I do think Farstrider markings make sense as an option. I just don't want every addition from now on to be High Elf focused. The best way to do it would thusly be to add tattoos/markings and add both void and High Elf variants. Other than that, I'd like to mostly just see new void stuff. It's time for Blizzard to emphasize the void in Void Elf.
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Not sure if they're runes, markings or tattoos, but they're a Ranger thing, I'm pretty sure. Those would work well for both Blood and High Elves (Void)
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You're not wrong, they could indeed work for Void Elves, but I do think there should be some actual unique voidy markings there, too.
It'd also be pretty easy for them to add. Other than that, scars, more jewelry? Jewelry color options, maybe? Necklaces? New hairstyles.
I know there's been a lot of bellyaching about VE being pulled ahead, but they really haven't. Their options pale in comparison to Nightborne and Lightforged in 7.1.5 and even their Blood Elf counterparts. They need a proper customization update. The reused skins and hair colors, while impactful for High Elf players, don't actually constitute a major customization overhaul.
It could be both really. It could be tattoos carved on their flesh that also serve as magical runes to boost and augment their magical affinity and prowess.
After all Blood elves, whether they be a mage or a hunter or a warrior, have that Arcane-based racial.
An interesting thing is that her runes change colour when she turns into her Void state, does that not imply that they are magical in nature? Otherwise they'd remain azure:
By the way, the Sin'dorei on the cover of TBC was a Magister and he too had magical runes on his flesh. So it's not just a tradition of the Farstriders.
Last edited by Varodoc; 2021-09-06 at 02:38 PM.
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I LOVE the new stuff. Acctually thinking about going Nightborne instead
Ah, at long last it looks like the Nightborne finally have the appearance of elves, and not glorified goblins.
But, they are still not the best elves. That's an award reserved for another [Allied] race.
Agree, would be very nice with tattoos on those races. Runic tattoos or straight up war-paint like markings.
And star/moon shiny skin/tattoos for Night Elves.
Then I'll be happy! More options for everyone, its not really a competition. Loving the new Lightforged options too. Graceful space goats!
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With regards to Classes, my personal opinion is that they should be lessening restrictions all around honestly. Blood Elf Druids, Night Elf Paladin, even Undead Paladins, Human Druids. Half of the reasoning for Cataclysm combos was that they'd spent time around the other races of their factions and learned, so I don't think Class restrictions should be a big thing.
With regards to Void Elf Paladins, I'm not massively fussed. You could say from the POV that they came from Silvermoon some of them were Paladins beforehand or that some of the High Elf Wayfarers were Paladins, so I think you could fit them in. As I said, I don't think they're needed, but I'm not really against it either.
As for Entropic Embrace, my opinion has always been that it looks poorly made and tacky with it just being the skin and not affecting armour/3D parts. If it was full on purple it would be pretty cool, but at the same time and option to change it visually for those who don't like it shouldn't be an issue either? I mean, if they gave a toggle option in Telogrus Rift, who would it really hurt?
I still agree with more customization, most of my previous posts have been about it so I won't repeat that. But I think High Elf options are much more clamoured for than Void Elf options because that was why this thread came about. Being completely honest if Blizzard went down the High Elf Allied Race option at the start of BFA and never mentioned Void Elves would anyone have raised any concerns? Because before Alleria became as she is at the end of Legion they didn't exist.
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Agreed. And honestly even without them I've always been in favor of expanding the concept of "Paladin" to a general religious knight of whatever faith. Rather than limiting it to "the light" (and thereby watering down the religions of various races to off-brand humans) a "paladin" is simply a warrior empowered by their faith. Be that the holy light, elune, a loa or even the void. Having for instance, the cult of forgotten shadow take up a martial stance similar to the WC2 paladins, except with shadow magic, would be really interesting to me. Much more than just making zandalari prelates into holy light worshippers brandishing big human bibles.
The abilities can easily be reskinned for different themes and allows for a lot more class/race combos that fit naturally into the respective races culture and identity. With a glyph or customization toggle for things like high elf customization. Its a win/win to me.
On that note, void elf shamans would also work, given we've seen void/shadow users twisting the elements to work for them plenty of times through the twilight hammer and the dark shamans.
https://wowpedia.fandom.com/wiki/Dark_shaman
With an optional vanilla glyph this would also fit into the high elf fantasy, since its always been that the high elves and wildhammer clan were very close, closer than they were with humans according to WC2. Having them learn from the dwarves would make a very unique hook for an elf to me.
Last edited by Wired-Lain; 2021-09-06 at 04:21 PM.
Actually I'm way more interested in an elf shaman concept then a elf paladin concept which we know since TBC. Not that it works very well with both void elf and high elf archetypes through dark shaman / elementalist vibes, it also gives another distinction from blood elves and offers us new unique elf combo (blood elves being only elf paladins, night elves being only elf druids and void elves would be only elf shaman). Also one more shaman combo for the Alliance.
