Horde players are playing blue-eyed blood elves or a few high elves freshly returned to QT
Alliance players are playing most of the remaining High elves.
Period.
"If you want to play alongside High and Void elves, the Alliance is waiting for you"
How is this so hard to understand?
"High elves" (like Silver Covenant/Highvale) = Pure High elves without any corruption of any kind;
Blood elves = High elves twisted by Fel;
Void elves: High elves twisted by Void.
Wonder how will age when/if we get new VE initiates made of High Elves then lol.
Okay so you basically didn't read the comic I literally linked to you. Come on, make an effort.no im not? it is on the playable ones lore?
https://wowpedia.fandom.com/wiki/Mechagnome_(playable)
its not just "remove their limbs and put a prostethic arm in the place" it is full reverse the curse of flesh in a limb, it is even highlight by their racials with then having organic light.
THAT'S LITERALLY WHAT HAPPENS IN THE COMIC AFTER ERAZMIN LEAVES, AND WE SEE IT BEING USED FOR THE FIRST TIME. THAT'S WHAT KING MECHAGON HAD BEEN WORKING ON AN TESTED ON THE GNOME EXPLORER.they experimented with ancient technology to reverse the Curse of Flesh and become living machines.
And that's why any critique you make is entirely surface. It's like you are unable to see the inconsistencies of treating Illidari as merely "another class" and completely dismiss how the lore itself might not be a one to one reflection of gameplay categorization. "Demon Hunters are a class" is the laziest read of the situation as you, again, completely dismiss how regardless of game mechanics, their biology has changed on a manner far more similar to LFD and VE than anything else. Death Knight's are also a class, but they are physiologically different and far more closer to forsaken than their original races.im not dismissing im taking then in account, i talk about then several times, but again, that is another case as their are a class, trying to put them in the same bag is a false equivalence..
Lol and you say that when I literally replied this before? You gave up on actually reading what one is actually writing a long time ago lmao.Except i never said anything about personal immersion, you are attacking a point that i never made, i was talking about lore and the canon origins, while you stating the canon is wrong and to be a elf is a mere "self identity thing" when its not.
You dismiss what doesn't fit your argument (Illidari) and misread and misrepresent the lore (mechagnomes)Race in WoW only works if it's understood as the interactions between biology, culture, identity and society of a group, because the absence of one of them by themselves does not preclude a race from being a "race". You can't reduce it to biology when we literally see the absence of that variable on mechagnomes, and yet we see it on Illidari DH
The former only. I doubt any High elf would return to Quel'Thalas. They left it in the first place because they wanted to remain pure, and not be twisted and mutated by Fel magic.
It could be a Blood elf who somehow never got mutated by Fel magic, and thus retains their blue eye. But how this is possibly, I do not know. Maybe they were away from Quel'Thalas in TBC.
That's why it's so silly to define race in WoW solely by the biological component. If there is a valid conceptualization in WoW about race, it has to take into account both culture and society of the group. Biology alone does not a race make, nor is necessary according WoW itself. If Blood Elves and High Elves are the same race, so are Maghar and Orcs.
I do think most of the WoW "races" would fit more with the concept of ethnicity, but I would think that wouldn't apply to "races" that are afflicted by curses/cosmic forces, as you can't really change your ethnic group.
That's why "race" is a weird term in WoW, and really only makes sense as a more complex grouping that not only accounts for biology, but also society and culture.
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For me the issue is taking the gameplay distinctions as the sole prescriptive notion without considering the obvious existence of lore and gameplay segregation in a game. If everything that we see during gameplay is "lore" then the world really just doesn't make sense, you have to use at least a iota of critical thinking to see the overall context so you don't end up believing stuff that contradicts each other.
Saying Illidari wouldn't count as a race because they are a "class" is just putting a gameplay classification in a place where it does not make sense. Logically, Illidari are as distinct from thalassians as VE's are, they are utterly infused with a magical energy, yet the gameplay treats them as different things. So it's either that Illidari should be considered another race and gameplay=/=Lore, or biology alone does not make a race and if they still consider themselves Blood Elves no one is going to tell them "akshually you're a Fel Elf okay?"
All I know is that you contradict yourself. You call me out for separating lore from my immersion, in the same breath you say "I don't have a problem with the RP you have"
And honestly? It really seems all of this stems of you misinterpreting my arguments. You care conflating my criticism of the concept of race in WoW as MY MOTIVE, when my personal immersion is separate from that belief, since my High Elves are just high elves with no void whatsoever, I'm not pretzeling in any logic to make my void elves into high elves, and it kinda baffles me how you mixed up the two concepts on the first place.
And all of this, because you are fixated on the idea that elves have to become mutated enough to use spatial rift lmao.
Dark iron are a different race of dwarf, Do you think it is absurd two races or species having baby with another race? did you know Garona? who had orc and draenei parents? by your logic draenei and orcs are the same race
is a fail attempt at gotcha
i don't see a problem of new VE being mutated from HE of other orgs.
yes, this is what i said...? the mechagnomes are the ones who mechanize themselves turning back the curse of flesh, isn't just prosthetic.Okay so you basically didn't read the comic I literally linked to you. Come on, make an effort.
