Can someone do me a favor. Can you disprove to me that elemental is not a less attractive version of destruction warlock (from a damage dealing perspective)? It’s a bit of a read so I apologize ahead of time.
I want to preface this by saying, im asking to be disproved because i can’t see otherwise right now. I am not trying to be a naysayer and i'm hoping that maybe i am missing something, or maybe my correlation is a stretch. However, read the similarities and if i'm wrong, please explain it to me.
Base spells.
Destruction and Elemental are both builder/spender specs. This doesn’t say much as most classes are becoming a builder/spender spec but I’m just starting at the base here.
Single target
Destruction’s base spells are: immolate, conflagrate, incinerate and chaos bolt. Elemental’s base spells are: flame shock, lava burst, lightning bolt and earth shock (and frost shock but its not one of their rotational spell unless using a talent)
Flame shock and immolate are both 18 sec dots with very similar damage; immolate grants resource, flame shock is instant. Conflagrate and lavaburst are charged spells with similar damage that grant resource: conflag is instant, lavaburst is casted. Incinerate and lightning bolt are your basic castable fillers that add resource with similar damage. Earth shock and Chaos bolt are supposed to be the big damage spenders; Earth shock is instant and cost 60% of your resource, Chaos bolt cost 40% of the resource, is a long cast time but does almost twice the damage and is increased by crit.
Area of Effect
Elemental has chain lightning as a builder and Earthquake as a spender. Destruction doesn’t have a builder in their base rotation apart from their normal single target rotation with the added bonus of spreading immolate. The spender, Rain of Fire is similar to Earthquake in damage but cost only 60% of the resources compare to the 75% of Earthquake.
Cool Downs
Elemental has a 30 sec Fire Elemental on a 2.5min cd. The elemental causes flame shock to build resources, while Destruction has a 25 sec Infernal on a 3min cd that builds resources.
Misc.
Frost shock is good for movement while Destro doesn’t have much movement apart from conflag and destro has a pet that does a respectable amount of damage for the spec. The pet can help with movement but can also be buggy due to AI issues.
Talents.
For this section, I’m just going to show the similarities between a few talents form the destruction tree and elemental tree. These similarities aren’t 1-1 so they aren’t equal. Just throwing the information out there.
Cool Downs
Ascendance and Dark soul are similar because of how Chaos Bolt works. Chaos bolt is a guaranteed crit, however the spell is increased by Crit. Ascendance grants that same effect to Lava Burst and removes CD to increase the shamans Damage. Dark soul just adds the damage by increasing the crit chance.
Storm Elemental changes the main Cd of the shaman and increases its damage by granting more haste to the specs filler spell lightning bolt. This speeds up building so you can spend more, however they lose the passive resource builder in flame shock while the pet is active. Grimmoire of Supremacy does something similar by increasing damage of the Spender but keeps the passive regen.
Area of Effect
Cataclysm Is similar to Liquid magma totem; short cd aoe talents. LMT is a 1 min cd and instant while Cata is a long cast, 30 secs cd but applies immolation which builds resources. Destro also has Fire and Brimstone, which basically makes incinerate act like a chain lightning when other mobs are around. Destro has to talent for it while ele had it base. Inferno also gives Rain of fire a random chance to get fragments.
Single target
Eradication and exposed elements are similar in that we get a damage boost from the spec’s spender. Destro provides a 10% increased to all damage for 7 secs, while exposed gives an increase to lightning bolt by 200%.
Reverse Entropy grants 15% haste for 8 secs and Unlimited Power grants about 4-6% average. One could be up more than the other, haven’t tested the latter in a dungeon yet.
Soul conduit gives a 15% chance to get back resources after spending it, while aftershock is guaranteed but grants 30% of what was spent.
Primal Elementals grants a damage increase to the main cd of Ele and Sacrifice gets rid of the pet for Destro and adds the damage in a proc from the caster.
I don’t feel like writing anymore and I hope my point is coming across clear. Destro and Ele have their differences but are similar enough to be compared. Because of that comparison I’ve noticed that Ele feels like a less desirable Destro because they do things very similarly but it feels less rewarding on an elemental and am wondering if anyone else feels that way and if you don’t could you explain the reasons why.