The reason it doesn't matter is because, if Blizzard changes their mind and decide to implement high elves as a playable race, there will be a reason for this change of mind. Which is why saying "yeah but Blizzard did this because of that" is meaningless. Because, of course, if Blizzard "does this", i.e., implement high elves, it'll obviously be "because of that", i.e., whatever reason that caused them to change their stance.
This is not false, because few people hide all pieces of their gear. Most keep full armor. The transmog issue is simply to point out how the aesthetics argument no longer applies due to allied races.This is categorically false given the ability to transmog.
If it didnt matter, then any race can be on any side because armor hides their appearance. Le shrug.
And yet, you do argue.Several times you've asserted I've made statements that I have never made, and you don't even acknowledge my pointing it out to you. I don't need to argue with you since anyone can read your posts and see it anyway. So...
It's literally stated in the part you quoted.Cool, which part was wrong information?
The lore of Rommath returning from Outland with Illidan's knowledge of 'mana tap', i.e. draining mana from living beings. The lore of the high elves rejecting such notion, and therefore having to endure it on their own.Cool, cite the lore supporting it because everything says all thalassian elves suffered the same.
Well, then you're disagreeing with established lore of the game. The high elves did suffer more than blood elves because the high elves refused to depend on draining mana from living beings.I mean...again...not disagreeing with you on why the schism occurred, I am simply disagreeing with you on the notion that high elves suffered more. Furthermore, yeah, there is, go read your posts where this all began you'l
Apples and Oranges. The reason we didn't see goblins and worgen death knights during Wrath (or, at least, I don't remember seeing any) is because they weren't a playable race at the time. But then the reason we can make goblin and worgen playable characters in Cata and onward is because those two races were widely available around the world during the Wrath era, which is why it's lore-consistent to retroactively add goblin/worgen death knights as a playable race/class combo to the game.You do realize we saw both Worgens and Goblins prior to Cata as non-playable races right? They weren't present in WotLK because there were no goblin/worgen DK's period. I find it hilarious you say "you don't see any because they weren't playable til Cata" but then in your previous response, spoke of how they were present everywhere prior to it. You're incredibly inconsistent. The rest of this response was irrelevant so its been removed.
Other races, like pandaren, were not widely available in Kalimdor/Eastern Kingdoms at the time of the Wrath expansion. Also, the rest of my response was not "irrelevant" as I basically repeated what I wrote in the post, only with a few more words.
That is precisely what "projection" means. You consistently misrepresent my arguments, and now you're accusing me of that. Though I'm not surprised you said this, considering it seems you apparently also don't know what "flame-bait" means.That...isn't what projected means. Do refrain from trying to flamebait.
It is supported. Magical artifacts are much more rare than they appear to be in Warcraft. And even if you were right, playable high elves would not have the 'mana tap' racial since you can only use your racials on player characters, and high elves refuse to use it on living beings, so, no, they would not have that racial.Except for the fact that Rommath taught all the thalassian elves mana tapping, and so the high elves were using mana tapping. They simply refused to mana tap living things. Your argument is again, unsupported.
No, the TBC intro spoke of you "mastering your thirst for magic", and the quest lines show that you do it through draining mana from living beings. Something the high elves refused to have the luxury of.Yes, they did, and it is clearly stated in the blood elf starter zone the challenges of magic addiction. So again, you are incorrect.
You want me to name unnamed NPCs? Either way, just read Lor'themar's short story "in the Shadow of the Sun" and you'll have two high elf names.Cool, name the high elves who were out there fighting the scourge outside of the quel'lithien high elves? It was stated Vereesa herself fled Lordaeron and stayed in Stormwind with Rommath in relative safety.
Except we don't want "were who were" high elves. We want high elves. Blood elves are not the high elves of today.Cool, void elves should scratch the itch then since they're blood elves who were high elves.
Barriers such as...? You mention "gameplay barriers" a lot, and claim they were stated by Blizzard... but you haven't shown a single one that isn't the already-debunked silhouette argument.Again, there are barriers which have also been stated by Blizzard as existing .
Again, the reason "why" is irrelevant, because if Blizzard change their mind regarding high elves, then it would have been for a reason. There is always a reason, so saying "Classic doesn't count because they did so for a reason" is not a really valid argument.And why did they change their mind on it?
Originally "not enough interest" for them to do it. That changed.
High elves? Most requested, still not playable. Clearly, the context is different.
Not what I meant. 'Aesthetics', as in, 'unique silhoettes'. If anything, you're giving a reason for the introduction of high elves, as what you state means high elves would be a popular pick.Which is why the most popular race in the game in Vanilla WoW was humans, and the most popular race in the game after TBC has been blood elves, and why the most popular allied race by far is void elves. Aesthetics is part of gameplay believe it or not.
You stated:Hey, what you do is your own thing. I simply stated its online.