Alright, so I just finished my second Warfront. It was laggy, it was buggy, but it also managed to be ridiculously fun. TLDR at the bottom!
The lag was real, it was persistent, and it made actually playing my class a nightmare. But I got to experience everything else that makes up a Warfront and it's just great. Our group was vocal (though I didn't join voice chat) and communicated well the whole time. In fact, I suspect I was playing with a GM/dev as one player was just a little too knowledgeable about what to do and we actually won - in the end.
We started the Warfront by taking Drywhisker Mine (by clearing it of kobolds and a kobold boss), allowing us to gather iron. The Alliance responded by blindsiding us with attack forces and taking Northfold Crossing, which is essentially a small camp in front of our main center gates. This ended up being disastrous as they were able to keep constant pressure on our base, but also taught us a valuable lesson about zerging. Eventually, we managed to re-take Northfold and began our first offensive pushes into the Circle of Elements and Hatchet Ridge.
The Circle of Elements is a very Shaman-themed (duh) point where you essentially defend (or attack) a group of Shaman that are summoning a huge fire elemental. Unfortunately, the Alliance Shaman were able to summon it so to take it we had a huge mini-boss to deal with. I...can't really tell you what it did since the lag was so bad but we wiped and, since we did not properly defend Northfold, we lost it again. We did manage to take Hatchet Ridge, though, allowing us to collect wood resources.
This time, while we were applying pressure to Northfold and slowly taking it back we started upgrading buildings/troops. I don't really know how this works, since I was basically leading one of our attack forces, but with a constant stream of MOBA-like NPC units we were able to start more aggressive offensive pushing. We took the Circle of Elements and started summoning our own elemental.
With the Circle of Elements to the east, Hatchet Ridge to the west, and Northfold to the center-north occupied, we converged and attacked one of the center points of the map - High Perch. This was an epic battle with tons, and tons, and tons of NPCs that we eventually won by pure brute force. Taking it allowed us to...do...something lol. I wasn't clear on this as we immediately began another push.
Around this time our elemental was ready to go so our forces seriously packed some firepower. That's not to say the Alliance forces were weak however, and although we were without a doubt pushing forward we met with heavy resistance and there were many battles. The fucking amazing thing about this is that there was always something you could do in the background while these battles were going on. You could be like me and join/lead the attack forces, or you could gather resources, upgrade buildings and units, buy buffs for yourself and team, etc.
As we pushed we took one point, Newstead, that I believe gave us a new type of troop (winged riders, I think?) and converged on the last big Alliance defensive stronghold: Valorcall Pass. Oh lord was it a big battle. So. Many. NPCs. Once it dropped, we were able to build demolishers and could begin our assault on the Stormgarde Keep.
Unfortunately, this is where things slowed down a little and bugs started to get almost unbearable. Surrounding Stormgarde Keep were a bunch of Siege Towers (like the ones seen in the cinematic) that rained fire on us. Supposedly, our demolishers were supposed to attack these, but we didn't notice them doing anything and they continued to completely devastate us. At this point though we had so many troops storming the gates that it fell anyway, and we pushed into the keep while ignoring the towers.
There we were met with 2 huge forces. The first one we fought was led by Captain Nials. She fell pretty swiftly, upon which we were met with the massive forces of Danath Trollbane. He was a bitch to fight and was surrounded by mounted knights, who would charge, stun and straight up harass us. After he fell, the Keep was ours. For our valiant efforts, those of us that were able to loot before we were kicked from the instance were rewarded with:
Vignette Placeholder (1 copper).
Random thoughts before the tldr:
- There was good variety in the troops. "Trash" mobs mainly consisted of the 4 main roles: ranged dps, melee dps, tanks and healers. Elite NPCs were more varied and dangerous. Knights would charge stun, Commanders would deal massive damage and summon reinforcements, Siege Engines would straight fuck you up, etc. I didn't truly get to experience all the unique abilities due to server lag.
- Enemy AI seemed smart, but I don't know how much of that was due to the majority of us learning the map and the fact that our player DPS was shit because of lag. Either way, it seemed like we got flanked a lot at the worst possible times and they punished us harshly for not defending points.
- Warfronts will be a pretty big time investment. I was in for well over an hour.
- Warfronts would be amazing for PvP but I understand why this may not happen. Matches would last...a long time.
TLDR
Warfronts are fun. They are like a mixture of WoW battlegrounds, MOBAs and RTS games. The map we tested was well-designed and massive in scale. It was super laggy however, and had a lot of bugs. If polished, and when the servers can handle the load, there is a lot to love here. I am excited.
Unfortunately, despite all the positives, if Blizzard doesn't properly balance the difficulty the players themselves will kill Warfronts. If it becomes dumbed down and easy enough that groups can ignore mechanics, it will become a queue-and-zerg grind fest that nobody will actually enjoy.