Originally Posted by
Ignaz
By using the word ''phenotype'', I am not implying a relationship between any science and the game (phenotypic variability is the same as visible variability). if you don't like the word, that's on your personal taste.
Besides, I'm not the one who said ''physiologically the same'' in the first place, those who integrated science into the game were the developers themselves or whoever wrote that article.
It is good that they say that both groups are ''physiologically the same'', but those are details that have proven to be subject to change as we saw with the helm of domination.
In this case the technicality used creates a gap of inconsistency that only adds more meanings and interpretations to the story, and it that's where players (to suggest and point) and developers themselves can take advantage to fracture the narrative line and create new trajectories.
I will take the example of the helm of domination again (sorry for repeating it so much but it is the most recent):
- an entire mythology had been created on one of the most famous visual feet that carried the lich king, relating it to a demonic race with special abilities of mind manipulation (something that both frostmourne and the helm of domination do). Members of this race forged the Helm.
and so begins the original narrative. That story remained for many years until developers discovered an opportunity to relate many popular themes by changing a single detail.
- Now we have a new expansion around the corner and they need something that will make you feel good:
[explosion] SADOWLANDS [explosion]
they need more good feelings! then they bring characters requested by the players:
[explosion] THE BOLVAR [explosion]
How do they relate both topics? easy, changing small... very small details like the great mythology behind the personification of [explosion]The Lich King[explosion].
Now it was stolen by Nathrezims and not forged by them.
well, you have proven my point that there are more differences and not just policies
yet another proof, not only to demonstrate the corruption suffered by blood elves (hence their changes) because of the interaction with fel magic. They also compare those changes with those suffered by Orcs, classifying them as extremely similar.
Comparing the similarity (that they point) between both cases (regular Orcs being corrupted by fel magic and becoming different from Mag'har Orcs with Blood elves being corrupted by fel magic and becoming different from High elves) then we have another plot hole created by the same developers, because that turns BE (under Blizzard standards) into a different race.
Another thing that this post demonstrates is: how easy it is to corrupt orcs and elves with magic.
Different skin tone, different hair color, behavior?
What is the problem of being addicted to a drug or stimulus?
- that you become dependent on that drug or stimulus
And if you're still dependent, what was resolved? How could that be an improvement to their lives?