Ozumat of course, becasue RELEASE THE KRAKEN!
Ozumat of course, becasue RELEASE THE KRAKEN!
Gob Squad, multi character hero with insanely high skill ceiling (like TLV on steroids, where focus isn't to soak xp, but to micro in team fights).
Brann Bronzebeard (a specialist with trait changing depending on MAP, like on BhB he can pay money without channel, on Garden Terror he gets extra ability in Terror, on Towers of Doom his shrines shoot extra ammo etc. would fit him as a character who discovers secrets and makes mysterious artifacts work.)
Second gender Nephelem (male barb, male dh, male crus, female monk etc possibly with different roles than the originals - male crus could be support, female monk tank, and so on).
Surprised they haven't added Anduin yet tbh. Disc Priest Specialtist? Can be support build or DPS
I always felt those specs in WoW were misnamed considering what they (traditionally) involved (no idea what warrior looks like nowadays mind)...
OT: WOuld also like to see a Draenei paladin added, although I was thinking Maraad rather than Yrel, simply because of the TBC trailer I feel he is the more iconic Draenei paladin...
- - - Updated - - -
That sounds cool; kinda like the male wizard could be a Firebirds set style wizard with Explosive Blast, Apocalyse Blizzard etc. Impale DH etc. I like it
The Overmind, from Starcraft. Would replace your core.
Rock and Roll Racer.
Murmur and Yrel for Warcraft reps.
Baal and Izual from Diablo. Wurt as well could be fun.
Do you really want them to add a hero you literally cannot kill without ending the game? Even Abathur can be hunted down and killed. With a hero replacing the core though, literally the only way to kill them is to win the game. That means, assuming the Overmind is capable of soaking, or pushing, or healing, or dealing damage, or doing anything that has an impact on gameplay, one side has a permanent hero you can never stop from doing their thing. Seems like it could be problematic.
To be fair, were such a unique hero to be added, their abilities would heavily rely on their teammates, or be otherwise interruptible in some way.
Their K/D ratio would always look amazing in comparison to other heroes, but other than that, their effective power could and would be balanced.
Reaver/Dropship combo in starcraft.
Medium/high range splash-damage scarabs as primary attack.
Scarabs can be cc'ed and blocked, and will explode after a few seconds even without reaching the intended target.
Slow movement, relies on dropship for transportation.
Mother pus bucket!
Maybe they could play around with a hero from "The Nexus" a hero FROM Heroes of the Storm.
I'd like to see Ner'zhul, but we already have 2 orc shaman, Lich King, and a necromancer, so won't happen
Oh it would be hard to tune, but while the 'hero' couldn't die, I would imagine they would have some long cooldown abilities of significant presence (Hell, maybe he can literally spawn buildings) so he would have things that can grant exp when killed. While I would love to see him, it's hard to think of abilities that aren't already taken by Zagara or Abathur.
I would love to see the 'Random Select' guy as a playable character, his abilities each being random (A random hero's Q, a random hero's W, ect) and changing after each death (So you aren't stuck with an unlucky combo of 'nothing' spells for the whole game.
WoW:
Teron Gorefiend, to finish off the Gul'dan, Cho'gall and Teron Gorefiend trio.
Nobundo, need some Broken rep
Hansel Heavyhands, big Dark Iron Dwarf from the Thorium Brotherhood who helped out during WOD.
Linken, he disappeared from the game already this could be where he went to!
Diablo:
The Cow King
Wurt
Starcraft:
Gabriel Tosh
Yogg Saron, with gameplay similar to Abathur. Something like rooted in place, buffing allies, whispering shits to enemies (weakening them) and most importantly - spawning tentacles.
Oh and he must be yelling BOW DOWN BEFORE THE GOD OF DEATH
I've wanted Belial from Diablo 3 ever since I started playing, but I doubt we'll ever see him.
Mudmug
/10char