Also, unlike a Warrior's stun, or a Monk's, or a Rogue's, our stun is magical, and thus will be cleansed off by the healer if we don't stun the healer. This is a major limitation. The same goes for our snare, and as Hand of Hindrance has a long CD, once it's dispelled, we're in trouble.
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Not at all - I routinely see HoF up for it's full duration - spinning under the other team's mage. At least they can't steal wings any more.
Earlier in Legion I did a fair bit of 2v2, (at the 1500-1600 level, 'cause I'm old and lazy) and my pvp partner and I gave up on Ret + anything, and swapped to Holy + whatever he had. Sure, Ret + DPS could utterly disintegrate an enemy if we got to get some burst on them, but it was really unreliable because Ret's so bad at getting quality up-time on anything that doesn't want to be in reach.
Complaining that a terrible mobility melee has multiple options to gap close, reduce enemy movement, but doesn include BoF? Rip.
Either elaborate troll or ignorance.
Ret has very strong counters in PvP right now that can utterly obliterate it
Tanks
-Guardian
-Blood (ESPECIALLY BLOOD)
Dps
-Assassin (....super stupid)
-Sub (Not as stupid as assassin but can be)
-Literally any mages who get the jump on you
-Affliction (if you are not careful, i dont exactly have a hard time against this as I thought I would have)
-Windwalker (If you are stupid during Karma but a good Windwalker is hell)
-Demon Hunter (The burst followed by run run run away mobility can cause problems easily)
-Feral (Used to be broken as hell, not so much anymore.)
-Shadow (Used to be a major problem, dont see it so much any more. A good shadow priest can cause issues)
Healers
-ALL OF THEM
I might be missing a few things, but usually we are at a disadvantage in these situations, we get kited and the only time we can do relatively well is when in wpve we have 2/4 pc tier and even then. So this situation here with the OP is really an elaborate troll or they are undergeared or they need to play better.
The poster should be banned from internet.
As a fury warrior you have the most mobility in the game. Spec with 2charges and 3bounce with 15sec cd reduction on it. You will become a flag carrier nightmare and a rogue base sitter nightmare (as soon as you see him somewhere else, you can jump to his base in less than 10sec).
Other than that, yes paladin stun should be nerfed. 6sec stun should never be in the game. 3sec should be max stun duration imo.
You mean there are ret pallys in WOW pvp now? I thought they were extinct since BC.
Thats true but you normally dont skill Barbarian. Most guides recommend Battle Trance or Thirst for Battle (first one is the go-to talent for survivability, it heals you for 9% health over 12 seconds after hitting one target with raging blow twice) so there is a much bigger tradeoff, while two charges of divine steed for paladins are pretty much base talents.
No.
Avenging Wrath and Crusade are entirely different and if you don't see the reason why Crusade isn't taken in arena than you're indeed completely incompetent or flatout trolling.
Below 1500? Maybe.
Who cares and why should it matter.
a fury warrior, hell a warrior in general complaining about ret paladin dmg haha. I don't even main ret and think your wrong.
I do agree rets damage is a little overtuned, but not nearly as bad as warriors (Both specs). Ret is very immobile and really only has bubble.
Wpvp is a different beast.
Of all things in PvP you can't handle a fucking Ret Paladin?
I'm sorry but you have to be absolute liquid shit at this game.
Personally this seems like a you issue as I have no problem fighting them on any class, but even when on my Ret Paladin it feels meh, but let's see here.
So most classes get a 4-5 second stun on a 30-45 second cooldown.
Ret Paladins is 6 seconds on 60 seconds. This is if they take that talent and not the other two. You also said it brings it down to 30 seconds. I think knocking 30 seconds off is if you manage to have 100% uptime on someone with full on finishers going. In order to knock off 30 seconds you need roughly 15 HP moves so that's 5 Templar's Verdict (assuming Wake is on CD during this duration). Having 100% uptime on a person means it'd take you roughly 15-20 seconds to get that fully knocked out. Now since we are talking about PvP and you should have other people helping you and slowing the paladin you won't get near that unless you are letting them just go to town on you the whole time.
Sure. This is a complete issue /s. What about mages / hunters and probably other classes that can keep you slowed 100% of the time? Yup paladins having that is definitely an issue.
The ability is not cool and needs to go. I'd rather have sparkly lights behind me than this thing. The thing doesn't even help that much and other classes have better mobility + constant speed uptime than we do. Not to mention if you are Tauren/Draeni/Lightforged and don't have the glyph using it in buildings is impairing you. (Found that out leveling my LFD and not wanting to spend 6k for it on my realm)
So they are overpowered for ~3 seconds? Because I can't think of any situation where using both your charges immediately is the best thing to do. How about you actually counter it? There are even reduction talents for PvP.
Yeah, can't kite a paladin. Yet multiple classes have no issues doing it. Especially Hunters / Frost Mages >>
Warriors have way much more utility and mobility. Between Leaps and Charges and Execute has a charge if talented and in HP range. There's even a talent that makes it so Bloodthirst (3 or 4 second CD) clear all movement impairements.
Except they are punished by having a 10 minute CD (Lay on Hands) and a 5 minute CD (Divine Shield). If they use both then guess what they don't have them for the next several fights. Not to mention other paladins can use Lay on Hands on them and apply Forbearance.
Kill the paladin first?
All you talked about was how you can't counter a Ret Paladin at all when you have the toolkit to do so. You are also complaining about 1v1 when you shouldn't be doing that either. This is definitely an issue of how you are playing your class rather than a class being overpowered.
Well, as a fury warrior in 1v1 you can't beat a decent paladin, but they are not overpowered. At all.