Originally Posted by
Letdown
Forced PL is a horrible idea for a ton of reasons, I'm not even sure where to begin. I will try to categorize my thoughts though.
My most immediate concern is for guilds that are not full guild groups because they either had a pug or are trialing new members. In these situations, most people understand that they are pretty much going to use bonus rolls and their only shot at getting loot is if something would otherwise be d/e'd or just taken for transmog (or, again, their bonus rolls). Forced personal loot is the game effectively forcibly including people into the loot people that normally wouldn't be present.
The next concern falls under the "trading" function. If trading isn't changed, the gaps between the haves and the have-nots are simply going to widen. Imagine back in Nighthold if Drought of Souls went to a Frost DK over a Warrior, and that DK couldn't trade it because it was a 5 ilvl upgrade over his current trinket. That trinket is MASSIVELY better for the warrior and the DK isn't even likely to use it at all, yet now he's stuck with it.
A piece that's a 5 ilvl upgrade for you drops with your 2 worst secondaries? Too bad you can't trade it because it's a 5 ilvl upgrade. Feels great to finally win a piece of loot when it's actually just 60g after a brief conversation with a vendor.
In short, the trading rules for personal loot make getting loot less exciting across the board for guild groups, because not only do you need to have the RNG that your item dropped, but then you need the other layer of RNG that it dropped FOR you OR is tradeable on someone else that doesn't need it.
Another component of trading concern (and still related under the feelsbadman category) is when something drops that is an upgrade and is tradeable, you now get to carry that loot around until your loot council tells you to trade it. Sure, you could tell your council to shove it and go on about your business, but you'll also be going on about finding a new guild.
I mean, there's no way that having to ask a raider for a piece of gear to distribute DOESN'T introduce some degree of toxicity, and there's no way forced personal loot won't get policed by any serious progression group.
This also doesn't fix splits what-so-ever, it just changes what they look like. We'll just see all plate splits (or nearly all plate splits as 4 holy paladins may not function), nearly all mail splits (tanks obviously won't be in mail), all leather splits, and nearly all cloth splits (again, tanks won't be in cloth and PROBABLY need more than just priests healing but maybe not). Hybrids get higher prio than other specs since they have access to the most trinkets and it's pretty rare for a boss to just be an across-the-board "trinket" boss. As the tier progresses, you'd also just swap the DPS hybrids that already have their DPS trinkets to roll on trinkets still needed.
So you now have more obnoxious splits I guess because leather gets the most trade-ability of any armor type? Oh, not to mention you'd also probably modify your splits so that if a given boss drops, say, a healing trinket, you'd go shadow priest heavy in the cloth splits so that they could flex their loot spec over to healing to try to get the trinket to trade.
Sure, splits will be less rewarding you could argue since there's a chance you won't be able to trade the loot, but I doubt that chance fully discredits splits all together.
And then even for non-splits, hybrids become the go-to to fill out your raid with. You definitely want 1 of each class, but for my melee DPS I'm going to value feral druids, windwalkers, and ret paladins higher than other specs (unless their numbers are garbage) because I can ask them to roll for specific trinkets on specific bosses once they have theirs. For ranged, Boomkins get the highest priority followed by Shadow Priests and Elemental Shamans for the same reason.
And frankly, if I can keep my tanks to some combination of Druid/Paladin/Monk, that's ideal for the same reason.
So just to recap, my hot take:
This change makes raiding feel worse for any guild group in between (and mostly not including) casual groups (who I am assuming likely just use personal loot now anyway?) and hardcore server/world first groups (who are not really going to see major changes due to continuing to do splits anyway).
Maybe there's a way to tweak personal loot to make it more viable going forward (boss specific BLP, for starters), but you're still left with issues like being forced to give loot to trials (as an example).