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  1. #481
    Over 9000! Poppincaps's Avatar
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    Just beat the game. Dunno why people were hyping up Demon of Hatred so much. I found him to be pretty easy honestly. Think it took me 4 attempts to kill him. The last boss was really epic. Great ending to the game. I'm gonna need to reflect on the game a bit more, but I think this is easily the best combat system From Software has created. Maybe the best combat system in any ARPG. If I compare it to Dark Souls, I'm not really sure how I feel. I think the game is definitely 10/10, but so is every Soulsbourne game except Demon's Souls and Dark Souls 2 (which are both 9/10s in my mind).

  2. #482
    I am Murloc! Cairhiin's Avatar
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    Quote Originally Posted by SirCowdog View Post
    Dark Souls 2 did a lot of things badly, but that wasn't one of them.
    A bit off topic but I personally really enjoyed DS2: SotFS. It had arguably the best replayability of all souls games. Bosses were a bit meh-ish, and the areas felt disconnected and not well designed but I enjoyed it nevertheless, and the DLCs were great.

  3. #483
    Over 9000! Poppincaps's Avatar
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    Honestly Dark Souls 2: SotFS has the most replayability of any of the soulsbourne games. There are so many builds you can do in that game, plus the fact that NG+ has different enemies and some of the bosses are different, and you can respec you character which means you can experiment. The first playthrough of the game is easily the weakest, but I've still beaten in like... 6 times. Also it has the hardest SL1 run.

    Replayability: Dark Souls 2 > Dark Souls >= Dark Souls 3 >>> Bloodborne >>> Sekiro

    First playthrough: Bloodborne == Sekiro >= Dark Souls == Dark Souls 3 >>> Dark Souls 2

    That's one of the reasons I prefer Dark Souls and Dark Souls 3 over Bloodborne, is that there are so many builds you can do in those games as compared to Bloodborne. But the first playthrough for those games is still amazing. That being said, Old Hunters is easily the best DLC and does a lot to elevate that game.

  4. #484
    Quote Originally Posted by Cairhiin View Post
    A bit off topic but I personally really enjoyed DS2: SotFS. It had arguably the best replayability of all souls games. Bosses were a bit meh-ish, and the areas felt disconnected and not well designed but I enjoyed it nevertheless, and the DLCs were great.
    Don't get me wrong. I'm playing DS2: SoftFS right now. It's fun! But it has a lot of flaws too. Games don't have to be black and white good or bad based on one thing.

  5. #485
    Quote Originally Posted by SirCowdog View Post
    Don't get me wrong. I'm playing DS2: SoftFS right now. It's fun! But it has a lot of flaws too. Games don't have to be black and white good or bad based on one thing.
    It did have a lot more armor sets than 1 or 3. And I love that. Shame it didn't have Solaire set, though the way faith build got neutered, it was hilarious in hindsight.
    Last edited by Dead Moose Fandango; 2019-04-05 at 09:13 PM.

  6. #486
    Quote Originally Posted by Poppincaps View Post
    That's one of the reasons I prefer Dark Souls and Dark Souls 3 over Bloodborne, is that there are so many builds you can do in those games as compared to Bloodborne. But the first playthrough for those games is still amazing. That being said, Old Hunters is easily the best DLC and does a lot to elevate that game.
    The thing is, Bloodborne does a few different builds you can run, but some of them require a LOT of farming in Chalice Dungeons to be halfway decent. You can more or less build around each individual weapon, although the stats are going to largely be the same for a lot of them.

    I think it's mostly that Dark Souls 1,2 and 3 just have a LOT more weapon and spell variety than BB. BB is 99% a melee game. I mean, there's ONE bow(and that build is really fun), and a bunch of guns that aren't really effective without a constant supply of bone ash. Magic builds don't really work until much later in the game, and still heavily rely on elemental melee weapons for clearing trash.

    Although I will say that the playstyle between each weapon in BB is a LOT different than each weapon in Souls games. For example: All straight swords have more or less the same move set. Spears are spears, etc, etc. While the difference between the Amigdala Arm and the Blades of Mercy are really significant. No two weapons in Bloodborne are the same.

    I haven't played Sekiro yet, but from what I understand the only real variation of build you have is through the prosthetic arm tools, and a few ninja techniques which have specific uses against various enemy weaknesses.

  7. #487
    Over 9000! Poppincaps's Avatar
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    Quote Originally Posted by SirCowdog View Post
    The thing is, Bloodborne does a few different builds you can run, but some of them require a LOT of farming in Chalice Dungeons to be halfway decent. You can more or less build around each individual weapon, although the stats are going to largely be the same for a lot of them.

