1. #5521
    Titan Frozenbeef's Avatar
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    Wish there was an AH rather than having to server jump to find good items

  2. #5522
    Quote Originally Posted by Frozenbeef View Post
    Wish there was an AH rather than having to server jump to find good items
    I actually kinda dig it, it fits with the setting/themes and while I may have a boring-ass camp, it's a lot of fun to see what folks have built when going to their stores. Can be annoying if you're looking for something specific for sure, especially since you have a pretty limited selection per-world.

  3. #5523
    Quote Originally Posted by Necrosaro123 View Post
    Anything good going on?, since FF14 was horrible.
    I don't know when the Fort Atlas update was, but they're continuing the BoS storyline in the most recent one, sounds like they're building up to a conflict (I haven't played through it). Also added legendary crafting (you get mats from events and selling scrip) that allows you to reroll 1-3 star legendaries. Each roll is fresh so you can't just upgrade a 2 star to a 3 star and keep the existing mods on it. It's not the best, but it's solid. Also legendary PA armor now. Events are pretty active now since you need drops from there for legendary crafting, most servers usually have an events group (more event XP) and they're usually fairly populated. Most are easy as hell to smash with a handful of folks playing, which is a lot of fun since before I'd been doing some solo and struggled a bit.

    Other than that...if daily ops weren't in when you played they're a thing. Just instanced missions that pick a group of enemies (rat dudes, super mutants etc.) and have a few random modifiers (enemies heal when close/explode on kill/can only be killed by melee hits etc., they may be stealthed or have armor piercing ammo etc.) and have you either hunt down baddies or defend a few locations. Very much just giant killboxes, great for ammo and some decent XP/rewards (if you get the top tier rewards for clearing early). Next update in the fall, I believe, is supposed to expand daily ops.

    Beyond that we're looking towards expeditions next year. No real word on what they are, but they're some kind of instanced dungeon type thing. First one is in Pittsburgh.

    Probably missing tons of stuff.

    Edit: Like the fact that the scoreboard now has endless progression after level 100. Legendary crafting components, perk card packs, atoms, consumables and some other goodies can all be earned post-100 for anyone that gets through the whole thing. Not bad.

    Unrelated: Man, rifleman is kinda...not as good as I was hoping. I might try to update this to a stealth/vats build (especially for when I get that armor that lets you stealth almost permanently) but...mmmeeeeeehhhhhhh. Now that I've got my ammo situation more or less settled I might try swapping over to commando and seeing how that works. Should probably pick up a laser weapon since I've got stupid amounts of that ammo just taking up weight in my stash, and never really played around with them on this character.
    Last edited by Edge-; 2021-07-13 at 04:56 PM.

  4. #5524
    https://bethesda.net/en/article/1CaY...fallout-worlds

    September update announced, it's customizable worlds.

    Progress isn't shared with adventure mode which is lame, but completely understandable. Seems to come in two flavors -

    Public Worlds - Everyone can access, they're made with custom modifiers by Bethesda and rotate regularly.
    Private Worlds - Requires FO1 to set up like a normal private world. But it sounds like they're giving players access to do pretty much anything. Infinite building anywhere, control over the weather, spawn enemies, infinite ammo etc. etc.

    I can't say I'm stoked about it personally, might be fun to dick around with friends (if I had any that played) and explore some areas safely. Seems great for the fandom though, and it's a pretty big push for more folks to sign up for FO1 with tons of room for players to have all kinds of crazy fun.

    Doesn't really do anything for me, but I'm curious to see what the Daily Ops update does to shake that up a bit. Guess I'm waiting until the Winter update with aliens for more stuff to do.

    Also, Minerva is selling the Grocer backpack mod at Crater right now. It's not terribly expensive (like 300 bullion I think?) and it's basically a free 3 point Tru-Hiker (90% food/water reduction). Solid shit, freed up a few points so I could toss into Bandolier (for now, will probably move those around again since I don't carry a ton of ballistic ammo on me).

  5. #5525
    Scarab Lord downnola's Avatar
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    Do you still play @Edge-? I played the game at launch and didn't stick with very long (only made it to level 8), but I was hyped to pick the game back up after reading your posts a couple months or so ago. Fast forward to today and I'm around level 93 and having a blast. It's kind of bizarre to be working on quests at Fort Atlas while trying to find out what happened to the Brotherhood at Fort Defiance, but other than weird things like that I'm digging it. I haven't completed any of the main storylines yet, but I think they have a pretty cool story going between the different factions so far.

