1. #5361
    Quote Originally Posted by Endus View Post
    They haven't said anything of the sort. They've said they're looking into putting fridges and ammo conversion into the game, they did not say they'd be based on the ATOM Shop.

    There's reason to say "yeah, no" to this particular point, but that doesn't warrant making shit up about other proposed inclusions.

    Wanna bet that this items will be in the cash shop?

  2. #5362
    Elemental Lord Yunru's Avatar
    Join Date
    Nov 2009
    Location
    The Continent of Orsterra
    Posts
    8,711
    https://bethesda.net/en/article/6eQm...DB3j/nojs.html

    Repair Items Anytime Using Repair Kits
    Repair Kits are new utility items that will help you spend more time looting and shooting, and less time toiling away at a workbench fixing your gear. We’ve received lots of requests for Repair Kits, and we’re excited to add them in the weeks following Patch 8.
    These will come in two forms: Basic Repair Kits and Improved Repair Kits. Repair Kits cannot be dropped, sold to vendors, or traded with other players.
    Here’s a rundown of how they work, and how you can get a few of your own.

    Basic Repair Kits
    Basic Repair Kits are single-use consumables that immediately restore one of the items in your inventory to 100% condition. So long as you have a Repair Kit in your inventory, you can use it to fix up a piece of gear anytime, anywhere, and without spending any of your own crafting materials. Once you’ve got a Repair Kit, open your Pip-boy to find an item you want to repair, hit “Inspect”, select the new “Repair Kit” option, and then leap right back into the action. You can also use Repair Kits at any workbench in your C.A.M.P., at Workshops, or those you find in the world.
    Basic Repair Kits will be unlockable in the Atomic Shop using Atoms you’ve purchased or those you’ve earned for free by completing in-game challenges.

    Improved Repair Kits
    You can use Improved Repair Kits in all the same ways as Basic Repair Kits and they are also single-use consumables. However, Improved Kits buff the selected item’s condition up to 150%, giving it an even longer lifespan against the trials of Wasteland combat.
    Improved Repair Kits are rare items that we plan to award to you for free as you take on various types of in-game content. As an example, you will receive them as loot when you take down the Scorchbeast Queen.

    Basic Repair Kits in the Atomic Shop
    We read tons of feedback and suggestions from the Fallout 76 community, and Repair Kits were a popular request that we wanted to get into players’ hands. We also felt we could try out something new with these, both in-game and in the Atomic Shop. As we look to the future, we’re exploring ways we can bring other community-driven ideas to the game as well, such as refrigerators for C.A.M.P.s, ammo and food converters, and even the ability to send scrap to your stash without having to head home. Repair Kits are our first attempt at a utility item like this, and we plan to make adjustments based on your feedback, so we hope you’ll share your thoughts with us when they go live later this month.


    Yep.....i called it. It wont be cosmetic only. (well Eso has same, but there you can buy it for gold, not just premium currency)
    Nice way to break a promise to players for a shop to be cosmetic only. I guess its time to beat up a dead horse even more.

  3. #5363
    Quote Originally Posted by Yunru View Post
    Yep.....i called it. It wont be cosmetic only.
    It already wasn't, it stopped being cosmetics only when they added those outfits that give you bonus experience or whatever.

  4. #5364
    Anung un Rama Endus's Avatar
    Join Date
    Feb 2010
    Location
    Ottawa, ON
    Posts
    57,635
    Quote Originally Posted by Myobi View Post
    It already wasn't, it stopped being cosmetics only when they added those outfits that give you bonus experience or whatever.
    That was a temporary event buff, only applied to group play, and was a buff to HP, a stat so useless most builds run with 1 Endurance and use armor that gives you massive buffs if you're at 20% health remaining all the time.

  5. #5365
    Quote Originally Posted by Endus View Post
    That was a temporary event buff, only applied to group play, and was a buff to HP, a stat so useless most builds run with 1 Endurance and use armor that gives you massive buffs if you're at 20% health remaining all the time.
    Ah, HP, that was it. No matter how small it might have been, it wasn't a "cosmetic only" anymore...

  6. #5366
    Anung un Rama Endus's Avatar
    Join Date
    Feb 2010
    Location
    Ottawa, ON
    Posts
    57,635
    Quote Originally Posted by Myobi View Post
    Ah, HP, that was it. No matter how small it might have been, it wasn't a "cosmetic only" anymore...
    It's more that it was a week-long event that wasn't likely to ever come back, that made it "okay" to me.

    I don't like these repair kits being on the ATOM shop; it sets a bad precedent that I don't think was set there. I don't even really see the POINT, since I handily meet repair costs for gear as it is, and fully perked, I can repair to 200% (don't have the armor one, but it's my next 3 levels of perks). The ATOM repair kits only repair to 100%, and the Improved, to 150%. My CAMP hasn't cost anything worthwhile to repair, either. I've heard the Decontamination Arch takes a bunch of stable flux, but I've never had that particular plan, and unless people are actively destroying your CAMP (literally never happened to me, ever), it's easy to keep it safe in the first place.

