I feel like the Rogue Quest nerf is not good enough. I really hope im wrong, i was so glad when it disappeared from the meta. Its the same as freeze mage...do nothing all game then win. Except every turn takes 1 min. Freeze, Freeze, Sap, Vanish, Freeze, Sap, Vanish...."oh look and now i have OTK".
So ok, now they are 4/4. But mostly its not like it was close to a win and the 5/5 just ensured the win. 90% of the games its like, rogue has 5 hp left and then makes a super duper overkill.
For decks that make good use of Sonya Shadowdancer, the 4/4 change is even a buff in some matchups, at 4/4 you can smash the Spiteful Summoner, that 4/8 taunt protodrake I can't remember, and trigger her effect, right now you can't.
Odd Paladin.
He swarms the board with dudes.
I have only one board clear. (In hand)
Has 5 Dudes on board by Turn 6. => Divine Shield Hammer
Turn 7 Level Up.
Oh man good thing they nerfed even Paladin, so i can enjoy the same but different kind of crap now.