@Koroniss
So for me there's varying degrees of what >I< would be okay with and I'll put them in the various ways they can do it with what I most want vs what I most would not want.
1) Individual option in character creation labeled High Elves that have their own unique customization / class options / racials / mounts / sillies / flirts.
^ Essentially the Allied Race treatment.
2) High Elf customization options added to Void Elf options so your character can at least look like a High Elf, despite having class options / racials / mounts the same as Void Elves.
^ This is the Wildhammer Dwarf/Forest Troll/Sand Troll/Dark Troll route. Where you can at least look like the kind of character you want and make your own RP about them that diverges from what RP Blizzard has placed in the game for the race option.
3) They do absolutely nothing
^ This doesn't involve 'close down the issue' so it's not really an option but I listed it here to display my varying degrees.
Any other degrees between those are too minuscule that I doubt they would get that nitty gritty into it and precedent with how they're adding in long requested Wildhammer Dwarves and Forest Trolls agrees with this sentiment.
Can we maybe head into a future where they can afford to nuance customization in such a way to those little details you've suggested? Yes, I think with enough time it's possible but we're nowhere close to that at all.
I think they would more likely have to shift to a character customization overhaul 3.0 (SL one is 2.0) where you have the same race options nested within each other. So you'd see something like Humans and within Humans there would be (Stormwind, Gilneas, Kul'Tiran) and each of those will carry their specific group customizations. So for the elves thing it can just be say Elves and incorporate (Night Elves, Void Elves, High Elves) and each would carry their unique group customizations.
This would simplify and actually categorize what is a "race" and what is a "specific faction". This fits with what Ornyx said when he was current CM.
"I don't think it's about their culture not being "primitive", it's more that when you play a Human or a Blood Elf, or any other race for that matter, your character comes from a specific "faction" within that race. This lends them the ability to choose what they want to "be" when they grow up, but only insofar as what that particular society offers.
Playable Humans are always from the nation of Stormwind. Playable Blood Elves are always from Silvermoon. While it's possible for there to be "break aways" in the story and for members of those races to join "opposing factions" and learn new skills, that's not something that's on offer to player characters.
If those classes were ever added to those races, I would expect specific backstory to be created for how those races adopted those techniques and rituals, such as with gnome hunters "creating" and taming mechanical beasts."
https://blue.mmo-champion.com/topic/...od-elf-shaman/

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) and are even encouraging discussion on the matter.
Exciting times!

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