Well not rly. Just some creator realy wanted mech to be in game. So he made them as background.
Also those demons with shield (and fire dog) are realy un-fair on harder modes. Some part of maps just didnt have enogh space for boss to go green .
You would think you can 1 K.O. them with that sword you get, but NOPE.
It's more that enemies do not hesitate to gang up on you instead if you wade into melee range. Even Gargoyles and Imps, who prefer attacking from afar, will bust out the claws and do significant damage if you thoughtlessly jump into the fray, and can easily bodyblock you so that Hell Knight or Mancubus murders you in a second flat. You are the one that should keep your distance to anticipate enemy attacks.
Playing Battlemode was actually decent training for Nightmare on my end, since to succeed there as Slayer you also need to balance between patient defense and rapid, calculated offense. Just YOLOing into a pack of enemies will get you killed very, very quickly.
If Doom Eternal has a sequel, I reckon:
- Doom Slayer should have a revived/reconstituted Night Sentinel army to back him up
- Samuel Hayden's true intentions and origin should be revealed
- the "Dark Lord", the true mastermind and ruler of Hell, should be the final boss
- the Slayer should have an expanded arsenal of weapons, like those of the Doom mod Project Brutality, or could borrow some from Quake and Unreal Tournament
- the story could be a "taking the fight to them" type, rather than going back to Earth or Mars
All wishful thinking of course. In any case, Doom Eternal is fantastic. I'm glad they didn't release it in November 2019. It's pleasing that they took the time to polish it.
Have to agree with many youtubers that the Marauder is a shit enemy that ruins the "flow" of a match.
success comes in the form of technical solutions to problems, not appeals to our emotional side
not a fan... was hoping they would make it better than doom'16 but nope... Guess I should have known when I didn't care for doom'16 didn't even finish it. Story-wise I'm lost as well with no real summary of events at this point, I'm guessing something in doom'16 lead to this. would have been nice to have more background here. graphics are great as expected but can't enjoy them when you are running around low no ammo/hp chainsawing enemies, and going for more special kills than anything. Maybe it gets better but one level 1 and I have no desire to finish the game, going to see if I can drop my current game to the lowest difficulty just to push through for story.
Member: Dragon Flight Alpha Club, Member since 7/20/22
The one thing that really irritates me about him is that he raises his shield up if nearby demons fire stray shots at him, which can throw all your timings regarding his attacks and movement to the bin. Also the Crucible should have destroyed his shield instead of being harmless, give it some more utility.
IMO the Crucible should also have replaced the Blood Punch, justifying the big upgrades you get to that ability later in the game. I just don't think being able to one-hit like, 10 or 12 demons over the course of an entire campaign (save for that arena in Taras Nabad and the final boss) is worth it for a weapon that has been foreshadowed since 2016 and is a prominent part of Eternal's marketing and story.
Did i miss any lore on that huge Maykr in the tank shortly before the Khan fight in Urdak? What is that thing?
Can kill a marauder in less than 10 sec now, he doesn't interrupt the flow of a match at all if you know that you can burst the living hell out of him while he's stunned by a ballista/SSG. Simply swap your ssg/ballista with the other and do it two more times and he's dead.
i'm on ps4 and having a blast, this music combined with shooting on a controller melts my brains every time, so i turn music off and play up john wick ost on my pc - it matches well, try it out
i'm on normal and some fights are very intense
fun fact: doom eternal runs steady 60fps on all consoles
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this is kind of a spoiler lol
Shadowlands is real world
The Maw is China
The Jailer is China government
Sylvanas is Blizz
Finished it, it was good but personally I liked 2016 better, BE felt more like a Quake or UT with that movement.
Personally, I feel that Doom Eternal was a huge leap over 2016. A huge leap over any previous first person shooter game before it. I didn't like Doom 2016 as well, because I felt like they were catering too much to nostalgia and still didn't get the feel of the original Doom. Doom Eternal feels like a proper evolution of the Doom franchise as well as FPS games. Being able to dash and double jump makes a huge different in how the game flows. Plus unlike other FPS titles, this one you don't stand still. You stand still or hide behind something and you're dead. Gotta keep moving in this game. I could see using a gamepad to be a huge hindrance for Doom Eternal.