I'm not saying void elf paladins are not interesting or cool, but this seems more interesting thing to explore.
Well, not only that it can go for the Farstrider/Wildhammer vibes of a woodland elf, it somewhat reminds me of Tolkien's elves. Elrond had a ring Vilya (an Air ring), Galadriel had Nenya (a Water ring) and Celebrimbor, later Gandalf had Narya (a Fire ring), whose gave their wearers a degree of power of the chosen element, though we've never seen that in movies.
Also remember resto shaman artifact, which was a scepter of Queen Azshara with powers over element of water. In a way, elf shaman could be regarded as a kind of elementalist mage, in a similar way tauren priests and paladins are actually druids revering Sun. In that interpretation, enhancement shaman could be kind of Spellblades, who use magic imbued magics in close combat.
Theres also this guy, who I sort of interpret as something of a shaman. At least an elementalist.
https://wowpedia.fandom.com/wiki/Earthcaller_Franzahl
Void paladins and void shamans would both be really cool! I'd take either, but preferably both.
There's no need to be picky, both Paladin and Shaman can be given to the Ren'dorei. Like how both Warlock and Druid were given to the trolls in Cataclysm.
And Yes by the way, there is also a precedent of the Void being used to control elements. Refer to the Dark Shamans that Garrosh employed.
There is also a precedent of a playable race that doesn't cooperate with the elements, but straight up enslaves and twists them: the Dark Irons.
I don't understand why it's suddenly an issue why exclusivity is a problem. Every race has it's thing or feature and that should be a motivator for the player to choose that race. Every race needs the same skin colors or same eyes or same antlers is imo just rediculous when a race you choose should be exciting, because you like that race because X.
Hyjacking or boycotting other people wishes or suggestions is just sad, but please me real.. when we live in a world of warcraft where costumization options are still sparse and because of that certain features just matter more, because without it.. it's just X. Because of that you shouldnt forget that a certain feature is or should be tide to a race, because it makes that race different compared to the other. Now what those features are and what should be traded and what not is a fair discussion imo.
Last edited by Alanar; 2021-09-06 at 09:35 PM.
I'm on the same boat:
Like I would honestly prefer a High Elf Paladin -my main used to be that- but from a holistic level I just truly believe Void Elf Shamans are a far more interesting concept.
-We already have the idea of Dark Shamans, and I'd love to see that explored further, even in a more positive manner.
-"Shamanism" for void elves could tie more with the idea of Elementalism rather than connection with the ancestors; or even as cool, connection to the elements/spirits of worlds ravaged by the void.
-There's just this deep connection between the void and the elements, we have seen it with Deathwing and the Tidesages of Kul'Tiras. Again, to explore that on a more positive manner would be very interesting.
-And what it would do for High Elf fantasy as well, cause it would just be neat if the Highvale elves, specially rangers, picked it up from the Wildhammer. Like it's funny that still basically the most relevant NPC of Quel'danil is a Wildhammer Dwarf.
I think it would simply just open a lot more fantasy and possibility for the thalassian elves than paladins would, it would make the VE/HE more than just pointy eared humans.
An elf shaman would be quite fitting, seeing how elves are masters of magic. Even mages have two elemental specs, so why couldn't they learn to be shamans? High elves could have learned it in Highvale and Void Elves could have learned it from the void's connection to the elemental lords.
I'd imagine they assert control over the elements without entering into a contract, forcing their will upon them. It could even be like Lord of the Rings, with powerful artifacts giving them control over the elements, like the 3 elven rings did. Their totems could also be miniature versions of the runestones that surround Quel'thalas.
Could be, if they want to go for that more "bending the elements" kinda thing. Though I do think VE's should be portrayed overall more positively cause they already got going so much against them by using the void already, so I would kinda like if they had a more beneficial partnership with void touched elementals, like a "we have both being changed by the void" sort of deal.
And for High Elves is yeah, rangers very in tune with nature that learned it from the Wildhammer; like we see a lot of the ideas of more "nature" aligned rangers being about druidism, but I think that shamanism can really fit that idea of being one with nature, and enhancement could be very fun as a play on that idea of more of a wild ranger.
But yeah, I'm mostly about that idea of exploring elements touched by the void in a more positive manner rather than VE's being framed as "evil shamans" by bending the elements to their will, yanno?
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Also, it's kinda interesting that "Frostfencer Seraphi" is mostly a Paladin, so you could make the argument that there you have another HE paladin!
But yeah, the fact that he's a Frostfencer really makes me wish he was based more of a Frost DK heh. Would be a far better class set for a "Frostfencer"