    I think it's mostly that Dark Souls 1,2 and 3 just have a LOT more weapon and spell variety than BB. BB is 99% a melee game. I mean, there's ONE bow(and that build is really fun), and a bunch of guns that aren't really effective without a constant supply of bone ash. Magic builds don't really work until much later in the game, and still heavily rely on elemental melee weapons for clearing trash.

    Although I will say that the playstyle between each weapon in BB is a LOT different than each weapon in Souls games. For example: All straight swords have more or less the same move set. Spears are spears, etc, etc. While the difference between the Amigdala Arm and the Blades of Mercy are really significant. No two weapons in Bloodborne are the same.

    I haven't played Sekiro yet, but from what I understand the only real variation of build you have is through the prosthetic arm tools, and a few ninja techniques which have specific uses against various enemy weaknesses.
    I think my issue with Bloodborne's replayability is that while there are a lot of diverse builds, the amount of work you have to do to make them effective is ridiculous, because there's no respeccing in the game. If you do a strength build in your first playthrough, and you wanna use lets say... a MLGS build, you have to start all over, play through basically the whole game and then get to Ludwig just so you can have a character with the Arcane to use it and then at that point you basically have to play through NG+ to actually have fun with the build.

    In DS2 and 3 you can play whatever build you want, respec and then switch to an entirely different build and have fun with it. In DS1, there are so many shortcuts that you can get a weapon in the weapon class you want to use pretty early on.

    Also, Sekiro basically has no build variety. Prosthetic tools can be useful but they are either niche or limited, so you can really do a prosthetic only run or something. Much like the guns in BB. The skills you get all basically work towards the same end goal. The game is fucking amazing, but yeah the replayability is in the excellence of the combat system and that will likely only last like one more playthrough for me for the platinum and then years down the road when I want to boot the game back up after I've forgotten what I've learned.

  8. #488
    Quote Originally Posted by Poppincaps View Post
    I think my issue with Bloodborne's replayability is that while there are a lot of diverse builds, the amount of work you have to do to make them effective is ridiculous, because there's no respeccing in the game.
    I still wish they'd do a re-release, or a Game of the Year edition or something like Scholar of the First Sin..... Release it on all platforms, including PC, with a respec feature and maybe some different enemy locations or extra little features.


    Quote Originally Posted by Poppincaps View Post
    Also, Sekiro basically has no build variety. Prosthetic tools can be useful but they are either niche or limited, so you can really do a prosthetic only run or something. Much like the guns in BB. The skills you get all basically work towards the same end goal. The game is fucking amazing, but yeah the replayability is in the excellence of the combat system and that will likely only last like one more playthrough for me for the platinum and then years down the road when I want to boot the game back up after I've forgotten what I've learned.
    That's somewhat disappointing. I know that supposedly From didn't want to get stuck in a rut with Souls games, but the formula is REALLY good. Both with build variety and replay value, as well as the whole invasion PVP thing. Does Sekiro even have invasions or anything like it?

    I hope they give us a Dark Souls 4, or a Bloodborne 2 or something next.

  9. #489
    Immortal hellhamster's Avatar
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    There's a lack of build options that diminishes replayability for sure, but honestly, after I mastered the combat during my first playthrough, going through it the second time feels amazing. You basically very rarely die and feel a master at the game. You're always on your toes and pretty much a god at anticipating attacks. There's also bound to be missed stuff from the first playthrough, like the Purification bosses for me.

    Avoid ng+ to be honest though, it felt like the challenge was tiny due to all the boss memories' attack power.

    From pulled off an incredible feat with this game, making in my opinion the greatest and most addictive combat system an action rpg has ever had.
    Last edited by hellhamster; 2019-04-05 at 10:47 PM.

  10. #490
    I finally have another complaint: Using the jump>head stomp evade in a small room breaks lock on which against the poisonhand ninjas suuuucks.

    - - - Updated - - -

    So i've had every prosthesis for a while now and tried them all out, not counting the final lapis upgrades since im not at those areas yet just had my first shot on Owl, got him down to a sliver of health and got corner trapped and i feel like people i know who say the game is harder and the prosthetics are shit just aren't using them right. I have enough charms for ten of the enhances, lingering firecrackers and thats a free stunlock ten times per boss fight which is ridiculous in terms of giving you time to heal or get in their blind spots but i know people that think they only exist for dogs because the first hint about them suggests to use them on beasts and makes them think it only works well against beasts.

