Haste like Gebuz said, but there's also scope for mastery to be a considerable stat with Stellar Flare now scaling with it.
We wont really know until all the Azerite traits are revealed and we know just how the spec will be in beta. At the moment, we're missing too much information to make those calls with certainty.
Thoughts on newest build? Lots of changes and adjustments. I find it interesting that mf/sf are now on mastery table
New build came in. Number tuning aside, I'm somewhat perplexed by Stellar Flare and Starfall changes - for SF, is it now basically a worse DoT like Moonfire/Sunfire, but with a AP generator part? And is Starfall not applying the Stellar Empowerment any more at all? Or rather, it seems Stellar Empowerment is gone completely, as it's removed from Mastery as well and all DoTs now scale with Mastery?
I wonder how this will feel, since Starfall itself might feel quite weak now.
Starfall no longer empowers moonfire/sunfire, they are buffed directly by mastery now.
Stellar Flare also generating AsP, and Killer Instinct supposedly removed. Curious what the intent is there, as it could possibly make restokitty defunct?
To me this seems like the most interesting change. Would love to see what people make of this.Stellar Flare Burns the target for [ 10% of Spell Power ] Astral damage, and then an additional [ 84% of Spell Power ] damage over 24 sec. Generates 8 Astral Power. Balance Druid - Level 90 Talent. 40 yd range. 1.5 sec cast.
A welcome change really. Removing an extra gate for AoE damage to ramp up is a really positive QoL and gameplay change. Improvement in cross dotting and cleave (with Twin moons especially), solo play, you're not punished as much for dropping DoTs during Starfall (Starfall numbers got tuned up).
BfA Moonmoon with 25sec CD down from 30, Starlord buffed to 20sec buff timer from 15, Stellar drift radius nerf (30%->20%), Starsurge is a lot more relatively powerful in this build (ups the premium on Astral power and greater emphasises the choice between ST and AoE).
The Stellar flare change is interesting. I don't like the gameplay feel of it, but the numbers comparative to other spells are fair.
Starfall and Starsurge were both buffed by about the same amount. I'll leave it to the pro-theorycrafters to figure it all out but with Stellar Flare getting such a big damage nerf I would imagine that Starfall with SotF and/or SD is worth it on 2+ targets now, and 3+ targets otherwise.
Starfall lost stellar empowerment. That was a huge part of it's damage. You'll need A LOT of targets now for Starfall to break even, and when you take into consideration how often you'd prefer the priority target damage you'll likely be casting Starfall in very few situations.
Unless you have Lunar Shrapnel Azerite trait. At least in the previous build it was busted as fuck.
I would like to see the maths on this. Starfall lost Stellar Empowerment but it also had a lot of buffs in relation to its competitors. Its base damage was buffed 20%. Dot ticking damage was nerfed 10%. Stellar Flare was removed as a competitor spender. Starfall now scales with mastery at double the rate of Starsurge.
All Starfall really needs to overcome, as far as I can see, is the extra damage from filler empowerments generated by Starsurge. I don't know how much extra DPS they are generating but if we discount them for now then at 20% mastery Starfall beats Starsurge by about 18% per AP spent on only 2 targets when either SotF or SD is taken and 48% when both are taken. On 3 targets with both talents it wins by 120% per AP spent and 41% when neither talent is taken. Are Starsurge's empowerments enough to overturn this? Have I missed some other buff to Starsurge that doesn't also apply to Starfall equally?
Might just be a tooltip error but fury of elune is no longer included in the mastery either.