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  1. #1

    Warcraft 3 - Patch 1.29: Widescreen Support, Hero Balance Changes, and More!

    Challenge Rift - Week 42

    Patch 11.0: Witchwood Flavor Text, New Quests & More

    Community Feedback, Auriel Cosplay

    Overwatch Retribution Skins and Cosmetics

    Warcraft 3 - Patch 1.29
    Pete Stilwell released patch notes for Warcraft 3.
    Originally Posted by Blizzard (Blue Tracker)
    Hail Warchiefs, Lichs, Commanders, and Keepers,

    Our sincere thanks to the Classic forums, the pros, the mapmakers, the players, r/WC3, Discord (Warcraft 3 United), and the horde of other fans who reached out to help make this patch Rexxar approved. Classic is by your side on this journey.

    Grab your favorite beverage and snacks, there's a lot to cover:

    Specific Changes and Improvements
    Widescreen support added. To prevent stretching their have been changes to the interfaces:
    • Added bookends to the in-game interface
    • Added black pillars in menus

    Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
    • Player 13 - Maroon
    • Player 14 - Navy
    • Player 15 - Turquoise
    • Player 16 - Violet
    • Player 17 - Wheat
    • Player 18 - Peach
    • Player 19 - Mint
    • Player 20 - Lavender
    • Player 21 - Coal
    • Player 22 - Snow
    • Player 23 - Emerald
    • Player 24 - Peanut

    Notes
    • Ladder standings have been reset; good luck and have fun on the climb
    • Replays are incompatible between major game versions
    • This will be the last version to support Windows XP
    • Automated tournaments will resume next week

    Bug Fixes
    • Clans can be created
    • Mac launches
    • Korean locale launches
    • Various missing textures located (Thanks to TriggerHappy for the test map)
    • Default resolution no longer resembles Felwood
    • Ladder maps cleansed of sneaky tower locations near starting mines

    Known Issues
    • Temporarily disabled Fixed Aspect Ratio in Video Options
    • Chaos Kodo Beasts are showing as idle workers in campaign missions
    • Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
    • Certain elements in World Editor overlap
    • Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
    • SetUnitNameAll is disabled for now
    • PlaySpecialEffect is disabled for now
    • PlaySpecialEffectWithTimeScale is disabled for now
    • Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
    • UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
    • Default map directory is for from maps when creating custom games
    • Resolution does not change properly when switching between windowed and full screen
    • Tooltips for hero abilities may not be updated

    Hero Balance Changes

    Mountain King
    Movement Speed
    • Increased base speed from 270 to 290
    Stormbolt
    • Level 2: Reduce damage from 225 to 210
    • Level 3: Reduce damage from 350 to 325
    Thunder Clap
    • Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
    • Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
    • Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40

    Paladin
    Attack Speed
    • Reduced cooldown from 2.2 to 2.0 seconds
    Movement Speed
    • Increased base speed from 270 to 290
    Divine Shield
    • Level 2: Reduced duration from 30 to 25
    • Level 3: Reduced duration from 45 to 35

    Blademaster
    Mirror Image
    • Reduced Mana cost from 115 to 100 for all levels
    Critical Strike
    • Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
    • Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage

    Far Seer
    Feral Spirit
    • Level 1: Increased unit healths from 200 to 250
    • Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
    • Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
    Chain Lightning
    • Reduced damage reduction from 15% to 10% per jump for all levels
    Far Sight
    • Level 1: Removed mana cost; Added a cooldown of 60 seconds
    • Level 2: Removed mana cost; Added a cooldown of 45 seconds
    • Level 3: Removed mana cost; Added a cooldown of 30 seconds

    Shadow Hunter
    Serpent Wards
    • Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
    • Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
    • Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200

    Tauren Chieftain
    Movement Speed
    • Increased base speed from 270 to 290
    War Stomp
    • Level 1: Increased damage from 25 to 30
    • Level 2: Increased damage from 50 to 60
    • Level 3: Increased damage from 75 to 90
    Reincarnation
    • Reduced spellcast from 7 seconds to 5 seconds

    Crypt Lord
    Movement Speed
    • Increased base speed from 270 to 290
    Carrion Beetles
    • Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
    • Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
    • Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
    Impale
    • Level 1: Increased damage from 50 to 75
    • Level 2: Increased damage from 80 to 120
    • Level 3: Increased damage from 110 to 165

    Dread Lord
    Movement Speed
    • Increased base speed from 270 to 290
    Carrion Swarm
    • Level 1: Increased maximum damage from 300 to 400
    • Level 2: Increased maximum damage from 600 to 700
    • Level 3: Increased maximum damage from 1000 to 1200
    • Mana Cost reduced from 110 to 100 for all levels
    • Now damages mechanical units
    Sleep
    • Cooldown reduced from 6 seconds to 4 seconds for all levels
    • Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
    • Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
    • Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
    Vampiric Aura
    • Level 1: Increased life steal from 15% to 20%
    • Level 2: Increased life steal from 30% to 35%
    • Level 3: Increased life steal from 45% to 50%