  11. #491
    Quote Originally Posted by Cairhiin View Post
    A bit off topic but I personally really enjoyed DS2: SotFS. It had arguably the best replayability of all souls games. Bosses were a bit meh-ish, and the areas felt disconnected and not well designed but I enjoyed it nevertheless, and the DLCs were great.
    uhm, i never found ds2's areas bad designed, surely the world map was bad and still now i find lordran by far the best one of all ds and sekiro (even if ashina is very close), but frankly i cant think in ds1 better areas than the forest of fallen giant, no-man's wharf, lost bastille, the gutter or the dlc ones (without frigid outskirts). maybe the painted world and sen's fortress, but even them compared seem long "corridor".
    imo ds2 only problem is being called a ds. i liked its lore, but is very disconnected from ds1 considering how much instead ds3 maintained and how the focus changed on the humans and their emotions

  12. #492
    Bloodborne has mad repeatability.

    I hear that clock tower ring and im there.

  13. #493
    Wait can someone explain the lore to me?

    1. Does anyone have a link to the clip where Wolf dies and Kuro revives him, 3 years ago? Where Owl was also thought to have died? Where was that story fleshed out?

    2. So...Genichiro kidnapped Kuro...to try and become immortal...so that he could solo all the enemy armies?

    3. Genichiro drank the rejuvenating waters. Which is what exactly? Is he also immortal?

    4. What was Genichiro planning to do with the second Mortal Blade? Where was it ever stated that killing yourself with Kuro's blood would let your dead grandpa revive? I don't get what the fuck that was about.


    Please help explain it to me. I only watched a Lets Play on youtube of the game so I'm confused, but I need lore answers.

  14. #494
    Quote Originally Posted by Blueobelisk View Post
    Wait can someone explain the lore to me?

    1. Does anyone have a link to the clip where Wolf dies and Kuro revives him, 3 years ago? Where Owl was also thought to have died? Where was that story fleshed out?

    2. So...Genichiro kidnapped Kuro...to try and become immortal...so that he could solo all the enemy armies?

    3. Genichiro drank the rejuvenating waters. Which is what exactly? Is he also immortal?

    4. What was Genichiro planning to do with the second Mortal Blade? Where was it ever stated that killing yourself with Kuro's blood would let your dead grandpa revive? I don't get what the fuck that was about.


    Please help explain it to me. I only watched a Lets Play on youtube of the game so I'm confused, but I need lore answers.
    To explain some of those points:

    Genichiro wanted the Dragon's Blood to restore his Grandfather Isshin to full health so that he could protect the country like he did in the past. As for the Black Mortal blade there is a note at Isshin's tower that explains it's basically the oposite of the red mortal blade and by using the dragon's blood it can create life so Genichiro used it to revive Isshin in his prime.

  15. #495
    Over 9000! Poppincaps's Avatar
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    So I hopped into NG+ and it's crazy the progression you go through with this game. Lady Butterfly took me... like 20+ attempts on my first playthrough and this time I didn't even have to use a revive on her. I killed Tutorial Genichiro with ease, hell I didn't even die until Genichiro and despite him taking me probably 30 attempts on the first playthrough, the next attempt I killed him with no revives and only 3 gourd flasks used.

    That being said, I think this basically guarantees that I'll only get 2 playthroughs out of the game. NG+ is pretty easy so far and if this keeps up, I only really forsee Young BirdBoi, DoH and SSI giving me any trouble.

  16. #496
    Quote Originally Posted by omeomorfismo View Post
    uhm, i never found ds2's areas bad designed, surely the world map was bad and still now i find lordran by far the best one of all ds and sekiro (even if ashina is very close), but frankly i cant think in ds1 better areas than the forest of fallen giant, no-man's wharf, lost bastille, the gutter or the dlc ones (without frigid outskirts). maybe the painted world and sen's fortress, but even them compared seem long "corridor".
    imo ds2 only problem is being called a ds. i liked its lore, but is very disconnected from ds1 considering how much instead ds3 maintained and how the focus changed on the humans and their emotions
    Dark souls 2 actually remains the highest From Software reviewed game according to Metacritic. It gets too much flak and bash from the Dark souls 1 crowd who just wanted another carbon copy of Dark souls 1. It's still the Souls games I've played the most and my favorite to this day. And this is after already having done up to NG+4 on Sekiro, for the different endings.

  17. #497
    Warchief Crillam's Avatar
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    Quote Originally Posted by hellhamster View Post
    Is it like Dark Souls? Yes
    Is it like Dark Souls? No

    That should tell you everything.
    And if you play like it is a DS game you're fucked.

