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  1. #61
    Size shouldn't matter. It is how one uses the size.

    Yeah, Azeroth is small.

  2. #62
    Quote Originally Posted by Rudkobing View Post
    It suprised me greatly how big everything was when I first started playing the game.
    https://www.giantbomb.com/forums/gen...s-fasc-414833/

    Corpse runs in AC were fun, especially when you had no way of knowing exactly where you died.

  3. #63
    Quote Originally Posted by L4ppy1337 View Post
    Have you not seen any of the globe projections of Azeroth in places such as Ulduar, or Azeroth as seen when you're on Argus? It's quite clearly not intended to be flat.

    If you mean that it's flat because you can't see any curve when you're playing then that's no different than flat earthers who claim that the lack of a visible curve when you're walking around is why the Earth is flat.
    Way to contradict yourself. We can fly in-game, you know that right? People fly in real life to see the earth is round, you don't see that at all in game while flying at great height. The world as the game engine shown is flat.

  4. #64
    Quote Originally Posted by God-King Popo View Post
    The map is not to scale. And really? Most of the terrain is empty space.
    So what does it matter that some terrain is empty. Do we need every inch of the map to be crowded with mobs? I rather prefer the Wotlk zone design, some places on the Broken Isles are horrible with their mobs placement. Don't let me start on Argus.

  5. #65
    Quote Originally Posted by det View Post
    Is this a sarcastic take on flat earth theorists or are you guys serious?
    If azeroth was round, then why cant we circumnavigate the "globe". Round earthers.

    but... for actual, are they saving azeroths backside for when they run out of ideas?

  6. #66
    Dunno about the scale but

    http://i.imgur.com/zUIjiMO.png
    http://i.imgur.com/3YjpMXr.jpg

    Would like to see the Broken Isles here. I've seen some art but it feels a bit too small in my opinion. Is it that small ?

    https://orig00.deviantart.net/ba2e/f...lx-dc46u77.png

  7. #67
    Deleted
    Quote Originally Posted by Schizoide View Post
    Map isn't to scale, but Northrend really is large. It isn't densely packed like modern WoW zones. I liked and preferred that.
    I feel the same. The world needs more empty spaces to make it feel bigger and also more real.

  8. #68
    Deleted
    Quote Originally Posted by Rudkobing View Post
    It suprised me greatly how big everything was when I first started playing the game.
    Amen. Nothing more to add. This very post shuold be on the first page of this site every day.

  9. #69
    Quote Originally Posted by det View Post
    Now after all the discussion why did we never see Pandaria or the Broken Shore before, we can add Kul Tiras to that after the latest map datamining
    Pandaria was actually explained, though...

    Broken Shore that's a bit more problematic, especially given that the Zeppelin from Orgrimmar to Undercity was going either above or close enough for the Isles to be seen

  10. #70
    Bloodsail Admiral Chemii's Avatar
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    We are down at the bottom of the barrel arguing about pixels and map sizes now. Excellent.

    A big world doesn't mean it's good. Plenty of games have large maps, that doesn't make it fun.

    Typically however I have always preferred zones that were a bit more barren, though I think that stems from liking wide open spaces in real life.

  11. #71
    Please wait Temp name's Avatar
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    Quote Originally Posted by det View Post
    I guess fatigue or basic programming short-commings

    Now after all the discussion why did we never see Pandaria or the Broken Shore before, we can add Kul Tiras to that after the latest map datamining
    Pandaria was covered by dense mist. We knew the others were there, they just didn't have any interest to us players as adventurers/whatever, so we didn't have any option to go there

  12. #72
    Quote Originally Posted by God-King Popo View Post
    The map is not to scale. And really? Most of the terrain is empty space.
    which is a good thing.

  13. #73
    Elemental Lord
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    Quote Originally Posted by Ausername25 View Post
    Some food for thought.

    Sigh
    Wait a second...



    Omg the ships used wall hacks!

  14. #74
    Herald of the Titans Nutri's Avatar
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    Quote Originally Posted by det View Post
    https://www.youtube.com/watch?v=kIID5FDi2JQ

    Why all world maps are wrong
    So Northrend is the Greenland of Azeroth. Fitting! (2:48)

  15. #75
    Deleted
    Quote Originally Posted by The Ancient One View Post
    dude, azeroth is flat
    Really? You should know by know that Azeroth is donut shaped.

  16. #76
    They are actually all really small. They fit in both my PC and Laptop after all. (welcome to dumb comments being dumb).

  17. #77
    We need now some artist to make an proportional map of Azeroth to settle this discussion.
    Zul'Jin died for our sins.
    --
    My Loa are smiling at me infidel. can you say the same?

  18. #78
    Quote Originally Posted by Ausername25 View Post
    Some food for thought.

    Sigh
    Haha. Thats one embarrassing thread you made there.

  19. #79
    I see a lot of people complaining about northrend having too much open space. The open space makes the world actually feel like a world. The way they packed shit so tightly together in WoD and Legion zones is fucking awful.

  20. #80
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by elaina View Post
    And to think it shrinks in the cold too
    THE POOL WAS COLD, SHRINKAGE, ITS LIKE A TURTLE!
    https://vignette.wikia.nocookie.net/...20160110020638
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

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