    I was a big fan of the settlements/camps in Fallout 4 and I think they nailed it in Fallout 76. I don't even want to admit how many times I've moved and/or completely remade my camp just for the fun of trying something new or incorporating some bit of terrain. I really hope it's something they build on in future Fallouts.
    Populists (and "national socialists") look at the supposedly secret deals that run the world "behind the scenes". Child's play. Except that childishness is sinister in adults.
    - Christopher Hitchens

  6. #5526
    Quote Originally Posted by downnola View Post
    It's kind of bizarre to be working on quests at Fort Atlas while trying to find out what happened to the Brotherhood at Fort Defiance, but other than weird things like that I'm digging it. I haven't completed any of the main storylines yet, but I think they have a pretty cool story going between the different factions so far.
    Ye, the way they have quests structured you can do pretty much any of them in any order. It's a narrative mess for sure, but I appreciate the freedom. I put the BOS missions on-pause while I worked on the other main quests, only coming back to them (and figuring out which one went first) after I'd cleared out other missions.

    Quote Originally Posted by downnola View Post
    I was a big fan of the settlements/camps in Fallout 4 and I think they nailed it in Fallout 76. I don't even want to admit how many times I've moved and/or completely remade my camp just for the fun of trying something new or incorporating some bit of terrain. I really hope it's something they build on in future Fallouts.
    I'm mixed on this.

    The limitations can really screw over creativity and limit options, though I imagine these are needed for server stability reasons. It doesn't help that 9/10 times I join a server that someone else has a camp in my location so I need to server hop if I want to actually use mine. Should probably move it elsewhere, but I like leaving it close-ish to the starting area since I routinely put up TONS of super cheap plans and some other freebies for new characters/players.

    But at the same time I'm not much of a builder but do find the system pretty fun. My current house isn't fully furnished (probably need to more or less kill the second floor since it eats up a lot of camp budget and there's nowhere near enough budget left to fill it), but it's at least more than just a functional shelter with crafting stations.

    I'm just sad that I didn't get the popcorn machine from the halloween stuff since apparently it counts as food/water and never spoils. Oh well, still lots of corn soup for me.

    But I'm done for now until the next update. Finished off the scoreboard this weekend and don't have much else I want to do right now (map's explored, quests completed except one side mission that's bugged, dailies have all been done to death), just waiting for the December update to drop with all the QoL improvements which should make the game much more enjoyable (Radiation Rumble won't take 5-10 minutes to loot afterwards!).

    Very much hoping that Pitt/expeditions next year come sooner than later, and are fairly meaty. Really though, getting a few hours of story content and a few new maps for Daily Ops (that are just existing areas in-game to begin with) over the past year is lame as hell. I still haven't the foggiest clue why they wasted time with Worlds, it seems like it will fairly quickly see the same fate as Survival mode and Nuclear Winter, abandoned and eventually shuttered. They really, really need to work more closely with the community playing the game for future direction. I know the game likely has a small team and budget since Bethesda doesn't want to invest in the game, but they keep blowing all kinds of resources on game mods and other things that the playerbase doesn't care for.

  7. #5527
    Scarab Lord downnola's Avatar
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    It's patch day!

    https://old.reddit.com/r/fo76/commen..._update_notes/

    Update Highlights

    Mothman Equinox: Until December 21, visit Point Pleasant in the Forest Region every hour to aid The Enlightened in summoning the Wise Mothman to Appalachia and earn new themed rewards!
    Season 7 Begins: Dr. Zorbo will have his revenge against Captain Cosmos—and you’re going to help! Rank up and claim stellar new rewards on the Season 7 Scoreboard, all while traveling the stars to aid Zorbo in assembling a devious crew.
    Quality-of-Life Improvements: We’ve added Legendary Loot Sharing, Nearby Corpse Looting, a Pip-Boy Keyring, and many more community-requested improvements to the game.
    Public Event Updates: We’ve made some improvements to help streamline our Public Event system and implemented balance changes for a variety of Public Events.
    Pirate Radio: A rogue broadcast is invading Appalachia’s airwaves! Tune your Pip-Boy to Pirate Radio to tap your toes to new tunes, catch radio dramas, and commercials.


