UPDATE: Wonderful heritage armor design by @
Jokubas! This is what a Quel'dorei should look like!
UPDATE: These are "Bird Style" hairdos that fit the one Blood Elf hairstyle of this type we have in game. These are less "out there" than the 80's hair and might fit better with the style of the game.
Post YOUR design ideas! So far, the biggest roadblock to adding High Elves as an allied race seems to be their lack of distinction from Blood elves. This is a thread for brainstorming design options that could set them apart. I looked back at the Warcraft II concepts and in game characters, and here is what I came up with.
The last thing I was thinking of adding was the option for some faces to have Battle Scars! High Elves have been constantly on the move with no city of their own, fighting for every scrap of ground and constantly struggling to survive. These are subtle enough to not be distracting and give a slight variation from the oh-so-pretty Blood Elves.
High Elves are, by their nature, fundamentalists/traditionalists. These older designs highlight the survivalist, nomadic lifestyle the Silver Covenant has been forced to adopt. Blood Elves are pampered, high society types that rely heavily on magic. By contrast, the High Elves would seem more "primitive" or back to basics. Plus, all these design changes fit right in with established lore, as seen in the examples.
Heritage Armor: They could have something with a Ranger feel, as all elves back in the WC2 era were designed to look like rangers no matter what their class was (all franchises were this way). Play up their paramilitary feel. Use a head piece that does not obstruct the hair/war paint such as a headband, tiara, or thrown-back hood.
Should Quel'Dorei use the pale blue hypogryphs, or should they use dragonhawks like those they raise at Quel'danil Lodge? Or something entirely different? Ground mount idea:
What are your ideas? What unique design elements could be added to Silver Covenant High Elves to make them stand out?
Thread Suggestions So Far:
New standing animation
Different facial expression
New eye colors (purple, gold, yellow, white)
Wild, unkempt or messy hair
Jungle/forest hair
Tabard with Unicorn Design
Ear Variation (maybe with scars?)
Racial Ability Ideas:
Perfect Shot: Increase attack range by 3-5 yards.
On The Move: Increases flight path speed by 10%.
Perception: Increases your stealth detection.
Nimble Feet: Increases your Agility by X (scales with level).
Troll Bane: Experience gains from killing trolls increased by 20%.
You're A Natural: Herbalisim skill increased by 15.
- An ability similar to Hunter Disengage?
Runestone: Create a field that lowers aggro within. (Based on the elven runestones that dampened the trace their magic left so they were harder for dark forces to detect.)
Battle Magic: Attacks have a chance to do bonus Arcane damage. (Inspired by the war mage artwork.)
Covenant Beacon: Party members can use the beacon to return to their Hearthstone location. (Just based on the Kirin Tor Beacon from the Isle of Thunder.)
Arcane Guidance: Increases resource regeneration for the party. (Inspired by the high elves having taught the humans magic.)
Territorial: Gain increased experience from Alliance-exclusive quests. (Inspired by the Troll Wars).
Exile's Meditation: Channel this ability to quickly regenerate hp, mana/energy/rage, and remove debuffs (can only be used if out of combat for X seconds). In their years cut off from the Sunwell, Quel'dorei learned to quell their magical needs with rigid mental discipline. They can still employ such meditation.
Self-Preservation: Escape to hearthstone-bound location when under 10% health (channeled cast). As the remnants of an endangered race, every High Elf learns when to retreat to battle another day. (This is probably sorta useless, but I like the idea of Helfs making tactical retreats)
Arcane Exploits: Chance for extra materials from milling and disenchanting. The Quel'dorei have always been gifted in the arcane. This knowledge gives them a natural, practical advantage when pursuing mystic disciplines. (As a sort of counterpart to Belf Enchanting bonus)
Vengeful: Chance to do extra damage against trolls, orcs, undead, and blood elves. A High Elf never forgets a grudge. They see these races as responsible for the betrayal/loss of their kingdom, which can stoke them to a rage.
UPDATE: Wild new armor set
Druid forms:
Bear - Polar Bear
Cat - Siberian/Amur Tiger
Balance - Botani
Tree - Crystalline Keeper
Travel - GyrFalcon or Snowy Owl; Snow leopard