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  1. #1

    What's wrong with Dragonflight

    This about sums it up.

    --- snip ---
    Last edited by Aucald; 2024-03-09 at 11:43 PM. Reason: Removed meme video

  2. #2
    Bloodsail Admiral Karreck's Avatar
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    Kinda seems like you are saying those who don't like Dragonlfight should go outside and touch grass.
    Princesses can kill knights to rescue dragons.

  3. #3
    It does not feel like a part of the Warcraft setting.

  4. #4
    It's current expansion. No matter what the forums universally HATES current expansion. This is because the forums are generally filled with people who do not like current expansion and will yell and scream, the forums are also full of people who just don't like wow (This one especially) who will also yell and scream. We also have classic with several flavors and the forums are full of people who like to make retail vs classic arguments like they are 2 football teams.
    3 Major Rules of World of Warcraft Players:
    1. No one on earth wants to play World of Warcraft less than other World of Warcraft players.
    2. The desire to win>The desire for anything else in World of Warcraft. NO EXCEPTIONS
    3. Efficiency will be king no matter how you think it will improve the game.

  5. #5
    Elemental Lord
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    Quote Originally Posted by Statius View Post
    This about sums it up
    No it doesn’t. The analogy is completely wrong. Itchy and Scratchy are enemies, we still have enemies in Dragonflight; it’s just not the opposite Faction this time.

    The Faction war was stupid anyway, neither side can win because duh so what’s the point. The “war” in “Warcraft” doesn’t have to be Horde v Alliance. Aside from BfA, and some minjor attacks here and there the Horde and Alliance haven’t fought since Warcraft 2. Warcraft 3 it was against the Scourge then the Legion, then WoW it’s been a wide variety of enemies but the factions have never actually fought in WoW outside of BfA. I’m not counting SoO because that was Alliance and Horde vs Horde

  6. #6
    • Mundane environments. Forests, plains, mountains, beaches, etc. Good looking ofcourse but doesn't hold a candle to Outland or Draenor or the Shadowlands in terms of fantasy.
    • Overall forgettable soundtrack. There are a few good tracks here ofcourse (Life Pools Growth 3 H, Chronology, Amirdrassil B E F H J and K, Dreamsurge, Flame Incursion A D and H, and Rootwoven Sanctuary H), but a small fraction compared to the total score length. At least this wasn't another Shadowlands where there was literally only one single memorable track.
    • Aesthetically, the expansion doesn't look like Warcraft. It looks like generic League of Legends fanart or mobile game stuff you'd see on artstation. Oversaturated colors, too many colors, texturing is too cartoony and lacks grit, models are too rounded and lack edges, fur is too clean, etc.
    • Abysmal main questlines. All of them are about following around an emasculated male NPC who gets lectured by stronk female NPCs. The sidequestlines with the Night Elves and the Gilneans are dissatisfying too.
    • The bad guys look like aliens from the Ben 10 Saturday morning cartoon rather than threatening Warcraft characters.
    • Big bad quits halfway through the expansion. Final boss is a lesser rehash of Deathwing.
    • Offensive retcons further demonizing the Titans.
    • Yet another expansion where you hit level cap and there is nothing to do but to speedrun the same half dozen dungeons over and over, run the same latest raid over and over, or play on the same battlegrounds over and over till you get bored.
    • The talent trees make building your character a far more unnecessarily laborious and time consuming task than it used to be, when you were presented with just the handful of choices that actually mattered rather than having to path through a bunch of +2% haste filler to find the stuff you actually wanted.

    Only real plus to Dragonflight's gameplay is that tedious daily chores are no longer mandatory, but that just exposes that WoW has no substance at level cap.
    Last edited by Val the Moofia Boss; 2024-03-09 at 05:47 PM.

  7. #7
    The story and the zones are the main issues : both are generic and pretty boring. Of course there is some cool part of some zones (like the obsidian citadel) and some nice stories, but most of them feels very underwhelming. Basically, in terms of problems, it's a reverse SL.
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  8. #8
    A)Bit confusing crafting at first, no wonder returners and less intelligent players had problems with it.

    B)Way too fast gearing, it has been generally fast because of M+ for awhile now, but the last 2 seasons have broken the record of speed, the nerf to HC cap was the first correct step a few years back, but now it seems they went "too fast".

    C)Because of B, the newer stuff are basically useless way too quickly, which isnt exactly bad when it comes to alts, but for the main character it is rather bad.

    But then again, thats with the view of someone with clear goals in the game, that plays in his own bubble and simply logs off.

    And some of the other posts already about all the irrelevant crap.. thank god the developers never read mmo-champion anymore.

  9. #9
    This is fake news. We don't all go outside to play, we just play another game. The episode did come out in the 90's where it was common to play outside though.