    New Seasonal Event: Mothman Equinox
    A group of robed travelers have just arrived in Appalachia, and they’ve taken up residence at Point Pleasant to celebrate a dubious occasion known as the Mothman Equinox. Calling themselves “The Enlightened,” this sect of the Wise Mothman’s most devoted followers plan to summon the cryptid through an elaborate ritual. Aid their dark endeavors and fend off rival cultists to earn the Wise Mothman’s favor!

    Until December 21, the Mothman Equinox Seasonal Event will take place every hour at the top of the hour at Point Pleasant in the Forest region of Appalachia.
    Begin the event by speaking with Interpreter Clarence on the roof of the Mothman Museum.

    Join other Dwellers to aid the Enlightened in completing ceremonial tasks around Point Pleasant, lighting ritual bonfires, and defending against an onslaught of rival Mothman Cultists.
    If you manage to finish each objective before its timer expires, head back to the Mothman Museum’s roof to complete the final step of the summoning, commune with the Wise Mothman, and have a chance to earn new themed plans.
    While you’re in Point Pleasant, don’t forget to hunt around for ways to learn more about the origins of the mysterious Enlightened.
    As long the Mothman Equinox Seasonal Event is live, you’ll also encounter Cultist High Priests during your adventures throughout Appalachia. Hunt down and dispatch them for more chances to earn Mothman Cult themed rewards, but watch out for their shadow creatures!

    Fallout 76 Season 7: Zorbo’s Revenge
    Former (and self-proclaimed) Emperor of the Universe, Dr. Zorbo, has never forgotten his crushing defeat at the hands of Captain Cosmos during “The Legendary Run.” Now, Zorbo seeks to enact revenge by assembling a villainous crew, who will help him build a massive war machine he’ll use to obliterate the Captain. Here’s what’s headed your way during Fallout 76 Season 7, which begins today:

    New Scoreboard: Join forces with Dr. Zorbo on the “Zorbo’s Revenge” Scoreboard as he travels from planet to plant to recruit a crack team that will help him take down Captain Cosmos. Along the way, you’ll be able to earn a host of new in-game rewards this Season, including cosmetics, in-game currencies, consumables, C.A.M.P. objects, and much more!
    New Allies: As you rank up on the Scoreboard, you will also unlock Xerxo and Katherine, two new Allies who can join you in your C.A.M.P., sell you their wares, and offer a daily buff.
    To Rank 100, and Beyond!: As with the previous Season, you can once again surpass Rank 100 to continue earning additional rank-up rewards through the end of Season 7. Each rank you achieve after 100 will award items like Perk Card Packs, consumables, Atoms, and more.
    Catch additional details about Fallout 76 Season 7 by heading to the Seasons page on Fallout.com, or by heading here to read our recent article.

    Quality-of-Life Improvements
    Community feedback plays an important role in how we approach shaping and leveling-up Fallout 76, and we love reading all of your ideas about what you’d like to see added to the game. With today’s update, we’re implementing a number quality-of-life improvements that have been suggested to us by many of you in the community. We hope you enjoy digging into them in-game, and that you will continue sharing your thoughts with us.
    Nearby Corpse Looting: Unlike many of the creatures who cross your path in the Wasteland, you’re a born survivor! Whenever corpses start to pile up, you’ll no longer need to pick through each and every one to grab your loot. When viewing a fallen enemy’s inventory, you can now see and collect all the goodies that the creatures around you have dropped by hitting the “Nearby Corpses” button. Happy looting!

    Legendary Loot Sharing: Going forward, if you’re within sight range of a legendary creature when it’s killed, you’ll be able to loot it. With this improvement, the days of trying to hit legendary enemies before they die, are over.

    Team XP Sharing: Sharing is caring, and leveling-up as you adventure with your team is about to get easier than ever. Every enemy that you or a teammate takes down will now grant XP to everyone on the team, so long as they are within sight range of the creature when it dies.

    Build Menu “New” Tab: We’re adding a “New” tab to your C.A.M.P. build menu that will display any new C.A.M.P. item plans you’ve learned during your current play session, as well as new C.A.M.P. items you’ve unlocked in the Atomic Shop.

    Pip-Boy Keyring: Tired of all those keys cluttering up your Pip-Boy? Get organized with the Keyring, which is a new item in your “Misc.” inventory tab that stores all of the keys you’ve collected from your adventures in the Wasteland. Click it to view or access any keys in your collection as needed.

    Pip-Boy Menu Color Customization: Show your true colors by changing the hue of your Pip-Boy menus using a new set of customization sliders that we’ve added to the game’s settings.

