3 different gameplay choices merged into 1 spec, gives people the option of choice and removes the hindrances we have as a 1 dps spec, we cannot change to others if we are struggling, we cannot respec if we do not like the current style etc. The idea is to give more options to classes with the situation that if their only dps option is bad then their dps is not viable.
I would like this to be a class wide thing though and they worked through an entire new tier so we could still have the 7 rows, allowing fury warriors or frost dks 2h and 1h options, prot warrior gladiator stance, beastmaster 2 pet or 1 pet etc etc anyways this is all about shadow.
After rethinking it all i think the best solution would be to have a drop menu like hunter call pet which has the 3 steroid options in it, functioning like 3 entirely different specs,so when you swapped from 1 to the other it would function like swapping between disc and shadow, clearing all talent tooltip issues and spellbook passives etc.
Excuse the crappy paint effort
Shadow would still be THE priest dps spec, but it simply had 3 sub specs acting like behind the scenes the priest class had 5 specs.
The benefit to this is we have 7 tiers of talents and also we would be in essence on par with pure dps classes who can switch specs for different fights.
Sub spec steroids i think are the future for single dps spec classes allowing more flexibility with design choices WITHOUT the limitations a single dps spec traditionally suffers from.
This begins with the Idea that Shadow priest have
- Shadow orbs back baseline, 5 of them. (excluding Voidform) Generate 1 orb every 10 seconds you spend out of combat to a max of 2.
- Power word shield has been replaced with Shadow Veil, it is still pw:s just shadow name and visual. It is NOT on shadow spell school.
- Psychic Horror baseline, duration improved per shadow orb or insanity spent, 1 orb/15 insanity = +1 sec, max 3 orbs or 45 insanity
- Mind Spike is back, 1.5 Sec Cast, No CD, 40 yard range, Shadowfrost school. A simple extra castable spell with an extra depending on talent choice.
- Mind Sear will also be back in the form of upgraded mind flay, (Similar to how insanity worked in WoD, you cast your big damage button to get 5 seconds of Insanity, which turns mind flay into mind sear)
- Shadow word Death is baseline 35%, generates 1 orb if target dies within 2 seconds for CoP and DP, insanity for Void.
- Shadow Fiend - 1 minute cooldown
Will channel mindflays on your target for 24 seconds
Granting you 5% haste per mind flay cast.
Mindbender removed, glyph lovers rejoice.- New passive: Insanity,While under the effects of insanity your mind flay becomes mind sear.
Mind Sear- Channeled, deal 350% Spell power to all targets within 5 yards of your target over 2 seconds, if no valid targets within 5 yards your target takes the full damage instead.- New Mastery: Shadowy Apparitions
Critical strikes create a shadowy version of yourself that floats towards the target and deals (25% of Spell power+% of Mastery) Shadow damage.
Gain 25% of Mastery as increased critical strike rating.
I am a strong believer that your class should function perfectly fine WITHOUT talents, talents should be perks that you add on to your class to make it better, not to make it work. So i am trying to make it work that you have great talent choices that you can pick and barely any will actually be mandatory or will you feel gimped by having to take X talent because it's better for X fight but really you want to use Y
Shadow has 3 sub specs to choose from which will dictate how you play your spec, this allows us to have 3 different styles of gameplay in 1 single dps spec using the same toolkit.
Depending on the steroid you take your abilities will function differently sometimes however for the most part they are the same spell, just used differently in the rotation.
You have the option of:
- Clarity of Power- A Shadow mage who has less focus on dots and more focus on instant casts or casted nukes, big single target hitter
- Devouring Plague - The dot focused shadow priest who works similar in a way to affliction warlocks, if you want dots this is your pick
- Void Form - The legion version with Mass Hysteria, a somewhat hybrid between CoP and DP, mixing dots and direct casts.
Gameplay defining sub spec options, Clarity of Power, Devouring Plague, Voidform
Clarity of Power
Your Mind Spike, Mind Flay, Mind Sear, Blackout and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch. Also reduces the cooldown on Mind Blast by 3 sec and makes it instant cast and slows your target hit by 30% for 2 seconds. Mind Blast Generates 1 Orb.
Mind Spike will consume your dots on the target.
Selecting this option gives you the ability Blackout.
Blackout, 3 Shadow orbs
Consumes all orbs dealing heavy damage and stunning your target for 3 seconds. Targets permanently immune to stuns take 100% increased damage.
