And goodbye again it seems.
Other games and other franchises are irrelevant to this discussion. Particularly as nobody is going to remember the whosits and the whatsits from Wildstar or Allods Online or any other game that aped WoW. The Alliance and Horde are iconic in gaming and Blizzard has a long term obligation to protect those IPs.
No, that's not what I said. I very clearly stated what they say is absolute until they themselves change it and then when they change it, then that becomes absolute. In the same way as the Eredar corrupting Sargeras was word of god until the Draenei were revealed and it turned out it was in fact the other way around. Until we knew of the retcon, anyone who said the Eredar corrupted Sargeas were 100% correct, relying on absolute word of god. And once the retcon was known, anyone who claimed that wa 100% wrong.
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Once again, you have stated your belief that Pandaren were a failure of implementation. Yet you have provided no evidence to support this fact beyond stating an opinion as if it was fact, something you are accusing me of. That last part is of course a lie.
To support my assertion that they failed as neutrality undermined faction distinctiveness, I offered the following information.
1.) Ghostcrawler's tweet explaining that they weren't fans of sharing the Pandaren between the two factions when he was still with Blizzard as a senior developer.
2.) My brief conversation with a post Blizzard Ghostcrawler several years later where I specifically asked about High Elves, and his response was "What is more important: faction identity or more options for Alliance?"
3.) The two times Ion Hazzikostas was asked in public as to why Void Elves were chosen over Alliance High Elves and he cited faction diversity as the reason.
4.) The existence of the Allied race system itself, whose upsides outmatched the similar upsides of a neutral race (specifically in terms of time and money saved through the repurposing of existing rigs and the fact they don't have to build newbie gardens), leaving the idea of a neutral race with only the downsides of damaging faction diversity.
5.) The avoidance of any neutral or shared races since. If faction distinctiveness were, as you seem to be claiming, not an important factor, then Blizzard would not have created Void Elves in the first place and would have created Alliance High Elves.
Taken together we have plentiful evidence to suggest that preserving faction distinctiveness is an important part of Blizzard's design philosophy. Saying the original tweet was just the opinion of an ex-employee does not explain why all these years later the current developer team seems to be still operating in agreement with it.
And in closing, Void Elves are not evidence High Elves could get the same treatment. If High Elves were perceived to be as different as Void Elves are, then Void Elves would not have been created. It has been said by the devs that Blood Elves ARE High Elves, whereas as Ion said in the Jessie Cox interview in 2017 that Void Elves are another flavour of High Elves. In other words, Blood Elves and High Elves are both vanilla ice cream, Void Elves are ice cream but blueberry.
There is a distinction with one that can be realised through an allied race system. The distinction between Blood Elves and Alliance High Elves cannot, as it is literally a difference of opinion. As Alliance High Elves are identical to Blood Elves, an Alliance High Elf Allied race undermines the identity of the Blood Elves and therefore the integrity of the Horde faction by diluting faction distinctiveness. Less talked about is that they would also now undermine the role of Void Elves as THE thalassian elves of the Alliance and the true foil to the light based Blood Elves. The potential impact on the Void Elves threatens to be as profound as the potential impact on the Blood Elves.

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