    Ammo Everywhere: The contextual ammo system has been a very popular aspect of Daily Ops, and so we’d like to bring it to all of Appalachia. Now, all existing sources of ammo, like containers and creature loot, have a chance to drop a small amount of ammo for your currently equipped weapon.

    Public Event Updates
    We’re bringing a variety of improvements to Public Events through some adjustments to the Public Event system itself, the addition of a reward preview to Public Event map descriptions, and a number of balance change across many of the events that are currently available in-game.

    Public Event System Updates
    We’ve streamlined the way that Public Events become available in-game by making the cooldown times between events much more consistent.
    Public Event start times are now based on real-world time, and a new one will begin every 20 minutes across all worlds.
    Each world’s next Public Event is selected at random. In addition, a Public Event can no longer appear twice in a row in the same world.
    Seasonal Public Events that begin every hour, like Grahm’s Meat-Cook or Mothman Equinox, will take priority over normal Public Events.
    We’ve adjusted the timers for the following Public Events to help them fit within the 20-minute Public Event time cadence:

    Campfire Tales
    Distinguished Guests
    Feed the People
    Heart of the Swamp
    Line in the Sand
    One Violent Night
    Path to Enlightenment
    Project Paradise
    Radiation Rumble
    Tea Time
    The Motherlode
    Uranium Fever

    A few Public Events, like Scorched Earth and A Colossal Problem, have special requirements in order to start and can be triggered at any time. That has not changed, and these events are not part of the timed Public Event rotation.

    Public Event Reward Previews
    As mentioned above, you can now preview the rewards that are up for grabs at each Public Event directly from the event’s description on the Map. Select an available Public Event on the Map to display its description, and view some of the big-ticket items that are possible to earn if you manage to complete that event successfully.

    Public Event Balance Adjustments
    Previously, some of our Public Events could be a little too difficult, end in failure too suddenly, or even last too long. We’re implementing balance changes for a number of Public Events to help smooth out some of these rough spots and improve the experience of playing through them.

    Campfire Tales
    The campfire often died down too quickly, which could cause the event to fail more easily than we’d like. Now, the campfire will burn a little longer, giving you and your event mates some more time to feed the flames.

    Free Range
    The Brahmin during Free Range were too fragile, so we’ve beefed up their resistances to help them survive more easily (though they will still need you to defend them).

    Guided Meditation
    Feral Ghouls now consistently run toward and attack the speakers, preventing an issue where they could remain idle in the parking lot.
    Ghouls may sometimes still stand around if they don’t sniff out new prey right away, but they will always be much closer to the action.
    We’ve reduced Ghouls’ overall difficulty during Guided Meditation to account for their increased speaker-busting effectiveness.

    Line in the Sand
    Line in the Sand was taking a bit too long to come to an end. It now has an overall time limit of 10 minutes, and uses timers to determine how long Scorched attack waves last, rather than requiring you to kill all enemies in a given wave. These changes should help the event flow more smoothly and reduce downtime throughout.
    Upon reaching the event’s time limit, it will not fail so long as the generator is still standing. You will receive more rewards, however, if you managed to defeat all of the enemy waves.

    Project Paradise
    To help reduce the event’s difficulty, we’re lowering the amount of food required to level-up each biome’s creatures to 15 per rank.
    We’re also adding some more resistances to friendly creatures that spawn during the event.
    Project Paradise no longer ends in failure if you do not manage to kill the Alpha creatures. To succeed, players only need to defend the friendly creatures. However, rewards will be reduced if the Alphas are still alive at the end of the event.

    Radiation Rumble
    To encourage players to participate in the ore collection objective more often, we’re lowering the requirements to 5, 15, 30, and 50 ore for reward tiers one through four, respectively.
    Radiation Rumble now has an overall time limit of 8 minutes, even if you have already reached the final ore collection tier. This way, you can continue defending against enemy attack waves until the event concludes.
    We’ve also lowered the spawn rate of non-Ghoul enemies at certain Ore thresholds to prevent overwhelming enemy numbers.
    Finally, we’ve doubled the Scavengers’ resistances to make them more survivable.

    Swarm of Suitors
    We’ve addressed a number of bugs that could prevent players from receiving the highest tier of rewards and from successfully completing the event. We’ve also made some design adjustments to streamline the event.

    Swarm of Suitors has been redesigned to focus on killing Mirelurks within a certain amount of time, rather than preventing them from reaching the island.
    Now, players must kill all Mirelurks in each of three attack waves before the objective timer expires. If they don’t manage to defeat an attack wave in time, a Mirelurk Queen will spawn and the event will end in failure.