    I do get the complaint that Dragonflight feels a lot more family friendly where they don't even want any violence, but still has to put some of it in because thats the gameplay. This is why we don't let people like Marge Simpson dictate how to make games. Even looking at the Cataclysm content (the beta was released) where you could definitely tell that the writers were still going for a lot more grit and edge for their stories, however you'd like to call it considering that the devs were more into heavy stuff.

    This is not even my main issue with DF, but it does feel like the game isn't being designed for me anymore. I just simply quit or play a lot less and do other things.

  10. #10
    Dragonflight was allright. But now it's a long wait until next season worth playing. But luckily it's spring, so yeah.. outside and touch the grass.
    Or well.. playing other vidjya gamezz

  11. #11
    Old God Soon-TM's Avatar
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    DF is a hilarious overcorrection from the "grittiness" and lolcosmic stuff of SL. It really feels as if DF had been developed by a bunch of Californian progressive Twitterati - whose views I do share IRL (in principle, anyway) but suck massive @#$% when it comes to storytelling.

    In general, I think that DF is a failed MoP, story-wise as well as visually. The story of Pandas, Mogu or Klaxxi was great, whereas I couldn't care less about the DI centaurs, those mushroom people or even dragons themselves /yawn
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  12. #12
    Dreadlord doledippers's Avatar
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    imo DF is the best gameplay we've had since MoP, story is pretty forgettable though. Massive step in the right direction, im a fan

  13. #13
    Everything.

    Garbage story, constant technical issues, lack of content, subscribers leaving left, right and centre, raids were forgettable, zones were forgettable and the crafting order system is one of the worst things ever introduced.

    It's not really an improvement over Shadowlands. Just it doesn't have the same tiresome borrowed power shit. The tiresome aspects are in the main systems made 10x worse like crests and flightstones to upgrade instead of Valor which means you have to farm 2 different things and legendary acquisition.

    It's still not deviated from the design mentality of keeping players on a sub hook with minimal effort content. It's just deviated away from the biggest criticised ones and made other stuff 10x worse.
    Last edited by Luthorite; 2024-03-09 at 07:47 PM.

  14. #14
    Elemental Lord
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    Quote Originally Posted by Luthorite View Post
    Everything.

    Garbage story, constant technical issues, lack of content, subscribers leaving left, right and centre, raids were forgettable, zones were forgettable and the crafting order system is one of the worst things ever introduced.

    It's not really an improvement over Shadowlands. Just it doesn't have the same tiresome borrowed power shit. The tiresome aspects are in the main systems made 10x worse like crests and flightstones to upgrade instead of Valor which means you have to farm 2 different things and legendary acquisition.

    It's still not deviated from the design mentality of keeping players on a sub hook with minimal effort content. It's just deviated away from the biggest criticised ones and made other stuff 10x worse.
    Lack of content? What pipe are you smoking? And then you follow your objectively false statement with an unprovable statement. Well done, you’ve peaked

  15. #15
    the only two issues I had with DF was a. the crafting was bloated, too complex and leveling the tradeskills relied on other players buying stuff from you or waiting for darkmoon points and b.) the whole outdoors looks and feels as if build just for dragon flying. Never felt like a warcraft zone to me.

  16. #16
    Quote Originally Posted by Luthorite View Post
    Everything.
    As soon as you start with this, the rest of your post is irrelevant. No expansion does everything wrong (nor everything right). What about the new customisations ? The new UI ? The new class ? The patch cadence ? Dragonriding ? Seasonnal event updates ? There hasn't been one boss you found well made ? Not one part of the world you enjoy ?
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  17. #17
    Elemental Lord
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    Quote Originally Posted by Zardas View Post
    As soon as you start with this, the rest of your post is irrelevant. No expansion does everything wrong (nor everything right). What about the new customisations ? The new UI ? The new class ? The patch cadence ? Dragonriding ? Seasonnal event updates ? There hasn't been one boss you found well made ? Not one part of the world you enjoy ?
    Luthorite is known for extremely bad takes, it's almost like they don't play the game but love to shit on it.

  18. #18
    Stood in the Fire SynDethroc's Avatar
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    I can sum it up with two words: it's boring.

  19. #19
    The inventory management.

  20. #20
    Quote Originally Posted by Apatrida View Post
    the only two issues I had with DF was a. the crafting
    That was another issue with Dragonflight. The crafting was timegated so that if you weren't playing from the very start and acquiring points every week, you would be too far behind and get locked out of the market as the people who were playing from the start of the expansion would be able to produce the best items for the lowest price and you can't break into the market. You also can't put in work orders for old expansion gear which means there is no market for crafting transmogs that people can make money off of even if they weren't no lifing the expansion from the get go, and ofcourse there is no player housing so no market for making decorations either.

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