So since getting the beta about a week ago ive finally been able to sit down and really try a few of the different talent builds that we may end up having in BFA. I love the rework that we got, since from what i understand and what i saw moonkin was broken after losing everything in legion. So this initial update we got is nice to see and the class is actually playable and it is really fun. But that also doesnt come without some glaring problems the spec still has. For instance there are some talents that really just need to be baseline. And ill go into detail about that later. But to keep the post from being very rambly ill just go into the talent builds that are currently simming the best for me. Again all subject to change.
-Single Target-
15 l Force of Nature / Warrior of Elune
30 l Wild Charge
45 l Guardian Affinity
60 l Whichever you pick
75 l Soul of the Forest
90 l Starlord / Stellar Flare
100 l New Moon
Pretty simple and basic talent set-ups but there might be somethings that you are questioning. Such as the rows that have 2 options which will be better? And this is how I've simmed it and tried it in raid testing.
For our single target as of 6/1/2018 at Tier 15 for purely 1 target you go Warrior of Elune. Force of Nature is a close 2nd although. So really you can get away with both, but and this is personal preference but Warrior of Elune plays fantastic into our kit its fun to use and generates the most astral power in this tier. At 50 every 45 seconds. Ontop of that Lunar Strike currently on beta hits like a truck especially paired w/ Soul of the Forest @ tier 75.
The only other choice really is @ tier 90 in which one talent is easier to use than the other in my opinion. Starlord sims as the best single target talent here. But its so clunky to actually use because you kinda just always sit at 2 stacks and get the 3rd with about 5/6 seconds left on the buff. So then this brings the argument do you just bank AP and basically have 100% uptime on 2 stacks or have 3 stacks for 5/6 seconds and be stuck at 1 stack the next rotation for 3-4 seconds. Thats too much math for me to do lol. And since i started using stellar flare i really havent noticed a drop off at all. And in some cases ive seen a increase in damage. The only issue with stellar flare is that it has a cast time. Thats the only thing that doesnt feel great. Because you already have so much going on trying to weave your solar/lunar empowerments, tracking your new moon, tracking moonfire/sunfire that tracking another dot doesnt feel great at first. And its a little overwhelming at least it was for me. But more and more ya play with it the easier and better the rotation feels and you can see the potential of us having really solid single target.
-AoE-
15 l Warrior of Elune
30 l Wild Charge
45 l Guardian Affinity
60 l Whichever you pick
75 l Twin Moons / Soul of the Forest
90 l Stellar Drift / Stellar Flare
100 l Shooting Stars
For AoE again its pretty simple choices but we do HAVE choices which is always great.
Starting of with tier 75 Twin Moons pulls ahead at 4+ targets because it just doesnt become viable to cast moonfire on 4 or more targets. We already have limited GCDs. Twin Moons feels okay on beta currently. I think from having it all of legion im just kinda bored of it. Its great it does great damage. Im just bored of it lol. Soul of the forest is really good for around 2/3/4 targets if they are clumped up so you can get the benefits of the lunar/solar aoe aspects. But if the bosses are spread out past 8 yards and cannot be stacked twin moons wins hands down. Just by gaining 2/3/4 GCDs.
The other pick that is interesting is Stellar Drift / Stellar Flare. And this comes down to again how many adds / bosses are you facing. 2/3/4 targets Stellar Flare is great. But 4 / 4+ Stellar Drift hits so hard.
So yeah thats basically the builds on the beta currently for boomies if anyone has been interested and couldnt really find a good build to go with. Give these a try! And definitely let me know how you like them!
-Sidebar those talents that i was talking about earlier that i feel should be baseline are New Moon for obvious reasons its what made our spec awesome in legion and without it gameplay really is clunky in beta. Also i feel that celestial alignment should be baseline, and incarnation should be an added cooldown. Like how we were in WoD. Because currently incarnation is useless, pathetic, and terrible. And that SHOULD be our go to for single target, and its not even competitive against soul of the forest. For single target currently its the worst with twin moons pulling ahead of it as well. And that because Celestial Alignment alone is great. And the benefit we are getting by taking incarnation isnt worth losing soul of the forest / twin moons + CA. I doubt they will make CA truly baseline. But it would be great to have some of the best burst in the game like we used to in WoD.