    Tea Time
    Tea Time could end in failure too quickly at times, in part due to some of the pipes breaking too easily. As a result, we’ve increased the health for two of the three pipes so that they match the sturdiest one.
    We’ve also tuned enemy attack waves to spawn creatures at a more consistent frequency to keep up the action.
    Additionally, Rad Ants and Ticks no longer spawn enemy waves that attack the pipes. However, Rad Ants and Bloatflies now spawn in separate enemy waves that focus their attacks on players.

    Tune Into Pirate Radio!
    It seems someone out there in the Wasteland has found a way to hijack the airwaves to begin broadcasting their very own Pirate Radio Station! Open your Pip-Boy and tune into the new station to tap your toes to hours of new jingles, and catch a blast from the past with radio dramas and commercials from life before the bombs dropped. The audio interloper behind this rogue station has yet to reveal their identity, and until they do, you can at least enjoy some fresh tunes during your adventures in Appalachia.

    Bug Fixes & Additional Improvements

    Art
    Apparel: The player’s hands no longer clip into rifles and shotguns while wearing the Crypt Crook outfit.
    Apparel: Blood Eagle Charmer, Treasure Hunter, and Radstag Hide outfits now correctly hide underarmor while equipped.
    Graphics: Players who are killed by a Flamer will no longer continue to display flame visual effects after respawning.
    Graphics: Fixed an issue that could cause enemy and player corpses to temporarily become invisible after being killed.

    C.A.M.P.s & Workshops
    Displays: The Pepper Shaker can now be displayed in the Heavy Weapons Stand.
    Fences: Red Cedar Hedges placed in a teammate’s C.A.M.P. can now be moved, stored, scrapped, etc., by the C.A.M.P. owner.
    Flags: The Clean U.S. Wall and Pole Flags have been hand-washed with care and are now much cleaner than before.
    Floors: C.A.M.P. budget consumed by the Haunted House Floor is now consistent with other types of flooring.
    Misc. Structures: Reduced the C.A.M.P. budget consumed by many large neon signs and billboards.
    Roofs: C.A.M.P. budget consumed by the Haunted House Roof is now consistent with other types of roofing.
    Roofs: A windowless variation of the Haunted House Roof Slant has been added to the Haunted House building set.
    Stash Boxes: Implemented a fix to reduce instances where the Secret Stash Bookcase and other Stash Boxes could appear open even though they are closed.
    Tables: The Wavy Willard’s Round Deck Table now correctly appears in the “Tables” category in the build menu.
    Walls: Powered Doors with Keypad access now correctly snap to foundations.
    Walls: Haunted House right fascia pieces no longer flip after applying wallpaper to them.
    Wall Décor: Season Gameboards no longer each have their own entry in the build menu, and instead appear as variants in a single row under Wall Décor.
    Workbenches: Attempting to use a Power Armor Station that has been built close to a wall or another object no longer results in a “Waiting for response from server” error message.

    Challenges
    Combat: The “Repair 76 Swords” lifetime challenge now correctly awards Atoms when completed.
    Social: The “Revive 76 Players” lifetime challenge now correctly awards Atoms when completed.
    Social: The “Use Photomode at Burdette Manor” subchallenge for the “Use Photomode around the Forest Region” social challenge has been corrected to “Use Photomode at the Kill Box.”
    Weekly: Killing a Hermit Crab now progresses the “Kill Huge Creatures” challenge.
    World: Building a wood instrument now correctly progresses the “Possum: Musician” challenge.
    Combat
    Enemy Health: Implemented a fix to significantly reduce enemy health “rubber banding” that could occur when damaging them with certain weapons, like the Pepper Shaker.

    Daily Ops
    Arktos Pharma: Adjusted the spawn location for Daily Ops inside Arktos Pharma so that players have more room to move around and are less likely to start the Op by accident.

    Events & Quests
    Loading Screens: When fast traveling to a Public Event, loading screens now correctly display additional information about that event.
    The Motherlode: Melody Larkin will no longer warn the player about church bells in Charleston after completing the Motherlode event. Your reign of terror has ended, Melody.
    Project Beanstalk: Pharmabot-JD7E no longer becomes hostile toward the player after being hit by NPCs during the event.
    Vital Equipment: Players now receive the proper amount of reputation with Foundation when choosing to donate the recovered item.