Grants the Insanity buff for 5 Seconds after casting Blackout
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Devouring Plague
Your vampiric touch and shadow word pain do 50% more damage and full duration mind flays generate 1 shadow orb
Your mindblast will spread your vampiric touch and shadow word pain to all targets within 8 yards for 50% of their max duration and refresh your mindblast target to full duration. Mindblast damage reduced by 70% and does not generate shadow orbs.
Your mind spike will cause the targets damage over time effects to do their damage 10% faster.
Selecting this option gives you Devouring Plague
Devouring plague, x dmg over y sec, consumes all shadow orbs, stacks up to 5 times, 1 stack per orb spent.
Grants 5 seconds of insanity after casting Devouring Plague.
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Voidform Works exactly like legion, Mass Hysteria and all will be passives added to the talent to make it function as now.
While in Voidform you will always have Insanity buff, therefore your Mind Flay will always be Mind Sear.
While in Voidform your Mind Blast has 2 charges.
Your damage over time damage from SW:P and VT (and Haunting Silence if talented) increases per voidform stack.
Voidform ofcourse does not use shadow orbs and uses insanity resource, Mind Blast, Mind flay and Shadow word Death generate insanity.
Selecting this option give you Void Eruption and Void Torrent
Void Eruption, Releases an explosive blast of pure void energy, activating Voidform and causing (x% of Spell power) Shadow damage to all enemies within 10 yards of your target. During Voidform, this ability is replaced by Void Bolt.
Requires 100 Insanity to activate. (Legacy of the void is still in the tree so don't panic)
Void Torrent 1 minute cd
Non interruptible and can move while channeling, deals shadow damage over 4 seconds, insanity does not drain while channeling.
You must be in Void Form to use this ability.
Replaces Mind Spike
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Tier - 1 Rotational Tier - Quickness of the Mind, Mind Lash, Haunting Silence
Quickness of the Mind
CoP, DP: Casting Mind Spike will reduce the cast time of your next mind spike by 0.4 seconds, stacks until you cast a different spell. (Instant cast is possible)
Voidform: Your Void Torrent generates 15 insanity per second while channeling.
Mind Lash
Mind Flay and Mind Sear can be cast while moving and is not interrupted by Mind Blast (Or Void Bolt)
Haunting Silence
Silence cooldown is reduced by 30 seconds, successfully interrupting a spell will damage the target for 150% spell power over 8 seconds and reward 1 Shadow orb (25 insanity).
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Tier 2 - Shadow Veil talents - Momentum of Madness, Dark Embrace, Twist of Fate
Momentum of Madness
Casting Shadow Veil allows 1 spell to be cast while moving, casting spells while remaining stationary for full duration will not consume this buff. Buff will cap at 2 stacks.
Dark Embrace - Shadow Veil heals you for 50% of damage you do for 5 seconds after casting Shadow Veil.
Twist of Fate - 10% increased damage and healing done when Shadow Veil is active.
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Tier 3 - Movement - Unchecked Insanity, Void Empowerement, Void Tendrils
Unchecked Insanity - Your movement speed is increased by 30% when you have not taken damage for 3 seconds.
Void Empowerement - Shadow Veil increases your movement speed by 40% for 6 seconds
Void Tendrils - Summon a void tendril on the ground which will pull you to its location. 3 Charges 30 second recharge.
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Tier - 4 Survival Tier - Thrive in the shadows, Spectral Guise, Dark Archangel
Thrive in the Shadows - Dispersion heals during duration, damage reduction increased to 90%
Spectral Guise - Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.
Dark Archangel - Gain 5%(0.5%) damage reduction for every Shadow Orb(Voidform stack) spent (gained) for 10 seconds, Max stacks 4(no max in voidform) stacks refresh.
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Tier - 5 Utility Tier Vampiric Feast, Cleansing Void, Void Rift
Vampiric Feast- Vampiric Embrace gives increased resource generation to all allies (Focus, fury, energy, mana, maelstrom, insanity etc) during its duration
Cleansing Void- Mass dispel no cd and heavy mana cost reduction
Void Rift - Tear a rift in the void at a targets location pulling all enemies within 20 yards of the targets location to the target. 2 minute cd
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Tier 6 Aoe, steroid talent dictates how it works for that spec.