    Lich
    Movement Speed
    • Increased base speed from 270 to 290

    Demon Hunter
    Mana Burn
    • Increased mana cost from 50 to 60 for all levels

    Keeper of the Grove
    Intelligence
    • Increased default value from 18 to 19
    Tranquility
    • Added 3 seconds of invulnerability on spellcast
    • Reduced duration from 30 seconds to 15 seconds
    • Increased healing per second from 20 to 40
    Entangling Roots
    • Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
    • Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
    Force of Nature
    • Increased Treant attack damage from 14 to 16

    Priestess of the Moon
    Attack Speed
    • Reduced cooldown from 2.46 to 2.33 seconds
    Scout
    • Increased speed from 270 to 300
    • Level 1: Reduced mana cost from 100 to 50
    • Level 2: Reduced mana cost from 75 to 50

    Warden
    Blink
    • Level 2: Reduced cooldown from 10 seconds to 7 seconds
    • Level 3: Increased cooldown from 1 second to 4 seconds

    Dark Ranger
    Life Drain
    • Increase damage done per second and lower mana cost
    • Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
    • Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
    • Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50

    Firelord
    Incinerate
    • Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
    • Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
    • Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
    Soul Burn
    • Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
    • Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
    • Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450

    Goblin Alchemist
    Movement Speed
    • Increased base speed from 270 to 290
    Healing Spray
    • No longer heals enemy units
    • Heals Alchemist
    Acid Bomb
    • Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
    • Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
    • Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)

    Goblin Tinker
    Movement Speed
    • Increased base speed from 270 to 290
    Cluster Rockets
    • Now targets air units
    • Level 1: Increased damage from 35 to 45 damage per second
    • Level 2: Increased damage from 65 to 75 damage per second
    • Level 3: Increased damage from 100 to 110 damage per second

    Naga Sea Witch
    Movement Speed
    • Increased base speed from 270 to 290

    Pandaren Brewmaster
    Movement Speed
    • Increased base speed from 270 to 290

    Map Pool

    World Editor Upgrades
    • Object Limit: 30,000
    • Neutral Units: 2,048
    • Neutral Buildings: 384
    • Player Units: 4,320
    • Player Buildings: 2,400
    • Items: 1,024
    • Map Size Limit: 480 x 480
    • Tile Slot Limit: 16
    • Max Execution Limit: 3,000,000
    • Max Food Limit: 999
    • Max Resource Limit: 9,999,999
    • Array Size Limit: 32,768
    • "Always show Health Bars" now shows Mana Bars as well

    New Natives

    You made it! Don't worry, that last bit was a completely different language for me too... What are you still doing here? Go play some Warcraft.

    Cheers,
    Classic
    Last edited by chaud; 2018-04-11 at 11:33 AM.

  2. #2
    Maybe it's time to start playing again.

  3. #3
    Widescreen is cheating !
    It was removed from D3 and OW and also should be removed from WoW.

  4. #4
    Demon hunter Nerf again, so much for a hero class...

  5. #5
    Quote Originally Posted by Miyagie View Post
    Widescreen is cheating !
    It was removed from D3 and OW and also should be removed from WoW.
    You're thinking of ultrawide (21:9) not widescreen (16:9)

  6. #6
    Quote Originally Posted by Kelarik View Post
    You're thinking of ultrawide (21:9) not widescreen (16:9)
    Which is also not "cheating" any more than 144hz+ monitors are "cheating" but hey, you'll never change these people.

  7. #7
    The Lightbringer MrPaladinGuy's Avatar
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    Maybe it's time to actually play this since back when it came out I was too busy with Team Fortress Classic and Halo.
    10850k (10c 20t) @ all-core 5GHz @ 1.250v | EVGA 3080 FTW3 Ultra Gaming | 32GB DDR4 3200 | 1TB M.2 OS/Game SSD | 4TB 7200RPM Game HDD | 10TB 7200 RPM Storage HDD | ViewSonic XG2703-GS - 27" IPS 1440p 165Hz Native G-Sync | HP Reverb G2 VR Headset

  8. #8
    They're definitely working on the remaster

  9. #9
    Quote Originally Posted by Miyagie View Post
    Widescreen is cheating !
    It was removed from D3 and OW and also should be removed from WoW.
    Even though you're mistaken I've never understood this "ultrawide is cheating" thing. As someone said on the ow forums:

    "Because not everyone has 21:9 screen so it gives an unfair advantage.

