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  1. #761
    Dreadlord GoKs's Avatar
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    Quote Originally Posted by Edge- View Post
    Ah, so it's just the power gate and there are specific buff stats on gear. That's fine then, basically treading power as a baseline "stat" with minimum requirements. I'm alright with this if that's the case.
    Look I largely think mods on low levels is just a waste of time since the gear gets replaced so freaking fast you dont get to reap the benifits from it if you do apply them.
    For me they where merely there to dismantle and get resources to upgrade my crafting bench. I will start to apply mods once I hit WT4, but for now just deconstruct them for resources. They seem to be powerfull enough, but the requirements dont really let you use them while leveling since it is soo high.

  2. #762
    Quote Originally Posted by SirCowdog View Post
    The Division 2 is more of an open world game than many other shooters. You have an overarching goal: "Save the Whitehouse and surrounding settlements". But how you do that is largely open to however you want to approach it.

    There are main story missions marked with a Hexagon on the map. These are going to fill you in and progress the core of what happens over the course of the game.

    There are side missions marked by a Pentagon. You don't have to do these, but they fill in some of the background, environmental lore of what's going on in each part of the game world.

    The rest of the open world is open for exploration. There are random events which are self-contained and do nothing to advance the story, but are just ways to gather experience, materials, or gear. There are cell-phones to find which carry audio-logs of things that happened in the recent past, and give some ambient information about how the DC area got where it is.

    All in all, you have to use the map to navigate where you want to go, and set your own goals. Click a spot on the map and run there, or use the closest fast-travel location(Entrances to main missions, strongholds, Dark Zone entrances, or safehouses).

    There's a LOT to do, and sometimes on the way to your goal you'll run into things to distract you. It's up to you to decide if you want to do it or not.
    The difference between anthem and td2 considering approach to gameplay is the same that there is between mhw and wow, one is lobby based, the other is fully open world
    You think you do, but you don't ©
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  3. #763
    Quote Originally Posted by Cairhiin View Post
    If that's the case then the system is balls. If the only reward you get for skill power is the ability to equip mods that feels uber lackluster. I much rather prefer the Division 1 system.
    Hmmm...I don't know, honestly. What's the difference between a weapon that scales up in a granular fashion with skillpower vs a weapon that has a set bonus that only unlocks when you have a certain total of skillpower on your loadout?

    I think they're going to accomplish the same things, honestly. There's probably a LOT of math under the hood, but I expect that TD2's system will give them a bit more control over progressing through tiers of power increases rather than having to try to balance curves.
    In case it wasn't clear, I'm a fan of what Blizzard COULD be, not the ruins of what it is now.

  4. #764
    I am Murloc! Cairhiin's Avatar
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    Quote Originally Posted by SirCowdog View Post
    Hmmm...I don't know, honestly. What's the difference between a weapon that scales up in a granular fashion with skillpower vs a weapon that has a set bonus that only unlocks when you have a certain total of skillpower on your loadout?

    I think they're going to accomplish the same things, honestly. There's probably a LOT of math under the hood, but I expect that TD2's system will give them a bit more control over progressing through tiers of power increases rather than having to try to balance curves.
    Well, in the case of just skill power scaling, your power scales gradually but when it's gated behind a skill power requirements, it scales in increments. You basically only get worth out of your additional skill power if you reach the requirements.

  5. #765
    Quote Originally Posted by D3athsting View Post
    The difference between anthem and td2 considering approach to gameplay is the same that there is between mhw and wow, one is lobby based, the other is fully open world
    True enough. If all you want is to run missions via a matchmaking interface, Anthem is your game. If you want an actual open world game, TD2 beats the living crap out of Anthem.

    I suppose it's a matter of preference. I've played both games, though, and The Division 2 is pretty much doing everything Anthem does, but better and with more depth.
    In case it wasn't clear, I'm a fan of what Blizzard COULD be, not the ruins of what it is now.

  6. #766
    Quote Originally Posted by SirCowdog View Post
    The Division 2 is more of an open world game than many other shooters. You have an overarching goal: "Save the Whitehouse and surrounding settlements". But how you do that is largely open to however you want to approach it.