    Fallout Worlds
    Menus: The Shared Worlds menu now reflects changes to a shared Custom World more quickly after the world owner makes settings adjustments.
    Settings: Crafting quest items with Free Workbench Crafting enabled no longer consumes standard crafting materials.
    Settings: When PVP is set to “Always,” the players in that world will now correctly be marked as hostile toward one another.
    Private Adventure: Fixed an issue that could prevent players from joining Private Adventure worlds from the main menu while on a team.

    Items
    Aid: Addiction debuffs are now correctly suppressed after consuming an item the character is addicted to.
    Ammo: Fixed an issue that could result in less ammo being created than expected when attempting to craft large amounts of high-caliber ammo with the Ammosmith Perk and Ammo Factory Legendary Perk equipped.
    Apparel: The Hooded Rags outfit no longer removes armor or underarmor when equipped.
    Apparel: The Wrapped Cap can now be worn with eyewear and some face coverings, and no longer removes facial hair when equipped.
    Backpacks: The name of the player's backpack now updates correctly after applying the Corvega skin.
    Exploit: Addressed an issue that could be exploited to consume fewer materials when crafting legendary items.
    Junk: Lanterns now display a preview image when inspected.
    Melee Weapons: The Valorous Alistair Sword Skin can now be applied to many additional one-handed melee weapons.
    Misc: Scrap Assaultron Heads no longer appear upside down in Display Cases.
    Misc: Cold Steel Beer Steins now face the same direction as other Steins when placed in a Beer Stein Display Case.
    Mods: Applying a Jetpack mod to a Secret Service Chest Piece no longer causes it to turn invisible after logging out and back in.
    Mods: The Communist and Red Communist Jetpack mods can now be applied to Ultracite and Raider Power Armor torso pieces.
    Mods: Fixed an issue that allowed players to apply a Jetpack to Excavator Power Armor.
    Mods: Fixed an issue that could prevent a Minigun with the Shredder mod from dealing damage if the player had 5mm ammo in their inventory.
    Mods: The Power Armor Helmet Targeting HUD mod now correctly highlights hostile NPCs who had been passive before the player initiated combat with them.
    Power Armor: The Northern Lights Power Armor skin can now be applied to all types of Power Armor.
    Ranged Weapons: The Salvaged Assaultron Head now deals the correct amount of damage per charge when fired in VATS.
    Ranged Weapons: Fixed an issue that could prevent weapon bash attacks from dealing damage after applying a mod that increased the weapon’s melee damage.
    Ranged Weapons: Flares now ignite properly when fired into the terrain or at a structure.
    Survival Tents: The Tinker’s Workbench and Scrapbox are now oriented correctly in the APC Survival Tent.

    Localization
    Achievements: Steel Reign Achievements now have proper translations in the Simplified Chinese game client.
    Quests: Corrected missing characters in the “Unsolved: Missing Girls” note during the “Unsolved: Picnic Panic” quest in the Simplified Chinese game client.
    Quests: Corrected missing characters in the “Suspicious death of Alicia Shay” note during the “Treasure Unknown” quest in the Japanese game client.

    NPCs
    Allies: The Settler Forager Ally can once again give Daily Quests to the C.A.M.P. owner.
    Minerva: Item Plans and Recipes the player has already learned will no longer appear to them as purchasable in Minerva’s inventory.

    Performance & Stability
    Client Stability: Fixed a crash that could occur during normal gameplay.
    Client Stability: Fixed a crash that could occur when fighting a Daily Ops boss.
    Client Stability: Addressed an audio issue that could result in a client crash.
    Client Stability: Fixed an issue that could cause the client to crash after fast traveling.
    Client Stability: Applying mods to laser and plasma weapons no longer causes the Russian game client to crash.
    Server Stability: Fixed an issue that could cause a server crash during normal gameplay.
    Server Stability: Fixed a server crash that could occur during combat.
    Server Stability: Addressed an issue that could result in a server crash during the Meat Week Seasonal Event.
    Perks
    Friendly Fire: Allied NPCs can now be healed using the Friendly Fire Perk.

    User Interface
    Controls: The quick-swap button can now be used to switch to non-offensive weapons, like the Pro-Snap Deluxe Camera.
    Main Menu: Fixed visual issues that could occur after idling on the main menu for an extended period of time.