    Of course not everyone has a 144hz monitor, 244hz monitor, gaming mouse, gaming keyboard, state of the art hardware, gaming chair, good headset, or perfect internet; but these are allowed even tho they give more of an advantage than 21:9."

  10. #10
    For Azeroth!
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    Quote Originally Posted by Miyagie View Post
    Widescreen is cheating !
    It was removed from D3 and OW and also should be removed from WoW.
    Going from 4:3 to 16:9 is just going with the current standard, nothing special.

    D3 and OW still have 16:9,

  11. #11
    Quote Originally Posted by shadycharacter1 View Post
    They're definitely working on the remaster
    I wish they would just come out and say that. I've been wanting to play WC3 SP again for a while now, but I've been pushing it just in case a HD remaster comes out anytime soon.

  12. #12
    Quote Originally Posted by Vertigo X View Post
    Even though you're mistaken I've never understood this "ultrawide is cheating" thing. As someone said on the ow forums:

    "Because not everyone has 21:9 screen so it gives an unfair advantage.

    Of course not everyone has a 144hz monitor, 244hz monitor, gaming mouse, gaming keyboard, state of the art hardware, gaming chair, good headset, or perfect internet; but these are allowed even tho they give more of an advantage than 21:9."
    I was joking, i own a 21:9 screen and its just stupid to think that you will be in a disadvantage without it.
    Also 21:9 screens can be bought for 250$ if you can live with 29 inch and 1080p.

  13. #13
    Quote Originally Posted by Miyagie View Post
    I was joking, i own a 21:9 screen and its just stupid to think that you will be in a disadvantage without it.
    Also 21:9 screens can be bought for 250$ if you can live with 29 inch and 1080p.
    Sorry I didn't pick up the sarcasm :x
    But yeah we might as well say no laptop support because people on a desktop have an unfair advantage.

  14. #14
    Quote Originally Posted by Vertigo X View Post
    Sorry I didn't pick up the sarcasm :x
    But yeah we might as well say no laptop support because people on a desktop have an unfair advantage.
    Well, when you can see monsters that are typically 'offscreen' on a normal 16:9 screen, then you know ahead of time what's coming. Hell, you could play a caster on D3 and shoot mobs well off the screen a lot easier with a ultrawide monitor.

    Anything that's RTS, top down, having more real estate to see more real estate, gives you the upper hand in almost all situations within that game genre.

    But it's a hardware version of a FOV option on the software side. Remember when CRT monitors had higher resolutions than the standard 1080p or even 4k in today's society? I was doing 4800x2400 back in the 90s or whatever the highest resolution I could get.

    We've been at a disadvantage since the advent of 1080p for PC gaming.

  15. #15
    Quote Originally Posted by Vertigo X View Post
    Even though you're mistaken I've never understood this "ultrawide is cheating" thing. As someone said on the ow forums:

    "Because not everyone has 21:9 screen so it gives an unfair advantage.

    Of course not everyone has a 144hz monitor, 244hz monitor, gaming mouse, gaming keyboard, state of the art hardware, gaming chair, good headset, or perfect internet; but these are allowed even tho they give more of an advantage than 21:9."
    Hehe, let's bring it down to lowest denominator and all play stones. This is following "widescreen = cheating" logic.

  16. #16
    So when they said they are making Classic, this is what they referred to! Some fond memories are creeping back!

  17. #17
    Quote Originally Posted by scelero View Post
    But it's a hardware version of a FOV option on the software side. Remember when CRT monitors had higher resolutions than the standard 1080p or even 4k in today's society? I was doing 4800x2400 back in the 90s or whatever the highest resolution I could get.
    Most CRTs were 576p PAL or 480p NTSC the max resolution you could get was 1024×768 pixels. The 'resolution' you chose in windows just made everything smaller on screen so you could fit more stuff in view. Very different from true resolution we see nowadays.
    Last edited by Lac; 2018-04-11 at 02:31 PM.

  18. #18
    Elemental Lord
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    Anyone know if W3 will be available to download and play from Battle.net client (like Starcraft remaster)?

  19. #19
    Titan Orby's Avatar
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    I need to play some Warcraft 3 again
    I love Warcraft, I dislike WoW

    Unsubbed since January 2021, now a Warcraft fan from a distance

  20. #20
    Quote Originally Posted by Miyagie View Post
    I was joking, i own a 21:9 screen and its just stupid to think that you will be in a disadvantage without it.
    Also 21:9 screens can be bought for 250$ if you can live with 29 inch and 1080p.
    Got my 34" on sale for 200 bucks, sure its 1080p but i've never really had anything but 1080p so whatever on that :P. UW are not really any more expensive.

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