    That's my big issue; I don't see the POINT of this. I don't see who would buy it. So why are they bothering? It smells like an attempt to set a precedent.

  7. #5367
    Scarab Lord Greevir's Avatar
    Join Date
    May 2010
    Location
    Tamriel
    Posts
    4,147
    Quote Originally Posted by Endus View Post
    It's more that it was a week-long event that wasn't likely to ever come back, that made it "okay" to me.

    I don't like these repair kits being on the ATOM shop; it sets a bad precedent that I don't think was set there. I don't even really see the POINT, since I handily meet repair costs for gear as it is, and fully perked, I can repair to 200% (don't have the armor one, but it's my next 3 levels of perks). The ATOM repair kits only repair to 100%, and the Improved, to 150%. My CAMP hasn't cost anything worthwhile to repair, either. I've heard the Decontamination Arch takes a bunch of stable flux, but I've never had that particular plan, and unless people are actively destroying your CAMP (literally never happened to me, ever), it's easy to keep it safe in the first place.

    That's my big issue; I don't see the POINT of this. I don't see who would buy it. So why are they bothering? It smells like an attempt to set a precedent.
    Yeah, kinda just seems like they're testing the waters for more goodies. Seeing how much backlash this will get before committing.

  8. #5368
    Quote Originally Posted by Greevir View Post
    Yeah, kinda just seems like they're testing the waters for more goodies. Seeing how much backlash this will get before committing.
    Cosmetics won't sell much - the game is far from the eye candy. The game sold pretty well, but most players left, the one who plays know is as close to a "whales" as it gets. So sort of utility items can be a very lucrative.

  9. #5369
    Quote Originally Posted by Endus View Post
    That's my big issue; I don't see the POINT of this. I don't see who would buy it. So why are they bothering? It smells like an attempt to set a precedent.
    This just shows how bad Bethesda is at PR. This sort of "pay to be lazy" item... is just baffling. I'd wager finding an armor or weapon bench isn't more of a 2-3 minute run from most anywhere on the map, and am surprised there hasn't been a map posting showing all the spots. Naturally though when any MTX discussion comes up, the anti-MTX crowd chimes in and goes nuts, with of course them being given ample ammo by Bethesda.

    What I really think occurred is that a repair kit isn't in Bethesda's "vision" of the game. They view the repair process as part of the baseline concept of the game, and since this ventures outside of that they believe it should be a paid atom shop item or rare drop. That honestly makes sense, so whatever the logic is, it would have been great to hear it. This is why I believe the other items from their notes "such as refrigerators for C.A.M.P.s, ammo and food converters, and even the ability to send scrap to your stash without having to head home." may end up being atom shop, and not just a poorly strung together thought. Dumping to stash especially seems to conflict with the vision. Fridges, ammo converters, and food canning, however are borderline, but since two of those are food not spoiling ever items, and ammo converters would interrupt the ammo material farming, I really do believe that's atom shop preview items.

    Though this is likely a test of the water, which I hope Bethesda noted became horribly toxic instantaneously. I can't imagine their MTX model is raking them in cash too greatly, it's too easy to make atoms in the game.

  10. #5370
    High Overlord
    Join Date
    Mar 2016
    Location
    Palatka, Fl, USA
    Posts
    133
    Quote Originally Posted by SavoirFaire View Post
    This just shows how bad Bethesda is at PR. This sort of "pay to be lazy" item... is just baffling. I'd wager finding an armor or weapon bench isn't more of a 2-3 minute run from most anywhere on the map, and am surprised there hasn't been a map posting showing all the spots. Naturally though when any MTX discussion comes up, the anti-MTX crowd chimes in and goes nuts, with of course them being given ample ammo by Bethesda.

    What I really think occurred is that a repair kit isn't in Bethesda's "vision" of the game. They view the repair process as part of the baseline concept of the game, and since this ventures outside of that they believe it should be a paid atom shop item or rare drop. That honestly makes sense, so whatever the logic is, it would have been great to hear it. This is why I believe the other items from their notes "such as refrigerators for C.A.M.P.s, ammo and food converters, and even the ability to send scrap to your stash without having to head home." may end up being atom shop, and not just a poorly strung together thought. Dumping to stash especially seems to conflict with the vision. Fridges, ammo converters, and food canning, however are borderline, but since two of those are food not spoiling ever items, and ammo converters would interrupt the ammo material farming, I really do believe that's atom shop preview items.

    Though this is likely a test of the water, which I hope Bethesda noted became horribly toxic instantaneously. I can't imagine their MTX model is raking them in cash too greatly, it's too easy to make atoms in the game.
    You do realize that repair kits have been in the game since at least Fallout 2, probably Fallout 1 but been over 15 years since I played that one, and every Fallout game since right so I am not sure I understand your "isn't in Bethesda's 'vision'." statement. That includes Fallout 3, New Vegas, and 4, so putting them in as MTX in any form is a very screwed up slap in the face to any Fallout player.

