Originally Posted by
ravenmoon
It was just an excuse to oppose alliance getting playable high elves, because the blood elves on the horde were distinct and very beautiful, beautiful aesthetics, magical fantasy, civilizaiton, and once their hearts switched to it, they jealously guarded it only for the horde. There was no logical reason in any of the arguments - like "number of high elves too low" and population imbalance the only substantial argument at first, lost a lot of credibility in later expansions based on player behaviour, and essentially defunct on the introduction of void elves.
But this is not the first time such bogus arguments are used by people. In the classic game frame i.e. classic-wotlk, the same mentality produced the arguments that hybrids shouldn't be allowed to do dps like pures - it was rubbish, and a pure "i don't want your class to get buffed over mine", the major argument of the day against competitive dps for hybird classes was that "it would make pures obsolete" - which is the daftest thing possible, but players really believed that. I remember trying to argue that it is playstyle and fun factor that ultimately determines a classes playability. As for taking someone to a raid, it's player skill that should be the determination, but if you gave each class a useful utility everyone would be welcome provided they put out the same output.
Guess what in WotLK, GCs bring the player not hte class was implmented, the biggest change for that was hybrids getting competitive with so called pures - proving that argument was defunct.
Now some horde fans are arguing that night elves shouldn't have or wield arcane magic or get cities at all - because.. <insert another new slew of bogus reasoning>, which is basically a front for, "i like that blood elves have arcane magic and pretty elven cities, so alliance elves shouldn't get it. When nightborne came in, clearly a night elven group, this was promptly ignored in favour of distancing nightborne from night elf as if to say, highborne, Suramar, arcane magic, none of that is night elven (except they clearly all are), so night elves shoudln't have highborne (but they always have and already do as playable) and shouldn't have cities (they were introduced with a capital in wow, and their WC3 lore introduction told that they had a global wondrous empire the legion destroyed which is why they were in the no arcane phase - at least for that group of night elves). Yet the introduction of the night elf mages, unification of the night elven arcane and nature groups is ingored or severly downplayed because supposedly night elves should only be about living in forests and trees and ruins - and having anything else is supposedly damaging the night elves and not being very night elven (completely ignoring the night elven lore) (but essentially saying "no, cool magic and pretty cities is for our elves, you can't have it"