And this is exactly, what should be continued in independent High Elf development, as proposed on the begging of this thread skin colors differs as much from the Blood Elves, as Nightborne differs from Night Elves.
But they are just way of portraying elves - in behavior, character, look (not limited to physicality). And moreover - that niche extends further, than what was shown in WC2, as this is just best possible starting point.
Neither of whom are classical anymore, as Void Elves for example take nearly all look from Warhammer's dark elves, and are by lore practitioners of forbidden magic, and so - they are on totally different territory now.
And got huge part of story time, as close parallel stories are not harming faction divisions, but strengthening them and making more interesting, more attention catching. Constant appearance of High Elves on screen is in fact proof that Blizzard to some point acknowledges it.
Only identify that is endangered here is identify of other elves - like Blood Elves, if they are going to be further equated with High Elves, with whom they were never identical in way of portraying - when comes to themes, character and behavior. They were very close parallels, and so it is to this day.
There are people who are here for discussion, and there are people who are here for crusade.
When people currently opposing to High Elves implementation were honest, and willing to listen about what exactly High Elves fans want to get - I had no troubles to convince them, that in fact a compromise field is huge, as implementing High Elves:
- Do not requires Thalasian elf model - in fact I stated, that imho this model is to aggressive in poses, and Nightborne skeleton would be better,
- Do not requires identical skins, as proposed on beginning of this thread are different, and still consistent with classical elven themes,
- Do not requires taking anything from the Horde, as bases mostly on unused and useless for current Blood Elf development direction motifs,
- Do not have to use the same architecture, as for example - I proposed here ideas of new settlements, created as rediscovered hidden refugee/exiles camps etc.
- Do require a story, and independent development, what creates occasion to highlight the differences (new lifestyle, more frequent crossbreeding, new solutions of balancing nature and arcane problem etc).
And still can be consistent with classical elven themes, in ways Blood Elves and Void Elves can not.
Also have few bonuses:
- Allows continue so called "mirroring" - close paralell storytelling, just with more highlighted differences, aside of independent development,
- Allows, or rather forces Blizzard to keep Blood Elves, Void Elves and Night Elves in niches close to their own core concepts, stops them from eroding, For Example - Void Elves released from task of being appealing to High Elven fans, can be pushed more in dark elven territory and stop being just silly joke,
- Stimulates discussion about fair share of elven motifs - I proposed here runic tattoos for Blood Elven faces, and anthers for Night Elves, as new customization options, while old school ranger tattoos for High Elves.
Blizzard in fact considered answering to High Elven demands, but failed in recognizing what people want. They just took blue eyes and Thalasian model, and pushed it as far from classical elf territory, as it was actually possible. However - after such move it is very hard to defend statement, that classical elf - in fact much less blurring lines can not be added.
Blizzard's answer in Q&A is just "we have no idea what to do with them". Well - if they do not tried to find out, or got distorted feedback, then it's not surprising. That however doesn't mean, there are in fact no good ways of solving this case.
PS: I might also loose temper a little, when someone tells me, that elves are defined just by look, not by their relation to archetypes.