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  1. #1

    PvP Talents, PvP Tiers, Communities, Upcoming Raid Testing

    Battle for Azeroth Beta - Build 26567

    PvP Talents - Battle for Azeroth
    The latest Beta build added the ability to select your PvP talents, as well as turning on and off War Mode in your faction's capital city. Turning on War Mode grants the Enlisted buff, giving you 15% more experience for questing and kills.


    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Yep with the build today guys the PVP talents are finally in the Beta!

    Please keep in mind these are a bit of an early work in progress and we're very eager to hear your feedback on them. Currently nothing is 100% set in stone regarding them so please murder each other and give us your thoughts

    Will there be any updates to the current honor talents to reflect class changes in BFA? Some classes are in desperate need after changes to their class design outside of honor talents. For example windwalker with 45 second cd paralysis is a huge nerf to pvp.
    We will be doing some changes to honor talents based upon core class changes to selected classes. We may introduce new honor talents as well where appropriate. That said, I'd caution against expectations of huge sweeping changes or revisions to the current talents. We shouldn't underestimate the possibility of new gameplay surfacing from the fact that you can choose among all of the honor talents in the new system.

    It would be good feedback for us to hear how you feel your spec/class has changed in PvP from Legion to now with the new honor talent system and choices available. Stuff like "I'll never take x because you can now get y" or "I'll never take x because of a new core talent added called y."

    Thanks for the feedback.

    PvP Tiers - Battle for Azeroth
    Battle for Azeroth is adding a PvP Tier system for 2v2, 3v3, and RBGs! The listed max rating is likely when you will ascend to the next tier, with the listed min rating for each tier being slightly below when you ascend to that tier to prevent you from dropping back down right away.

    • Unranked: 0 - 1400
    • Combatant: 1375 - 1600
    • Challenger: 1575 - 1800
    • Rival: 1775 - 2100
    • Duelist: 2075 - 2400
    • Gladiator: 2375+


    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    In BfA we are doing some meaningful re-structuring of the PvP itemization system, as well as the ranking system. We're still massaging the system, but we'd like to share some details which may help alleviate some of your concerns. Keep in mind some of this stuff could still change. No pony promises.

    New ranking system
    We're updating the ranking system to better mirror the other games at Blizzard. WoW via arena is actually one of the first competitive games at Blizzard to have a rating system, so it's fair to say it's time for an update.

    To that end we want to bucket players in rankings similar to StarCraft or Overwatch using labels such as Gold, Platinum etc. (We're still going to have our own titles (Challenger, Rival, Duelist etc.)) We feel these rankings have grown to common verbage in the competitive PvP community so we're happy to bring them to WoW. Keep in mind that you'll still be able to see your rating at end of match and within the UI. And we're also looking to add your actual rank in the UI as well (as in, you're rank #10 in the region).

    New iLevel reward scheme
    Similar as in Legion, we're going to reward you with better gear based upon your competitive standing. However, in Legion we rewarded you incrementally in a linear fashion. So as you gained more rating, your iLevel gradually increased. We found this didn't reflect the distribution of players very fairly in terms of appropriate reward for effort in the system. (Translation: The iLevel of rewards was generally too low) In result we're changing the distribution instead to be something of a bell curve, to match the new ranking system.

    What this means is that players in Challenger/Gold (1600-1800 around) will have a chance at ~Normal raid quality loot, Rival/Platinum (starting around 1800) with Heroic Raid quality loot, and so on.

    Epic Appearances and other rewards
    Different rewards will be tied to different rankings. In Legion you got the entire Epic appearance when you hit 2000 rating, in BfA this will be gradually rewarded to you at different ranks. And you will instantly get the look after you achieve that rank, rather than a end of season calculation.

    We totally get the concerns with potentially too broad of brackets. And we definitely agree the competitive spirit often burns brightest at the highest ratings, so it's something we'll be mindful of. Season Gladiator mounts (and likely glad titles) will still be a % distribution at end of season like in the past, and we could see new rewards for the upper brackets as we shift some of the others (Epic appearances) downwards.

    Weekly Conquest
    As discussed in the past, we're introducing a conquest system based upon past designs. You will earn conquest from doing PvP activities (mostly rated, but some also from War Mode) that will fill a bar for a reward each week. This is intended to be attractive to the average player.

    One of our biggest goals with the new system is to better align the effort and reward in contrast to all of the other parts of the game, especially at the lower rankings who perhaps in Legion (or in the past) didn't see it as worth their time. I think we can all agree that more players doing competitive PvP is a worthwhile goal.

    We hope to have these systems live in beta soon, and hope to hear your feedback!

    Will there be any incentive to do casual BGs? Perhaps a small daily reward of conquest? New system sounds great otherwise.
    Our current thought is you'll get a good chunk of conquest for first win of the day (Normal Battlegrounds as well as Epic Battlegrounds), as well as a little bit for wins.

    Communities - Battle for Azeroth
    The start of the community system is in! This system is similar to Blizzard Groups, and actually lets you create Blizzard Groups in game. Unfortunately it doesn't appear to be working just yet.

