the Horde!
I make Warcraft 3 Reforged HD custom models and I'm also an HD model reviewer.
You know it would be pretty funny if Blizzard added all these new customization options to gnomes and pandaren which, frankly, are barely played at all, but then wouldn't be willing to invest a lot in Void elves, who are amongst the most played Alliance races (despite being one of the most recent as well as an exclusive allied race). Blizzard has their priorities backwards.
A bit wrong there, in that Blizzard admitted they were practically floored by the adoration the playerbase had when Allied Races came out and then even more so when they announced extra customizations to races.
They're a big ass company and most likely have a very bureaucratic pipeline for getting information from the community to the main design heads, which is why you often see players complaining about 'why does it take Blizzard so long to make improvements when it's so obvious' sentiments.
They've already stated that they're holding off on adding more race customizations in Shadowlands where previously they said there would be more additions coming. That means they understand extra race customizations as a powerful expansion selling point (like Kyriani said), not merely to hardcore focus on getting race-changes to happen.
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So you think this
means "let's wait 5 more expansions?" because it sounds more like they understand the heft customizations have as expansion level enticements.We tried to be really thoughtful about this, this type of thing, and these types of features tend to be fairly big projects. We want to make sure that we put the time in, that we're very thoughtful about it, and that we release new customizations when its gonna be really good for the game...
https://www.wowhead.com/news/wow-q-a...owlands-321053
Especially considering before Shadowlands released they stated that AR would get customizations later on in Shadowlands.
No, just like regular grey/metal looking; colorless, of you will; for example, in your latest edits you are changing the red of the BE skins for like a dark teal, have you considered using a "neutral" color?
Overall that's one thing I don't love about the reforged textures; lot's of colored parts that clash with certain team colors.
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I mean, without coming off as a supporter of microtransactions, Blizz could monetize the hell out of customization if they put effort on it lol, they would make bank.
Like even "non natural hair color dyes" that allowed to buy new hair colors would sell like hot cakes.
But yeah, given the backlash against the lack of customization beyond launch, I do think it's highly likely Blizz will address it once again on 10.0, much like Allied Races were both in 7.0 and 8.0
Blizzard often says no to things and then turns around and does them anyways. I think the "no" is just a distraction so they can surprise everyone later on and say "see, we listened!"
There was an article that came out on Blizzard development recently. But essentially it's similar to all big companies: changes takes a slow time because of all the hoops/bureaucracy within a large organization. Something from the community/game has to get passed from a CM/Tester to some lead to another supervisor/manager to head designer etc before it reaches those who can dictate what changes to make based on the finding.
This is why often players will notice things much faster than Blizzard and then complain, "how come they haven't noticed it when people have been talking about it for x time" it's more because if it's not some crazy urgent matter then it can take a while for it to get to the right group that can make/dictate those changes.
If you look at new features pandaren got with launch of SL, it is actually close to what you said. Void elves already got more meaningful options then pandaren who are core race.
I'm not particularly interested in pandaren, but new customizations might help with their popularity. It did not happen. On the other hand, void elves still has their time when allied races will be looked on.
Pandaren, or gnomes, or goblin will never be popular simply because they are niche races that don't appeal to the average gamer. Therefore it would make sense to keep these races for last, you're not going to make them more popular by giving them more options. People don't play goblin not because they lack cool hair options, but because they are... goblins.
Well, not sure. I'm actually way more interested in worgen now. New options and model rework from late BfA made them way more likeable option for me. New options have always potential to make race more popular.
I agree with you that some races are niche archetypes which will most likely never be as popular as more general and neutral archetypes like humans, orcs, elves... But it's not a reason to deny them development.
I'd be more inclined to play Worgen males and Forsaken of both sexes if they had the option to stand upright. But I'm never going to play kul tirans, mechagnomes/gnomes, goblins, or dwarf/dark iron males. They just aren't aesthetically appealing to me no matter how many options they get. If kul tirans ever get the option to use the standard human model then I'd make one.