So, I just saw this article about writing in Magic the Gathering
https://www.mtgsalvation.com/article...-worldbuilding
With what we've seen of Zuldazar, Kul'tiras, and to a lesser extent large parts of the Broken Isles and Mac'aree, Blizzard does seem to be making the ecosystems of the world more developed, but what are some other ways, both in concepts taken from this article and from your own thoughts, that Blizz can develop the zones environments and ecosystems further, and tie them to the story?It’s easy to take nature for granted. Every moment of your life you are surrounded by nature. There is nowhere you can go to escape it. It’s just there, so your mind often filters it out.
Nature is often taken for granted when building fantasy worlds. Authors love characters and narratives and human things. The nonhuman things, the verdant, burgeoning, snarling things of nature, are also important tools for immersion. Magic: The Gathering learned this early. Focus on creatures, environments, and cultures; an audience that can see the forest for the trees will be more invested in your game.
Today I want to walk through the ways in which ecological-minded worldbuilding can create more immersive, believable worlds for fantasy stories. I’m going to focus on three axes along which ecology can build a world: creating fantasy creatures, having your people interact with their ecosystem, and environmental storytelling.