    Players can be in multiple communities, use the text chat (with history), voice chat, roles, calendar invites, and more!





    Raid Testing Schedule - May 11th-14th
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    On Friday, May 11th we will be conducting raid tests of Uldir. If testing goes well, the majority of Normal mode will remain available over the weekend.

    Friday, May 11th

    Zek'voz, Herald of N'zoth - Heroic Uldir
    13:00 PDT (16:00 EDT, 22:00 CEST)

    G'huun - Heroic Uldir
    14:00 PDT (17:00 EDT, 23:00 CEST)

    Friday, May 11th - Monday, May 14th

    Normal Uldir

    As always, this testing schedule is very fluid and subject to the realities of a Beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

    Q: How do I get into the raid zone?
    A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
    Last edited by chaud; 2018-05-09 at 05:12 AM.

  2. #2
    So what will be the Elite appearance cutoff now that 2k won't be a relevant rating anymore? Will they have us get the duelist rank?

  3. #3
    High Overlord zesilo's Avatar
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    7 tier icons but 6 tiers? I guess the last one is the top 2%?

  4. #4
    Quote Originally Posted by zesilo View Post
    7 tier icons but 6 tiers? I guess the last one is the top 2%?
    That one is currently only used for "2v2 Grand Master (unused)"

  5. #5
    THOSE EMBLEMS HAHAHHA. What is this? Clash of Clans? absolute garbage.

  6. #6
    I'm guessing no character copying?

  7. #7
    Quote Originally Posted by baseballfan View Post
    THOSE EMBLEMS HAHAHHA. What is this? Clash of Clans? absolute garbage.
    Reused prestige rank emblems. Especially the golden one looks like some knight pouting in the smaller version .

  8. #8
    So, what do you feel about the mage armor spell that got renamed to a dating app?

  9. #9
    When you turn warmode on your character shouts "For the alliance/Horde!!" and does a little dance, so cool

  10. #10
    Quote Originally Posted by zesilo View Post
    7 tier icons but 6 tiers? I guess the last one is the top 2%?
    R1, I assume

  11. #11
    Already get repeatedly murdered by 120s on the beta who camp the quest hubs. Will be a nice bonus while leveling though while everyone is roughly equivalent.

  12. #12
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by baseballfan View Post
    THOSE EMBLEMS HAHAHHA. What is this? Clash of Clans? absolute garbage.
    Imagine being this triggered by Icons. Yikes.

    It's pretty cool they are actually merging all the talents into one screen.

  13. #13
    Quote Originally Posted by Exeris View Post
    So, what do you feel about the mage armor spell that got renamed to a dating app?
    You mean Tinder? That's not a renamed mage armor spell, its a PvP talent that makes fireballs do more damage under certain conditions (usually on first cast). It also has already been around since the start of Legion.

  14. #14
    Definitely not a pvp focused expansion. Nope.

  15. #15
    Quote Originally Posted by Fritters154 View Post
    You mean Tinder? That's not a renamed mage armor spell, its a PvP talent that makes fireballs do more damage under certain conditions (usually on first cast). It also has already been around since the start of Legion.
    Oh thanks, was way to quick there. Looked like the 3 mage armors at first.

  16. #16
    EXP buff and skill buff is a bit much. For example, You can trait a way so u basically have 20% haste and super good AoE as shadow with AoE pvp traits. You're talking somwhere around 20-25% faster leveling.

    Whats going to happen is extreme griefing. WoW is not a PvP game, and it was never a good PvP game. You're going to see people race to 120, goto the opposite content, then kill low levels because they can. Get a Group of 3 rogues, just run around 1-shotting people trying to level with no real recourse.

  17. #17
    The Lightbringer DesoPL's Avatar
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    And you dare to tell me, BfA is not PvP expansion?

  18. #18
    Pandaren Monk Constraint's Avatar
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    Quote Originally Posted by Jaigar View Post
    Whats going to happen is extreme griefing. WoW is not a PvP game, and it was never a good PvP game. You're going to see people race to 120, goto the opposite content, then kill low levels because they can. Get a Group of 3 rogues, just run around 1-shotting people trying to level with no real recourse.
    Erm, that's different to now how, exactly? Those 3 Rogues could do that exact same thing any other expansion? Except now the person/people getting ganked can quite easily just... opt out of it, as opposed to merely hoping they're on PvE servers.

  19. #19
    Stood in the Fire
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    People have complained that PvP is bad for ages, blizz does something about it, people whine.

    If you are competitive for getting 120 ASAP, you will use the PvP buff and you will probably be 120 around the same time as anyone else rushing, else just turn it off and level at your own pace... stop crying about everything you read.

  20. #20
    Old God Kathranis's Avatar
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    Quote Originally Posted by Jaigar View Post
    Whats going to happen is extreme griefing. WoW is not a PvP game, and it was never a good PvP game. You're going to see people race to 120, goto the opposite content, then kill low levels because they can. Get a Group of 3 rogues, just run around 1-shotting people trying to level with no real recourse.
    That shouldn't be able to happen with how they plan to shard players in War Mode together based on their level and ilvl range.

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