Originally Posted by
Nagassh
Yes. My post history, if you go far back enough, is probably filled with bitching about Fel Flame. They've removed other things that I care about a lot more since then, but the removal of Fel Flame was nonsensical and Celestalons defense of it was infuriating. I do not like having nothing to press while moving, I don't care if it hits in the double digits, I just want to feel like I'm still fighting the boss.
Lifetap and DOT application for affliction is alright, but often feels lame when you're hitting the point where you don't need to tap anymore or dot refreshes have already been maxed out (which is a serious concern with SL is a talent and perma corruption can be optimal on council fights+), Fel Flame was just a pitiful amount of damage that kept you playing.
It gave you something to do while moving and could be tuned so low that the class didn't become "good" on heavy movement.
It opened up avenues for tier bonuses / talents that could be interesting.
It gave you an instant DD ability to poke down totems / kill old mobs if doing outdated content.
All while causing zero negative gameplay impacts (well, at least after the dot extension was removed, but even that would be fine post-snapshotting) because it was such a simple ability.
Life Tap I always defend - it's not been in the best state in a lot of years, but removing abilities is worrisome to me. Abilities that hang around have the potential to be made interesting, whether it be by tier bonuses, talents, unique scenarios like "oh I need to drop my health" via healer mage tower / nightbane or just tweaks in class design. It's hard to imagine them likely to be re-added to make one of the things I mentioned possible AFTER they were removed though. I'd rather have an unimpactful ability hanging around with the potential for it to be made interesting rather than it being axed and cutting out that choice entirely.
SB and Havoc I think should be strong, tired of the attempts to cut back on it's strength and seeing other classes performing as well if not better in destructions niche.
No one complains when warriors shine in the execute phase, I think classes should be able to shine in their niches provided it's not so obnoxious that it makes class stacking mandatory. I realise that's a hard metric to hit, but I'd hope that if every class has it's niche and raids aren't completely lopsided like TOS, then you'd want to maintain a balanced roster. Output isn't anywhere near as big a deal to me as how the class plays though.
KJC should stay dead, it was dreadful. Not sure why you think balancing filler when it has ember generation, talents like FnB and NEEDS to hit hard enough to make the single target rotation work would be easier than balancing an exclusively movement related ability that had no other strings attached.