    There are main story missions marked with a Hexagon on the map. These are going to fill you in and progress the core of what happens over the course of the game.

    There are side missions marked by a Pentagon. You don't have to do these, but they fill in some of the background, environmental lore of what's going on in each part of the game world.

    The rest of the open world is open for exploration. There are random events which are self-contained and do nothing to advance the story, but are just ways to gather experience, materials, or gear. There are cell-phones to find which carry audio-logs of things that happened in the recent past, and give some ambient information about how the DC area got where it is.

    All in all, you have to use the map to navigate where you want to go, and set your own goals. Click a spot on the map and run there, or use the closest fast-travel location(Entrances to main missions, strongholds, Dark Zone entrances, or safehouses).

    There's a LOT to do, and sometimes on the way to your goal you'll run into things to distract you. It's up to you to decide if you want to do it or not.
    I mean, I played TD1 to end game, I know how it all works, but maybe that one just seemed better cause it was really the only thing of it's kind available on PC at the time, now there's better gameplay out now.

    And I really never liked open world, but that's just me. Right now it just feels like I'm leveling another character in TD1.... don't think I'll be able to get into it.

    - - - Updated - - -

    Quote Originally Posted by SirCowdog View Post
    True enough. If all you want is to run missions via a matchmaking interface, Anthem is your game. If you want an actual open world game, TD2 beats the living crap out of Anthem.

    I suppose it's a matter of preference. I've played both games, though, and The Division 2 is pretty much doing everything Anthem does, but better and with more depth.
    I mean, the gameplay itself is much more faster and frantic in Anthem too, even leveling in Division it's just hide behind cover and shoot at an npc hiding behind cover with skills with (mostly, not all of them though) long cooldowns. Where is in Anthem it's all fast paced with short cd skills and running around and just... idk, more fun now that it's available.

    But it lacks end game... if you could just give Anthem the endgame of TD2 it'd be the perfect game for me.

  7. #767
    Quote Originally Posted by GoKs View Post
    Well I finally got time to finish the main campaign and advance to world tier 1. I have to thank massive for the skill bug, since it meant I could place my skills every 15 seconds and get the rewards from them instantly. I used the seeker mine (the one that splits into a bunch of them) and the repair drone. The seeker mine I tried to throw it once and saw that it didnt allow me to throw it, then I double tapped the button and dropped it at my feet, it proceeded to the targets and promptly dis appeared. At that stage my skills went on 15 sec cooldown and I realised the bug hit me. While panic set in at first I quickly learned to use it to my advantage since I depleted all my armor kits and grenades. When some one was close to me I could reliably drop my seeker mine and it would hit them before it dis appears and have a 15 second wait time to do it again. The drone lasted only a couple of seconds but did the full repair in that couple of seconds so it was spammed as I needed it. So in short, even if it doesnt do what you want it to do, it can be used to your advantage. I am not saying it is right that the bug is there, I just point out it can be benificial aswell.
    The hive with the resurrect ability (that works like an automatic ankh, you don't have to deploy it first. It rezzes you as soon as you are dead. We never managed to rezz it someone else but the owner even without the bug) can be exploited the same way. It rezzes you, but then despawns and goes to a 15s CD.

  8. #768
    Quote Originally Posted by SirCowdog View Post
    True enough. If all you want is to run missions via a matchmaking interface, Anthem is your game. If you want an actual open world game, TD2 beats the living crap out of Anthem.

