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  1. #121
    Quote Originally Posted by rda View Post
    I know all this. I guess I wasn't clear enough. Yes, there are several ways of getting gear, one of them is this new conquest bar. Yes, there is conquest catchup for it, too.

    My point is that this new conquest bar is completely different from what was called conquest before. And that this new conquest catchup - while it allows filling the new bar more often if you come mid-season or skip a couple of weeks - has a completely different effect from what was called conquest catchup before. It tries to do a similar function but fails, it leaves you undergeared and you are quite likely better off just doing PVE.
    Missing the bigger picture. You will not be *undergeared* in pvp anymore. Right now the rough plan is to scale everyone to the same ilvl. The customization comes from choosing your stats instead of just pumping ilvl at all costs to get that extra 4% damage. The conquest system is not the same sure, but the purpose of it is to take the randomness out of the sets and give people a clear objective to work towards. So you still get the *fun* of the random pieces, but you are guaranteed to complete the set if you work at it.

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    Quote Originally Posted by Ixirar View Post
    It is available outside of rated play. IIRC at least they datamined conquest rewards from WPVP objectives.
    They said that it will have mechanisms outside of rated play. Most likely like the old system where you got some conquest for the first random BG of the day, etc. I would expect some from the pvp islands and some from warmode stuff, but I would wager most people will get their welfare conquest the same way they always did. Doing 2v2 arena for cap each week with a random person from finder.

  2. #122
    Quote Originally Posted by Tyrean View Post
    https://youtu.be/AUik9-2ygS8?t=2455

    That is where he talks about scaling.

    The scaling was that they want trinkets, etc to be a thing in pvp again but they want to use the outdoor zone level scaling tech and apply it to items. So I might be ilvl 500 but if current pvp scaling is 300 then I have all my gear and stats just scaled down to 300 and everyone else scaled up to 300. So I still get to choose if I want to stack mastery or haste or whatever, but the field is leveled.
    The above is wrong, by the way. Or maybe it's the timestamp that is wrong and points to a similar but different section than the one you wanted.

    What you describe is a cap. What Ion talks about is scaling. With the cap, past certain point everyone is even, they aren't doing that. That's the whole point. (In your example, actually, everyone is even whatever gear he has, they are certainly not doing that, but that's not important, I understand that it's just an example.) They are doing scaling instead. And scaling is bad because (a) you can never catch up, and because (b) PVE becomes unequivocally better as with shared gear, it constantly outpaces PVP in terms of the ilvl (when it doesn't, Blizzard fix it, this cannot be worked around).

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    Quote Originally Posted by Tyrean View Post
    Missing the bigger picture. You will not be *undergeared* in pvp anymore. Right now the rough plan is to scale everyone to the same ilvl.
    Where specifically did they say that the rough plan is to scale everyone to the same ilvl? All I see is mushy talk about scaling the difference so that there is still some difference, but it is not too large. We had the exact same talk entering Legion. The exact same words and the exact same idea. Yes, tons of players also bought it and thought that this will make things equal bla bla bla. This didn't happen.

    Is there an actual change here that they said they are going to do, with specifics? Because I don't see it so far, all I see is them reiterating what they have already been saying for Legion, and the scarce specifics coincide with what happens now.
    Last edited by rda; 2018-05-23 at 04:13 PM.

  3. #123
    Quote Originally Posted by Oopsmezedya View Post
    Seems that all alliance will be in the 40 man queue cause its easy wins for them because only horde bots are even in them, queue's for WSG will be insane, finally a way for alliance to farm honor even with their trash racials but bad for horde
    There seem to be hype for WPvP in the beta right now but a lot of broken things are in the way of making this happen correctly. I think people want to participate and do stuff but it's not working correctly or something. I don't know about BGs, I don't even understand why anyone would care about BGs either.
    Making this dump a better place, whether you like it or not.

  4. #124
    It only takes one group of people to start world pvp wars. Get a group of people and start camping kids as you level, they will return the favor, and the pvp will naturally grow from there. I think the war mode buffs are a great addition. The only thing holding back pvp right now is the stupid design choice of giving every single class in the game 15 gap closers, ccs, and heals. But take that shit away and most of you would cry. But you can't have your cake and eat it too. Pvp wont get better without even more pruning of class utility. Mages should not be able to fucking blink twice, frost nova, sheep, while constantly slowing you and hitting you with insta cast ice lances the entire time while they just jump around like a scrub. Why do warriors have so many gap closers? WHY can rogues fucking heal?

    You give all these classes so much utility and they've lost all identity. You can't juke out a spell like you could back in the pvp days. You juke out one pummel from a warrior, he'll just fucking stun you. Juke out a warrior back in the day, theyll have to get out of range for an intercept stun. In other words, they dumbed it down for the idiots. A warrior sitting in CC all day cuz he has no gap closers isnt balanced either. Thats why maybe he should be paired up with classes that offer dispels and or anti-cc. Except EVERY class has those like what the fuck. Prune the utility of these classes. People don't like the word "prune" but let's be honest, theyre deleting spells left and right, theres no reason some of these classes should have as much utility as they do in PVP situations.

  5. #125
    Quote Originally Posted by Swalload View Post
    There seem to be hype for WPvP in the beta right now but a lot of broken things are in the way of making this happen correctly. I think people want to participate and do stuff but it's not working correctly or something. I don't know about BGs, I don't even understand why anyone would care about BGs either.
    BG's were what was fun for me with pvp (being on pve server). But you're right horde would bot tons to the tune of 50% many times of those that q'd into a bg. That killed bg's for me. I was burnt out on arena. And being on a pve server/pve guild, its damn hard to find rated bg groups in a reasonable amount of time, especially if you aren't a meta class/spec. So.. move on from wow pvp I guess. That's what I did.

    I'm interested in coming back to pvp heal again. No more pve/pvp designated servers, in game communities to help find people to rated bg with, and account prestige has me willing to give it a chance.

    Island expeditions pvp mode could be fun but i'm a bit worried about low mobility classes/specs being disadvantaged there.
    Last edited by chakley; 2018-05-23 at 06:24 PM.

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