
Originally Posted by
Chemical Ellis
I actually was thinking about this. My take is maybe a little too conceptual, but~
Exile's Meditation: Channel this ability to quickly regenerate hp, mana/energy/rage, and remove debuffs (can only be used if out of combat for X seconds). In their years cut off from the Sunwell, Quel'dorei learned to quell their magical needs with rigid mental discipline. They can still employ such meditation.
Self-Preservation: Escape to hearthstone-bound location when under 10% health (channeled cast). As the remnants of an endangered race, every High Elf learns when to retreat to battle another day. (This is probably sorta useless, but I like the idea of Helfs making tactical retreats)
Arcane Exploits: Chance for extra materials from milling and disenchanting. The Quel'dorei have always been gifted in the arcane. This knowledge gives them a natural, practical advantage when pursuing mystic disciplines. (As a sort of counterpart to Belf Enchanting bonus)
Vengeful: Chance to do extra damage against trolls, orcs, undead, and blood elves. A High Elf never forgets a grudge. They see these races as responsible for the betrayal/loss of their kingdom, which can stoke them to a rage.