Shadow crash Aoe targeted dmg 20 second cooldown
Cop - Your next Mind Blast will hit all targets struck by shadow crash. Awards 1 orb per target.
Dp - If 3 or more targets are hit applies 5 stacks of DP to each target hit
Void - Leap to target area dealing splash damage, 2 charges, generates 20 insanity each target hit
Cascade - Launch a shadow bolt at your target which splits to other targets, can bounce to same target from splits.
Cop - snares all targets hit, if blackout buff is active this changes to mini stun, slow and silenced for 2 seconds
DP - applies Entropic Decay to all targets hit, targets hit by cascade a second time reset the timer.
Void - Insanity per target hit, double the insanity gain while in voidform
Entropic Decay - Basically a reverse Agony, a pretty high damage dot with 10 stacks that drop off in damage with each stack, stacks drop at 1 per second.
Halo - Sends a ring of shadow pulsing out from you up to 25 yards then returns back to you.
Cop -First ring pushes targets away, return slows
Dp - First ring applies SWP, VT and 1 Stack of DP, to all targets, return causes ticks to tick faster
Void - Insanity does not decay during duration, return ring refreshes dots
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Tier 7 - DPS talents, Surrender to madness, Legacy of the Void, Mindbender
Surrender to madness 2 min cd
Cop - for 15 seconds blackout costs 1 orb but will act as if 3 spent, generates 1 orb every 3 seconds
DP - for 15 seconds dp stack limit increases to 10, generate 1 orb every 3 seconds, at the end of the 15 seconds your overcapped DPs will expire naturally and decrease 1 stack at a time back down to the 5 limit
Void - You instantly erupt into voidform regardless of your insanity level, starting with 100 insanity and gcd lowered by 0.5 seconds for 15 seconds.
Legacy of the void Passive
Cop - Mind Blast increases your haste by 5% stacks 5 times
DP - Mind Flay will cast on all targets within 5 yards of the target, each generating a shadow orb for full duration mind flay cast up to a maximum of 3 for 1 mind flay.
(very strong if you consider Mind Flay turns into Mind Sear)
Void - Voidform can be cast at 65 insanity, increases shadow damage by 20% when entering voidform, losing 1% per second, void bolt and mind blast will add 1% each cast (This is just a mini bandaid ramp up fixer, you won't have a 1% increasing buff to maintain during voidform as it will have run out before you can actually build it)
5% shadow damage increased permanently
Lingering Insanity
Cop - Blackout has a 15% chance per orb consumed to refund 1 shadow orb
DP - Devouring Plague has a 15% chance per orb consumed to refund 1 shadow orb
Void - Insanity drains 10% slower
Extra PVP Talent options:
Vampiric Crux
All healing you and your allies would receive is now converted to damaging your enemies, you will no longer receive healing from your Vampiric Embrace. -Vampiric Feast - Your enemies also have decreased resource generation.
Blurred Shadows
Fade grants you 50% evasion for its duration but now has a 1 minute cooldown.
Shadow Magic
Spell lockout will only affect the interrupted spell.
Voidful Gaze
While Shadow Veil is up, any interrupt against you that successfully locks you out of shadow will also lock out the enemy, Melee get disarmed for duration of the lockout, Casters get their primary school locked for the duration of the lockout
Stare into the abyss and you will find the abyss staring back at you.
Fearful Regret
Doubles the cooldown recovery time of an enemy interrupt cast on you while Shadow Veil is active and halves the lockout duration
(Does not require the interrupt to be successful to double the cd time)
Containment
Voidform will start with 20 stacks, you can no longer gain voidform stacks.
Soothing Veil
Casting Shadow Veil will also apply Shadow Mend to the target.
Power in the Darkness
While at 100(65 LotV) insanity or 3 shadow orbs your Shadow Mend is instant cast and its damage over time is converted to healing.
Notes:
I have given spriests a gorefiends grip yes, because come BFA they have taken our aoe stun away and only 3 classes will have one, we really do need a good utility option to be a desired class in m+ and this could be a very strong option.
Same with things like giving a disarm, we need ways to stop melee training on us in pvp,
Voidform not doing great in m+? that's ok you now have the option to go cop or dp for m+ and not be instantly declined to any group
Cop not doing too great on the raid dmg meters? that's ok you have dp and voidform to switch to, its more pvp spec anyway
DP not really your thing? thats ok you can go cop or voidform instead.
Thoughts?