    World
    Ultracite Veins: Mining Ultracite Veins near Fissure Sites no longer causes Scorched to spawn.
    From what I can gather from these notes, I'm going to level much faster on a public team, never run out of rails for my railway gun, and struggle even more with stash management with all of the 1 star PA pieces I'll now get and have previously missed out on. It'll also be nice to get a chance for max rank rewards from Rad Rumble now. I'm usually the only one collecting ore :/.
    Populists (and "national socialists") look at the supposedly secret deals that run the world "behind the scenes". Child's play. Except that childishness is sinister in adults.
    - Christopher Hitchens

  8. #5528
    I'm here for the QOL and new radio station. There's nothing new to do, but hopefully things like Radiation Rumble not being a nightmare to loot with AoE loot now will freshen things up enough.

    Part of me wants to make an alt to play through the story again and whatnot but like...meeehhhhhhh, still need more perk coins and at least one more legendary slot at 300 so I'm stuck on my existing char.

  9. #5529
    I'm at the point where my nostalgia is getting the better of me (and nothing else to play outside D2:R and BW with friends) so I'd try it, but I don't wanna feed Bethesda lol. What's the lowest price it has been on sale for (steam)?

  10. #5530
    Quote Originally Posted by Sorshen View Post
    I'm at the point where my nostalgia is getting the better of me and I'd try it, but I don't wanna feed Bethesda lol. What's the lowest price it has been on sale for (steam)?
    Haven't seen it for cheaper than 10 bucks.

  11. #5531
    I see it for 40eur atm so I guess I'll wait for xmas, maybe my friends will commit the blasphemy as well.

  12. #5532
    Did they ever get around to fixing the many bugs of Sneaking? Or is that still broken as hell?

  13. #5533
    Scarab Lord downnola's Avatar
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    Quote Originally Posted by Sorshen View Post
    I'm at the point where my nostalgia is getting the better of me (and nothing else to play outside D2:R and BW with friends) so I'd try it, but I don't wanna feed Bethesda lol. What's the lowest price it has been on sale for (steam)?
    It's available on Xbox Game Pass for Windows if you can stomach paying a monthly fee. I personally think XBGP is a great service and well worth the money.
    Populists (and "national socialists") look at the supposedly secret deals that run the world "behind the scenes". Child's play. Except that childishness is sinister in adults.
    - Christopher Hitchens

  14. #5534
    Welp, time to start the daily/weekly grind for scoreboards! Curious to see how events are with the updates, because those are the only real changes to "content", but it should at least be MUCH nicer with AoE loot.

    Some good shit in the store too (mothman backpack is so cute!) and what appears to be a free hairstyle (don't think it's FO1st only). Spent some of the Atoms I have stored up from FO1st sub. Will I use the eye patches? Probably not, but they're cool. Do I need the mothman backpack? Hell no, but damnit it's adorable. And some building stuff that I'll likely never use either but hey, those Atoms aren't doing anything just sitting there, may as well buy stuff I'm remotely interested in.

    - - - Updated - - -

    https://www.reddit.com/r/fo76/commen...le_and_did_an/

    And figuring out what Bethesda broke begins. First up: AoE loot, one of the key QoL additions for the update. Apparently if you try it, even on console, you get kicked to the menu screen.

    Man, I know Todd Howard has noped the fuck outta 76 hard and all, but I just want people to follow him around with a giant boombox looping him saying "IT JUST WORKS" in full volume. "It just doesn't work" should be the tagline for the Creation Engine 2 and FO76, because little bloody does.

  15. #5535
    Scarab Lord downnola's Avatar
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    Did a couple of Scorched Earths, Daily Ops, and Mothman events last night and holy hell is the area loot amazing. Picked up a couple legendaries after killing the Queen that I didn't realize were there during the fight. It's crazy they didn't make this change sooner.

    Also accidently reduced my favorite camp to a blank slate because I forgot I toggled camps earlier in the session. Existence is suffering.
    Populists (and "national socialists") look at the supposedly secret deals that run the world "behind the scenes". Child's play. Except that childishness is sinister in adults.
    - Christopher Hitchens

  16. #5536
    I'm having fun with the start of the new season. Lots of players returned for it, which was to be expected, but the quality of life changes are the big deal that's making the game more enjoyabe.

    Finally got to complete my Brotherhood of Steel collection aswell.