  11. #5371
    Coming from a Runescape player, I doubt the decision to put MTX had much to do with the dev's but moreso the business heads of the company. The playerbase complained for years and years about the increasing MTX and it never did a damn thing to stop it. And I even like the Runescape devs. I feel like their changes to the game would be closest to my own if I were in their shoes. Unlike the WoW devs who like to say "you think you know what you want, but you don't." But sometimes, they have to bow down to their Chinese overlords.

  12. #5372
    Anung un Rama Endus's Avatar
    Join Date
    Feb 2010
    Location
    Ottawa, ON
    Posts
    57,635
    Quote Originally Posted by Very Tired View Post
    Coming from a Runescape player, I doubt the decision to put MTX had much to do with the dev's but moreso the business heads of the company. The playerbase complained for years and years about the increasing MTX and it never did a damn thing to stop it. And I even like the Runescape devs. I feel like their changes to the game would be closest to my own if I were in their shoes. Unlike the WoW devs who like to say "you think you know what you want, but you don't." But sometimes, they have to bow down to their Chinese overlords.
    This is something that's been rolling around in my head a bit, too. I honestly think the way it shook out indicates a bit of a divide between the devs and the marketing/sales guys. The latter (this is all speculation, FWIW) likely demanded some form of gameplay-based MTX, because "encouraging" players to spend more money is good for Bethesda's bank accounts. The devs likely resisted that, but didn't have the authority to outright refuse; I think that is why we have two types of repair kits; the "repair to 100%" ones supposedly going to the ATOM shop (which anyone can do better than via proper repairs w/ perks and mats), and the Improved Repair Kits that drop off events/boss mobs, and if those drop often enough, they'd ensure nobody would ever want to buy the "bad" repair kits. You'd want to carry a couple of these around for emergency repairs mid-SBQ fight or something, but that's about it, and they wouldn't be your primary repair choice (they repair to 150%; I can repair armor and weapons to 200% with perks).

    The sales/marketing types likely just don't follow the game well enough to realize this, and don't see that the devs have given players a way to avoid the MTX.

    Like I said, that's ALL speculation, but it's a story I've seen play out before. And honestly, the setup they've suggested doesn't make sense without something else going on.

  13. #5373
    supposedly everything reported but player vending to drop today

  14. #5374
    Anung un Rama Endus's Avatar
    Join Date
    Feb 2010
    Location
    Ottawa, ON
    Posts
    57,635
    Quote Originally Posted by Jimusmc View Post
    supposedly everything reported but player vending to drop today
    Unless they JUST changed it, Shear Terror questline should be up tomorrow, as well as (I think) the vendor changes (so that every vendor shares the same 1400 cap limit); need confirmation on that one. I know it's coming, just not sure the timeline.

    The camera and the Burrows dungeon are slated for next week, the 16th.

  15. #5375
    the vendor thing is right, even the ones that are at train stations ect share the 1400 cap limit.

    it seems to get specific mods you still need to go to those vendors not in whitespring. (none showed for me) but the plans still show up in whitesprings

  16. #5376
    I'm not sure why the 1400 shared caps change was really needed, I didn't actually see a single player asking for that. I thought it was pretty immersive going around to each different faction's vendors to sell junk when you needed it.

  17. #5377
    Quote Originally Posted by Very Tired View Post
    I'm not sure why the 1400 shared caps change was really needed, I didn't actually see a single player asking for that. I thought it was pretty immersive going around to each different faction's vendors to sell junk when you needed it.
    i love it. don't need to go around anymore.. also helps people who have no clue where the other vendors are to cap out the 1400 a day

  18. #5378
    Anung un Rama Endus's Avatar
    Join Date
    Feb 2010
    Location
    Ottawa, ON
    Posts
    57,635
    Quote Originally Posted by Very Tired View Post
    I'm not sure why the 1400 shared caps change was really needed, I didn't actually see a single player asking for that. I thought it was pretty immersive going around to each different faction's vendors to sell junk when you needed it.
    The 200 cap limit was arbitrary and restrictive, and trying to remember which vendor you'd hit up within their 20-hour reset window was frustrating. Combining that was a big win: I'd argue the faction Whitespring vendors are the unnecessary part.

  19. #5379
    Quote Originally Posted by Endus View Post
    The 200 cap limit was arbitrary and restrictive, and trying to remember which vendor you'd hit up within their 20-hour reset window was frustrating. Combining that was a big win: I'd argue the faction Whitespring vendors are the unnecessary part.
    it's nice not having to find out which vendor i haven't been to yet

  20. #5380
    Anung un Rama Endus's Avatar
    Join Date
    Feb 2010
    Location
    Ottawa, ON
    Posts
    57,635
    Confirmation in today's Inside the Vault that the Burrows dungeons is technically balanced around 2+ 50+ players, but it IS soloable, though you might want good gear.

    I don't think "good gear" means "top-shelf legendaries". Fully-kitted max-level gear should be fine, even without legendary mods (though those obviously help).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •