Thread: Doom Eternal

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  1. #461
    Quote Originally Posted by Jastall View Post
    I get that even if I disagree. IMO "silent dude in green armor kills demons because fuck demons" can only carry you so far.
    Agree, never understood how "not knowing" is preferable or interesting in any story or lore.

  2. #462
    I personally like the lore they try to bring into it, but i always like lore. The games are finally all tied together in one semi-cohesive story line, with the exception of 3, which for all intents and purposes is now non-canon in my book. I completely get it if some people don't like his characterization, but i think the story is one of the creative risks they took with this game that really paid off, and i'm excited to see what the dlc will bring. There are definitely things i'd like them to expand upon, both story and gameplay wise.

  3. #463
    Quote Originally Posted by Kumorii View Post
    Agree, never understood how "not knowing" is preferable or interesting in any story or lore.
    I think there's something to be said about mystery. When well handled, it can create a sense of intrigue and curiosity that draws the player in. Dark Souls is an example of a series that keeps a lot of information up in the air, albeit by the third game overly cryptic NPCs only telling you certain tidbits of information got old if you ask me.

    That said, in the case of Doom it's easy to argue the total lack of lore and story in the original game was at least partly a technical limitation issue; games back then just couldn't have expansive stories with cutscenes and dialog and all that. As soon as Id could feasibly start inserting story in Doom, they did so with 3. So long as the lore takes a backseat to gameplay and continues to mostly be about showing the player things instead of endless cutscenes and exposition, I'm totally OK with more of it.

    At the heart of Eternal is still the idea of shooting demons because fuck demons. We just get an explanation as to exactly why these demons must be fucked.

  4. #464
    Scarab Lord Jakexe's Avatar
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    I didn't particularly like it at first, in the sense that I thought 2016 was better due to the lack of ammo and needing to manage coodowns. It plays very differently then 2016 and even tho I got through 2016 on nightmare I really struggled on ultra-violence and had to drop it down one difficulty level. Turns out I just needed to heavily adjust my play style and now I'm loving it just as much as I did 2016. I feel like I could turn it back up to ultra violence and be fine now, but i'm just gonna finish it and start a new game.

    I still think it's def harder than 2016 and I'm just as scared as I am excited for my nightmare playthrough.
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  5. #465
    Quote Originally Posted by Leyre View Post
    Am i the only one kind of annoyed by the story and the humanization of Doom Slayer?
    I had the opposite feeling. I hate how they turned him from a pissed off space marine into whatever deity they've decided to make him.

  6. #466
    Quote Originally Posted by Jakexe View Post
    I didn't particularly like it at first, in the sense that I thought 2016 was better due to the lack of ammo and needing to manage coodowns. It plays very differently then 2016 and even tho I got through 2016 on nightmare I really struggled on ultra-violence and had to drop it down one difficulty level. Turns out I just needed to heavily adjust my play style and now I'm loving it just as much as I did 2016. I feel like I could turn it back up to ultra violence and be fine now, but i'm just gonna finish it and start a new game.

    I still think it's def harder than 2016 and I'm just as scared as I am excited for my nightmare playthrough.
    I personally love both games equally. I appreciate 2016's simplicity and, for lack of a better term, purity, and Eternal's platforming is very so-so which brings it down a bit, but the latter's gameplay loop is just fucking transcendent and unlike 2016, the art design is simply amazing. Once you get used to the idea of having a tool for every task and a task for every tool, the combat just clicks, and things that felt superfluous become necessary. The only thing I end up not using is the plasme rifle's microwave mod; expending half your plasma ammo to lock down one enemy with a channel just doesn't work when the game throws a kitchen sink's worth of demons at you.

    The game reminds me of XCOM 2 in a way even if the genre is totally different. It added tons and tons of new stuff that I found overkill... until I played at higher difficulties and could appreciate just how valuable those options were. The lead designer said they wanted the game to feel like chess, and I totally get where he's coming from.

  7. #467
    Quote Originally Posted by Thelyron View Post
    Edit 2: Kinda massive story spoiler. I did a bit of googling, and i can't be the only one that realizes that Samur, the hooded figure that led Doomguy into the machine that made him the Slayer, is Samuel Hayden, right? Because it is mentioned absolutely nowhere.
    That's what I'm thinking too,not only he knows way more than a human,demon or anything else for that matter should,but apparently his body is of the same architecture as the maykr-made fortress of doom,and VEGA is apparently the Father (and Samur,the Seraphim is said to have stolen the essence of the Father).on top of that when you enter that room with the heart of the Icon of Sin,you're welcomed as the Seraphim,which is probably due to Samuel Hayden being "with you".
    The thing that's weird is that 2016 establishes that he was human before becoming a robot,but maybe the human Samuel Hayden and the robot Samuel hayden are two different people or something.
    Honestly the way they handled that,by dropping a lot of hints everywhere and not just telling the player outright was pretty well done

  8. #468
    Quote Originally Posted by Jakexe View Post
    I feel like I could turn it back up to ultra violence and be fine now.
    It's definitely rough for the first part on UV/Nightmare, until you get some crystal upgrades.

    Quote Originally Posted by Leyre View Post
    Am i the only one kind of annoyed by the story and the humanization of Doom Slayer?
    He....is a demi god-like figure now, he was always human to start. That comment makes no sense man.

  9. #469
    People seem to be overthinking the lore of this game.

    You slayer, you shoot, things go boom. Stop trying to make it something it's not

  10. #470
    Just fought my first marauder and thank god I'm not playing on a higher difficulty can't imagine fighting these guys on nightmare or higher. They are absolutely no fun to fight and ate through all my extra lives.

  11. #471
    Quote Originally Posted by everydaygamer View Post
    Just fought my first marauder and thank god I'm not playing on a higher difficulty can't imagine fighting these guys on nightmare or higher. They are absolutely no fun to fight and ate through all my extra lives.
    Yeah. My first playthrough was on Hurt Me Plenty (normal), and I think most of my deaths were because of them. Archviles, Tyrants or Doom Hunters? Give me 10 of each, just not any Marauders. :S
    Quote Originally Posted by Ransath View Post
    Money laundering, especially prior to his election? I couldn't give a flying fuck.

  12. #472
    Please wait Temp name's Avatar
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    Quote Originally Posted by prwraith View Post
    People seem to be overthinking the lore of this game.

    You slayer, you shoot, things go boom. Stop trying to make it something it's not
    Blame idsoftware.. If there's lore, people will overthink it

  13. #473
    Quote Originally Posted by Santti View Post
    Yeah. My first playthrough was on Hurt Me Plenty (normal), and I think most of my deaths were because of them. Archviles, Tyrants or Doom Hunters? Give me 10 of each, just not any Marauders. :S
    Yeah the only secret encounter I couldn't do was that one in the soul factory IIRC that spawned one.

    Quote Originally Posted by prwraith View Post
    People seem to be overthinking the lore of this game.

    You slayer, you shoot, things go boom. Stop trying to make it something it's not
    I guess you didnt read any of the lore text then. As was said earlier, that only goes so far.

    Last boss was pretty easy, didn't die at all. Died more times to mauraders :-/

  14. #474
    Old God endersblade's Avatar
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    I think my biggest issue with Doom Eternal is that it really just feels like...it's aware of itself. Really hate when games do that.
    Quote Originally Posted by Warwithin View Post
    Politicians put their hand on the BIBLE and swore to uphold the CONSTITUTION. They did not put their hand on the CONSTITUTION and swear to uphold the BIBLE.
    Quote Originally Posted by Adam Jensen View Post
    Except maybe Morgan Freeman. That man could convince God to be an atheist with that voice of his . . .
    Quote Originally Posted by LiiLoSNK View Post
    If your girlfriend is a girl and you're a guy, your kid is destined to be some sort of half girl/half guy abomination.

  15. #475
    Quote Originally Posted by endersblade View Post
    I think my biggest issue with Doom Eternal is that it really just feels like...it's aware of itself. Really hate when games do that.
    Hmmmm? What do you mean?
    Quote Originally Posted by Ransath View Post
    Money laundering, especially prior to his election? I couldn't give a flying fuck.

  16. #476
    Quote Originally Posted by everydaygamer View Post
    Just fought my first marauder and thank god I'm not playing on a higher difficulty can't imagine fighting these guys on nightmare or higher. They are absolutely no fun to fight and ate through all my extra lives.
    They are incredibly easy. Difficulty doesn't matter.

  17. #477
    Quote Originally Posted by Majestic12 View Post
    They are incredibly easy. Difficulty doesn't matter.
    Honestly, that first encounter was probably awful because they stuck you in such a small room. It's definitely easier when you have room to run.

  18. #478
    Quote Originally Posted by prwraith View Post
    People seem to be overthinking the lore of this game.

    You slayer, you shoot, things go boom. Stop trying to make it something it's not
    but there is lore to the game that goes beyond "you slayer, you shoot, things go boom". we aren't trying to make the game something it isn't, we are trying to make sense of the lore that was put into the game.

    - - - Updated - - -

    Quote Originally Posted by Santti View Post
    Yeah. My first playthrough was on Hurt Me Plenty (normal), and I think most of my deaths were because of them. Archviles, Tyrants or Doom Hunters? Give me 10 of each, just not any Marauders. :S
    i started out on ultra violence but ended up turning it to hurt me plenty because of the massive difficulty spikes. i'm glad i never had to fight a marauder on ultra-violence. i might've quit the game from frustration. marauders just aren't fun to fight.

  19. #479
    Ended it after 15 or so hours in ultraviolence, only suffered a bit on those first levels where you are almost naked and trying to figure the "bloat" of buttons they added with the grenades,flamethrower, chainsaw and the change weapon modification. My main source of deaths was the stupid awful and worthless abuse of platforming this game made. That literally destroyed some of the game experience, dont get me wrong somr platforming is ok, needed and welcome but they totally abused of it period.

  20. #480
    Man, the cultist base master level really fucked my ass raw. It's been a long time since a game threw as much as shit at me as that last arena.

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