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  1. #61
    Deleted
    Quote Originally Posted by garonne View Post
    you're talking about MG. its a talent that focuses on channeling so ofcourse it'll have a negative effect if you're not channeling. what the blue post is saying is:

    a 2 sec shadow bolt interrupted at 1.5 secs means you wasted 1.5 secs and get no damage.
    a 5 sec DS interrupted at 1.5 secs means you still get some damage as opposed to the 1.5 sec Sb. The longer you spend casting the more damage you get, so the total damage even if you cut it off early is relative to the duration. you dont really lose much or anything at all.
    but with shadow bolt, if the cast is not finished you get nothing. the pay isn't equal. Can it be equal? yes, if you interrupt before you get a tick, but the benefit of a channel spelled is that ticks happen faster than a casted spell.

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    OR, hear me out here, it hasn't been balanced.
    Though lets be fair, most times you can finish a cast and then move. Especially because we are warlocks.. some damage taken is part of our rotation .

  2. #62
    Deleted
    With the changes to self-healing, it won't be; warlocks (particularly those not playing aff) are pretty much the same as other casters. True, we've got Drain Life, but the cost of using that is so high that we should be moving like everyone else. Shame we've not got the tools that most everyone else has to do so.

    As said before, what they've done is design warlock to be different, in that we are suposed to absorb damage, not avoid it, but in bfa they've taken away a lot of the ability to absorb and not applied any compensation anywhere else. With zero escapes and immunities, warlock is actually a fragile class in BFA...and this weakness is glaringly obvious in PVP.

    In PVE encounters are at least designed around being able to move out of the fire - in PVP you either have to have a ton of survivability or plentiful ways to escape. And warlocks have neither.

    Melee classes make an instant dash to any warlock they see, we're a free HK to them.

  3. #63
    The question is, is this nerf to self-healing applied globally to all classes? I've always thought that the removal of Life Tap was a reason why all our heals dived.

  4. #64
    Deleted
    Other classes do not have that level of self-healing (save, naturally, healers).

    The logic of self-healing was two-fold: first, as you say, Lifetap. Second, however, was to make us different from other casters by making us robust rather than fragile. Other casters generally have lots of escapes and immunitties; warlocks don't. We are supposed to soak up the damage, endure it and sustain ourselves through it.

    In Legion in PVP warlocks - particularly aff - are heavily dependent on massive self-healing since there is no way to peel off an attacker or rapidly escape/become immune, particularly melee, and our lack of burst means we take much longer to kill them than they take to kill us.

    In BFA these disadvantages remain but the compensating advantage of self-heals has been all but removed.

    One of the major reasons self-heals removed was dungeons: afflocks became highly desirable in M+ simply because for the most part it rendered it a group of four as far as the healer was concerned and also afflocks could actually self-heal through mechanics designed to force DPS to move.

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