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  1. #41
    nobody complained about it, because it wasn't top. when youre at the top a light is brightly shined on you. Damage wise, all affliction is losing is sniping shards. the damage from reap soul and artifact can be rolled back in passively.

    Playstyle wise, reap soul and the other things being gone is making the spec atrociously boring.

    affliction can be buffed where its still as dominant as to what it does now, but with the changes, how you do that will be the major part; its boring now.

  2. #42
    I am Murloc! jackofwind's Avatar
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    Quote Originally Posted by garonne View Post
    nobody complained about it, because it wasn't top. when youre at the top a light is brightly shined on you. Damage wise, all affliction is losing is sniping shards. the damage from reap soul and artifact can be rolled back in passively.

    Playstyle wise, reap soul and the other things being gone is making the spec atrociously boring.

    affliction can be buffed where its still as dominant as to what it does now, but with the changes, how you do that will be the major part; its boring now.
    The biggest thing that I'll miss about Affliction is chaining together mob death explosions via the Artifact, as it was the only way our snap AOE DPS became relevant. Did they roll it into the spec?
    Originally Posted by Blizzard Entertainment
    Because fuck you, that's why.

  3. #43
    Blademaster Deimosphobos's Avatar
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    Got a cpl of questions...so as a few have mentioned, there is more depth with Destro if you choose...hiw is the synergy and playstyle of first and second tier choices? Does RE out DPS IC until certain haste is met? Also what's the synergy with the 90 tier? How does new GrimSup actually work? I was curious though about stat prio and how haste affects a possible talent choice (RE vs IC) or is IC good from the get go?

    Sorry I'm rambling

    Also what's basic DPS comparisons between talent choices? And is Cata viable ST?

  4. #44
    Quote Originally Posted by jackofwind View Post
    The biggest thing that I'll miss about Affliction is chaining together mob death explosions via the Artifact, as it was the only way our snap AOE DPS became relevant. Did they roll it into the spec?
    No. None of the artifact traits carried over.

  5. #45
    Quote Originally Posted by Deimosphobos View Post
    Got a cpl of questions...so as a few have mentioned, there is more depth with Destro if you choose...hiw is the synergy and playstyle of first and second tier choices? Does RE out DPS IC until certain haste is met? Also what's the synergy with the 90 tier? How does new GrimSup actually work? I was curious though about stat prio and how haste affects a possible talent choice (RE vs IC) or is IC good from the get go?

    Sorry I'm rambling

    Also what's basic DPS comparisons between talent choices? And is Cata viable ST?
    There isn't much point in numbers questions at this stage of the game as everything is in flux and tuning hasn't happened. What's important is mechanics.

    We're many months away from having proper theorycraft done at the level you're asking. People can (and some do a lil bit) do it now but there isn't much reason to as everything can be different in a build or two.
    "I've carefully played this game to an endless despair"

  6. #46
    Quote Originally Posted by Deimosphobos View Post
    Got a cpl of questions...so as a few have mentioned, there is more depth with Destro if you choose...hiw is the synergy and playstyle of first and second tier choices? Does RE out DPS IC until certain haste is met? Also what's the synergy with the 90 tier? How does new GrimSup actually work? I was curious though about stat prio and how haste affects a possible talent choice (RE vs IC) or is IC good from the get go?

    Sorry I'm rambling

    Also what's basic DPS comparisons between talent choices? And is Cata viable ST?
    Whoa slow down there, champ.

    First of all, let’s get this out of the way - both Destruction and Demo are going to be nerfed a lot before BfA goes live because now they destroy shit bad from all my dung runs and such in Alpha, like only DH with Eye Beam legiondary comes close and maybe monks.

    With this out of the way - Supremacy works as it states it does. I personally use Supremacy+Dark Soul combination in Alpha and from my experience it demolishes bosses in dungeons, simply because you can roll in a bunch of Chaos Bolts that are up to 2.5 times as powerful as usual and more into boss and that’s just too much damage, especially if you get to Havoc that. I don’t see how alternatives in that row can hold to that in dungeon.

    Rest of the dungeons - being normal - are basically AoE-fest and F&B with RoF give very good sustain, but Implosion is even more opieopie. It’s basically battle of titans there of Demo vs Destruction vs DH.

    As for Cata - no point using it in dungeons, F&B is simply better even in its nerfed form and ST benefit on dungeon bosses is pointless because it’s all about stacking Supremacy to high heaven and blasting boss there and Cata just does not do that much damage to matter. I’d imagine - pure ST raid boss or some freak occurrence with burst adds that die in 2 seconds - Cata would be better because well - it offers ST damage and AoE burst (albeit weak) in talent row that offers none. Basically between F&B and Cata - nothing changed from live, it’s just that Soul Harvest in that row is gone, but it does not affect balance of power between the two much, meaning F&B all the way and then Cata in pure pure pure ST.

    The only wildcard there I did not test enough is Internal Combustion - Immolate damage proccing from it benefits from all Chaos Bolt bonuses it seems - it always crits and I suspect increases damage for crit rating too. If it actually works with Supremacy, then oh boy.
    Last edited by Gaidax; Today at 07:40 AM.

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