    - - - Updated - - -

    Quote Originally Posted by Odintdk View Post
    Dark souls 2 actually remains the highest From Software reviewed game according to Metacritic. It gets too much flak and bash from the Dark souls 1 crowd who just wanted another carbon copy of Dark souls 1. It's still the Souls games I've played the most and my favorite to this day. And this is after already having done up to NG+4 on Sekiro, for the different endings.
    They tried something new with DS2 which imo did not work. The combat feels clunky, the damn agility stat, how a lot of bosses were, well a lot of mobs only. I liked the enviorment but just like DS3, it is kinda forgettable.
    I do really enjoy DS2, it is a good game. But it doesn't feel like a real soulsborn game.

    - - - Updated - - -

    Quote Originally Posted by Poppincaps View Post
    Just beat the game. Dunno why people were hyping up Demon of Hatred so much. I found him to be pretty easy honestly. Think it took me 4 attempts to kill him. The last boss was really epic. Great ending to the game. I'm gonna need to reflect on the game a bit more, but I think this is easily the best combat system From Software has created. Maybe the best combat system in any ARPG. If I compare it to Dark Souls, I'm not really sure how I feel. I think the game is definitely 10/10, but so is every Soulsbourne game except Demon's Souls and Dark Souls 2 (which are both 9/10s in my mind).
    It has a lot to do with your playstyle. I myself found Demon of Hatred being really easy and the hardest boss for me was Owl in the Hirata memory. I also think that the combat system feels so fluid and well, perfect and satisfying. In the end of the day I would say that Sekiro is really easy. But I play aggressive which rewards you in this game.
    To this day I still think BB is the hardest game in the soulsborne series.

  18. #498
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    Quote Originally Posted by Poppincaps View Post
    So I hopped into NG+ and it's crazy the progression you go through with this game. Lady Butterfly took me... like 20+ attempts on my first playthrough and this time I didn't even have to use a revive on her. I killed Tutorial Genichiro with ease, hell I didn't even die until Genichiro and despite him taking me probably 30 attempts on the first playthrough, the next attempt I killed him with no revives and only 3 gourd flasks used.

    That being said, I think this basically guarantees that I'll only get 2 playthroughs out of the game. NG+ is pretty easy so far and if this keeps up, I only really forsee Young BirdBoi, DoH and SSI giving me any trouble.
    This right here is why any complaints that the game is stupidly hard and harder than any Souls game is overblown. People (including myself) blow through second playthroughs like it's nothing, because now that you know the bosses and combat better, it's...easy.

  19. #499
    Quote Originally Posted by RobertoCarlos View Post
    Bloodborne has mad repeatability.

    I hear that clock tower ring and im there.
    Bloodborne merely needed a few fixes to be almost perfect, imo. The major ones being sitting at lamp resets mobs like normal DS bonfires did. Second was maybe make blood vials respawn at lamps, insteada having to farm 'em or else you might run out.

  20. #500
    Quote Originally Posted by Odintdk View Post
    Dark souls 2 actually remains the highest From Software reviewed game according to Metacritic. It gets too much flak and bash from the Dark souls 1 crowd who just wanted another carbon copy of Dark souls 1. It's still the Souls games I've played the most and my favorite to this day. And this is after already having done up to NG+4 on Sekiro, for the different endings.
    Honestly i think Dark Souls 2 would have been received a lot better in general, too many humanoid bosses aside, if it wasn't trying to be a sequel to Dark Souls in a convoluted way. They should have pulled a Final Fantasy with it: same terms and basic mechanics but a separate universe. Remove all the "REMEMBER DARK SOULS ONE?!?" stuff that almost ruined DS3 for me and Dark Souls 2 can tell a perfectly contained story of a guy sent by the emerald herald back in time as the world is nearly hollow back to a point when it hit the tipping point. When a evil entity has taken the form of a woman named Nashandra and convinced Drangleic's King to go to war with the Giants for The Throne of Want which is this universes First Flame equivalent and its all part of a closed loop plot to find the one chosen undead capable of finding the way to the throne because without the herald sending you back in time Vendrick would have stayed hidden, Nashandra would have never found the throne to usher in an age of darkness. The difference this time is the player character is finally someone sent back at a point in this closed loop where they use the brief window after opening the throne room to kill Nashandra in her true form and survive themselves to claim the throne. Doesn't mean we get a bright new future, just that after throwing undead at the wall in a loop for god knows how long beyond "over and over again" the future of overwhelming entropy where everyones memories are disappearing is gone. Expand a bit more on the doctor and the dragon experiments that made the herald, maybe using the cut child herald and the trips to the further past and you would have a solid dark souls fantasy game that doesn't use a previous game as a total crutch like DS3 does and suffers greatly because of it in my opinion.

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