THAT'S LITERALLY WHAT HAPPENS IN THE COMIC AFTER ERAZMIN LEAVES, AND WE SEE IT BEING USED FOR THE FIRST TIME. THAT'S WHAT KING MECHAGON HAD BEEN WORKING ON AN TESTED ON THE GNOME EXPLORER.
Still cherrypicking the DH after being constantly revised is the most pure form of Undistributed Middle fallacy as you see two things sharing a property, and think that makes them the same thing, this fallacy was being used over and over here when yout ry to make then also the same as dwarves and other allied races(but of course not the ones they are more close to) whille prompt ignoring the rest because implies something you don't wantAnd that's why any critique you make is entirely surface. It's like you are unable to see the inconsistencies of treating Illidari as merely "another class" and completely dismiss how the lore itself might not be a one to one reflection of gameplay categorization.
pot meets kettleLol and you say that when I literally replied this before? You gave up on actually reading what one is actually writing a long time ago lmao.
Nope i didn't dismiss, you in contrast try to say they are the same thing, ignoring the differences and i still don't know where you get the "misread and misrepresent" mechagnomes lore as it is in their own official pageYou dismiss what doesn't fit your argument (Illidari) and misread and misrepresent the lore (mechagnomes)
Nope, i didn't, thats shows you either didn't read what i said or straight up ignored and are still going for the headcanon thinking is true.
No isn't, that is a straight up made up thing that its not truth with the warcraft universe/lore. gonna ignore the rest because is just a weak attempt at appeal to ridicule fallacy while lying about what i said.. It's the same with elves, only much less complicated because high/blood/void are just schools of thought, and can reasonably be switched between with little trouble with you likely wouldn't find protest in the Warcraft Universe.
This isn't a call out, you said you separate gameplay from immersion, but you also separate from lore to create a backstory that is not the canon one, as void elves are a new race of elves not just elves playing void magic. If you want to TP that is one thing, like i said, my problem is when people start to think that is true.
in this same quote you are contradicting yourself, you are saying you don't want any logic to make void elves into high elves but then say they don't need to mutate to be a void elfAnd honestly? It really seems all of this stems of you misinterpreting my arguments. You care conflating my criticism of the concept of race in WoW as MY MOTIVE, when my personal immersion is separate from that belief, since my High Elves are just high elves with no void whatsoever, I'm not pretzeling in any logic to make my void elves into high elves, and it kinda baffles me how you mixed up the two concepts on the first place.
And all of this, because you are fixated on the idea that elves have to become mutated enough to use spatial rift lmao.
Last edited by Syegfryed; 2021-09-11 at 09:39 PM.
In case I wasn't clear, I'm referring to the Illidari that have become suffused with fel energy and gown wings, horns and fel spots.
As I literally said in the post you quoted: "biology alone does not make a race"
Logically, Illidari are as distinct from thalassians as VE's are
But we don't treat them as a different race, because:
Biology alone does not make a race
-FFS, Mechagnomes didn't try to use the "De-Curse" ray until recently, up until then they literally just replaced their parts with technology. Up until them their method of "reversing the curse of flesh" was literally just replacing body parts, how are you not getting this??
-You have yet to give a solid argument about HOW Demon Hunters are unlike VE's and LFD beyond the gameplay treating them as a class. Lmao they are not just "sharing a property", they share an entire checklist with VE and LFD EXCEPT for gameplay classification.
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Again, I was using the term "illidari" to refer to the subsection of elven demon hunters. It's the same issue of referring to "high elves" as a race, or "high elf" as the current modern group. The whole point is that naming is considerably an issue of self identification than merely a biological litmus test.
So Dark Iron dwarves are another race of dwarves but Wildhammer dwarves are just Bronzebeard dwarves with war paints according to @Syegfryed.
Someone tells him these are just clans of a same race that used to live together in Ironforge under the same king until recently ?
"If you want to play alongside High and Void elves, the Alliance is waiting for you"
And what are you not getting that the playable mechagnomes are the ones who used the "de-curse" ray? therefore, they having a significant distinction of normal gnomes that are not just replacing limbs? like, you don't play regular kul'tiran, you play the giant ones
All the arguments were solid, and were talk about over and over, you do not like then that is on you, but im not going to keep revisiting with this attempt at gaslight.-You have yet to give a solid argument about HOW Demon Hunters are unlike VE's and LFD beyond the gameplay treating them as a class. Lmao they are not just "sharing a property", they share an entire checklist with VE and LFD EXCEPT for gameplay classification.
yes, as you can see, dark iron are changed/mutated, by the power of ragnaros, therefore, not the same race anymore, unlike the wildhammer, void elves are very akin to dark iron in this stance, but you want then to be akin to wildhammer, again with the same false equivalence in an attempt at gotcha.
Last edited by Syegfryed; 2021-09-11 at 09:48 PM.
"If you want to play alongside High and Void elves, the Alliance is waiting for you"