    - - - Updated - - -

    Quote Originally Posted by downnola View Post
    Did a couple of Scorched Earths, Daily Ops, and Mothman events last night and holy hell is the area loot amazing. Picked up a couple legendaries after killing the Queen that I didn't realize were there during the fight. It's crazy they didn't make this change sooner
    I understand perfectly what you mean, no more looking out for flies flying above grass and running two victory laps around the bunker to pick stuff up haha

    Radiation rumble looting has been revolutionized. Goodbye to the annoying piles of ash and puddles of goo. Goodbye to having stuff being stuck under the turrets.
    Last edited by Magnagarde; 2021-12-11 at 08:05 PM.

  17. #5537
    Quote Originally Posted by Magnagarde View Post
    Radiation rumble looting has been revolutionized. Goodbye to the annoying piles of ash and puddles of goo. Goodbye to having stuff being stuck under the turrets.
    I'm mostly logging in for the dailies, but I've still yet to try a RR. Gonna be nice to not have to sift through dozens of corpses and constantly re-position yourself so you can try to loot that meat pile underneath the turret that has one pixel where you can interact with it -_-

    I'm sad we don't have much to do outside the new event, though it is a lot of fun, but the QoL additions are enough to keep me around for a bit. Game continues to get more enjoyable as you have to spend less time fighting with it.

  18. #5538
    Scarab Lord downnola's Avatar
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    Quote Originally Posted by Edge- View Post
    I'm mostly logging in for the dailies, but I've still yet to try a RR. Gonna be nice to not have to sift through dozens of corpses and constantly re-position yourself so you can try to loot that meat pile underneath the turret that has one pixel where you can interact with it -_-

    I'm sad we don't have much to do outside the new event, though it is a lot of fun, but the QoL additions are enough to keep me around for a bit. Game continues to get more enjoyable as you have to spend less time fighting with it.
    I still need all of the plans for my covert scout set and then I still have to collect modules for the Unyielding rolls. I also still need the t-65 set so I'm still grinding out gold for that.

    I would find all of this incredibly boring if I didn't have luck finding new and interesting weapons to build around. I picked up a Quad/Explosive/+1 agi Railway Gun a couple of weeks ago and good god almighty in heaven do things get properly obliterated in VATS with Gun Fu and the Automatic Receiver mod.

    It's the little things..
    Populists (and "national socialists") look at the supposedly secret deals that run the world "behind the scenes". Child's play. Except that childishness is sinister in adults.
    - Christopher Hitchens

  19. #5539
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    Also came back after many months of hiatus, the QoL changes are insane, really makes you wonder why it took them three (?) years to implement them.

    Now we just need some kind of weapon damage rebalance patch for the new year before the next wave of content and we are fine.

    Made a completely fresh character, got a crusader pistol on the third Daily Op so I went pistol. The sound it makes is godly but its missing so many things like a prime receiver, an auto receiver, maybe a small dmg buff.

    Also tried out the Hellfire Launcher again and the dmg it does it so abysmall, even with five ranks in Demolitions, the plasma rockets do less dmg than a single shot of my crusader.

    Overall the game is still great but also still in need of fixxes and balancing. Lots of NPCs walking backwards or stuck / missing animations.

  20. #5540
    Quote Originally Posted by Ochinko View Post
    Also came back after many months of hiatus, the QoL changes are insane, really makes you wonder why it took them three (?) years to implement them.
    Old as fuck engine that with multiplayer duct taped on that's probably a nightmare to work with and is the source of a lot of problems.

    I agree with you, with every new QoL update it feels like, "This is how the game should have launched". I just wish that we didn't have to choose "either/or" with "things to do" or "QoL improvements", especially after they added basically no new content over last year (BoS story but that's a one-shot, not repeatable).

    Quote Originally Posted by Ochinko View Post
    Overall the game is still great but also still in need of fixxes and balancing. Lots of NPCs walking backwards or stuck / missing animations.
    Doubt that's ever happening, or fixing the rubber-banding with enemy health. I'd love to see Bethesda seriously invest in the game for once since launch. I feel bad for the team knowing that they're working with no real resources and are busting their butts to deliver what they can.

    Though I'm never expecting a proper rebalance of weapon/gear, especially getting away from how insanely strong unyielding/bloodied is compared to literally anything else. I'm never gonna run that (I still don't even have a formal set of gear, just mix of random 3-stars I crafted), but between that combo and weapons being generally unbalanced as fuck all this time I don't think they care much/have the bandwidth to care much about balance.

    I'm still sad that my old rifleman build is still largely garbage unless I turn it into a super hardcore sneak build or something...which I don't want to, in smaller part because sneak is boring but mostly because sneak is consistently busted as fuck in this game.

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