It looks good, being honest.
It looks good, being honest.
is that beta or live? remember they took away extra health and damage taken during enrage in the last build, so hat should help yah out a ton!
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meat clever was renamed whirlwind which does the same meat clever effect, and the new meat clever talent is just slightly updated to give you a chance to enrage and give more rage
Dude, you clearly didn't even read the write up which is what this guy is commenting on, saying that you posting when you didn't even read is stupid. Meat cleaver is not gone at all, it is very clearly detailed that what you know as meat cleaver right now is simply having its name changed. The buff you get is now simply called 'whirlwind' to make it easier and more simple for people not familiar with passive mechanics that are not mentioned in the spellbook. The word meat cleaver is now being used for a talent because it's a cool sounding word that is already attached to the class/spec.
I have to agree with Dray this shit is pretty annoying and so typical of the majority of WoW players. Don't even read jack shit but still feel some kind of compulsion to go cry on some forums.
To be fair the set up can change depending on if you use execute ring or helm, and Carnage is not too far behind if you can't be assed to play Frothing Berserker sometimes (I had good parses with it in Heroic). Still, I agree, to me it seems that there's two possible builds; a Haste heavy one that uses Frenzy and Frothing Berserker, and a bursty hard hitting one maximizing things such as Siegebreaker and Inner Rage within a set window with high Mastery. That is only pure theory however.
Everything is looking pretty solid so far! I can now see myself actually changing talents more often. Dragons roar = OF looks pretty promising.
Last edited by iamthedevil; 2018-05-31 at 05:36 PM.
Siege breaker is the only talent I don't like. CS mechanics belongs in arms nowadays, giving it to fury waters down the identity.
I have to agree, tho they laid out how they came to using it and that it is a "lets try this" sort of talent. Doesn't sound like they're sold on it either. I'll be curious how it plays though because arms can pool rage to spend in CS, while fury we'll be getting way more rage in the window and will just keep smacking away. The thought of being able to get a 2 rampages off in a 10 second window (8.5 sec because casting siege breaker will incur GCD) is quite a lot. I'm pretty excited to try the changes out.
So I am a little confused about the fury warrior changes. The ones released today are an outdated build if I read the warrior feedback from blizz correctly? Having furious slash base with the haste buff seems really great, or am I getting this all wrong? Bloodbath moved a couple levels but I thought it was removed completely. Any clarification would be great. Thanks in advanced.
As always, the changes we see on the Alpha / Beta patch cycle are always a bit behind what their current build is internally. For the most part, the content we test is "up to date" but some things that they are iterating on move too fast to update each time on the "live" version. Hence the difference between their internal build and what we play with
What else could Siegebreaker be really? "Replaces Rampage. Siegebreaker does all of rampages damage in a single hit"?
Edit:
Misinterpreted things, changed post accordingly.
Hmm i see issues with the new sudden death concept and execute now having a cooldown:
Imagine during execute phase sudden death procs while you have let's say 1 sec cooldown left on execute. By Sudden death Execute becomes available, is used and goes back on a 5-7 second cooldown. If there wasn't the sudden death proc, you just had to wait another second to use execute regularly. So the value of the talent is defined by how much cooldown you have left on execute, what is completely RNG. With bad rng one might regard this talent as a waste.
The best solution would be that sudden death is a timed buff and executes during sudden death window do not affect the current execute cooldown. I doub this can or will be done though.
Last edited by mmoc442be69514; 2018-06-01 at 11:20 AM.
That's the Lava Burst fix. I imagine as soon as we get over the honeymoon period on these changes that'll be one of the biggest requests.
or give execute 2 charges.
TBH the current execute feels lackluster compared to what we had for 12 years
There’s is usually no current build. They are working on a lot of different feature branches and are merging them into a “stable” beta builds which takes time... while they merge and fix shit for beta, the feature developers obviously continue to work in their feature branches and that leads to this disconnect in communication and the playable version.
This is how it usually works anyway... difficult to tell how exactly they operate wow, because it’s such a unique case in game development in general.
The only thing I don't like in this rework is that RB's damage being too low. In the first blue post they said new RB is closer to inner raged RB on live than baseline RB. But on some bfa video I saw RB damage is almost same with BT which is much close to live baseline RB.
I thought(and want) rotation would be something like RB inside Enrage and BT outside of it to get or help getting it back.
Right now main rotation seems to be Rampage->generate rage->Rampage-> repeat. The problem is that this makes all abilties other than Rampage too similar to each other. No matter the charge and proc system of RB or BT's enrage mechanic and WW/FS's buffs, your main purpose of pressing these buttons will be getting rage.
I think they should heavily nerf RB rage generation and buff its damage(relative to other abilities) . They can add that rage to BT. given that BT's main jop is to get enrage this makes more sense.
I am fine with Siege Breaker. I think it will be cool.