    I suppose it's a matter of preference. I've played both games, though, and The Division 2 is pretty much doing everything Anthem does, but better and with more depth.
    Party chat is a blessing, you can say other ppl "let's do mission X" or "let's assault that refuge", on the other hand ppl should definitely learn to use headphones with voice chat or turn speaker volume very low, i don't want to hear mission instructions in 4 different languages simultaneously
    You think you do, but you don't ©
    Rogues are fine ©
    We're pretty happy with rogues ©
    Haste will fix it ©

  9. #769


    I guess sandstorms can happen?
    http://theeorzeanfrontier.blogspot.co.uk/ Neckbeard rambling about this weeaboo trash

  10. #770
    Quote Originally Posted by Onikaroshi View Post
    I mean, the gameplay itself is much more faster and frantic in Anthem too, even leveling in Division it's just hide behind cover and shoot at an npc hiding behind cover with skills with (mostly, not all of them though) long cooldowns. Where is in Anthem it's all fast paced with short cd skills and running around and just... idk, more fun now that it's available.
    IMHO the gameplay is what you make of it in Division. I do a lot of running around and flanking in missions. Yes, I still fire from cover like half the time but you get to eliminate people unawares a lot more if you move around bc they don't know exactly where you are anymore. Nothing funnier than leaving an LMG guy pouring lead into your old position and going around their flank and cooking their ammo pack, or having the enemy frantically sending guys around to find you and ambushing several guys in a row at a stairwell as they come around the corner.

  11. #771
    Dreadlord GoKs's Avatar
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    Quote Originally Posted by D3athsting View Post
    Party chat is a blessing, you can say other ppl "let's do mission X" or "let's assault that refuge", on the other hand ppl should definitely learn to use headphones with voice chat or turn speaker volume very low, i don't want to hear mission instructions in 4 different languages simultaneously
    Would imagine it is quite funny the first time, but rather annoying after that lol.

  12. #772
    Quote Originally Posted by stellvia View Post
    IMHO the gameplay is what you make of it in Division. I do a lot of running around and flanking in missions. Yes, I still fire from cover like half the time but you get to eliminate people unawares a lot more if you move around bc they don't know exactly where you are anymore. Nothing funnier than leaving an LMG guy pouring lead into your old position and going around their flank and cooking their ammo pack, or having the enemy frantically sending guys around to find you and ambushing several guys in a row at a stairwell as they come around the corner.
    I'm a guns blazing kind of guy, pissed my friends off in TD1 because I'd just rush in lol, I really only played it cause it was all their was on PC at that time :S, got TD2 free, so no loss there.

  13. #773
    Quote Originally Posted by Onikaroshi View Post
    I mean, the gameplay itself is much more faster and frantic in Anthem too, even leveling in Division it's just hide behind cover and shoot at an npc hiding behind cover with skills with (mostly, not all of them though) long cooldowns. Where is in Anthem it's all fast paced with short cd skills and running around and just... idk, more fun now that it's available.
    Sounds more like your way of playing TD2 than a problem with the game itself. Try using a shield build. Be more aggressive instead of just sitting behind cover. I thin TD2's NPCs do a really good job of forcing this anyway, with how they flank and use more nades or melee guys to keep you from camping.

    But like I said, it's mostly just personal preference. And I agree that if Anthem had all the activities and exploration and end-game of TD2, it would be great. But then again, you could just as easily give TD2 mech suits and accomplish the same thing.
    In case it wasn't clear, I'm a fan of what Blizzard COULD be, not the ruins of what it is now.

  14. #774
    Quote Originally Posted by SirCowdog View Post
    Sounds more like your way of playing TD2 than a problem with the game itself. Try using a shield build. Be more aggressive instead of just sitting behind cover. I thin TD2's NPCs do a really good job of forcing this anyway, with how they flank and use more nades or melee guys to keep you from camping.

    But like I said, it's mostly just personal preference. And I agree that if Anthem had all the activities and exploration and end-game of TD2, it would be great. But then again, you could just as easily give TD2 mech suits and accomplish the same thing.
    I tried shield either it's so weak they eat through it in 2 seconds or you can only use your pistol

  15. #775
    Quote Originally Posted by D3athsting View Post
    Party chat is a blessing, you can say other ppl "let's do mission X" or "let's assault that refuge", on the other hand ppl should definitely learn to use headphones with voice chat or turn speaker volume very low, i don't want to hear mission instructions in 4 different languages simultaneously
    TD2 absolutely should be using the callout system from Apex Legends. Hell...all multiplayer shooters should.

    - - - Updated - - -

    Quote Originally Posted by stellvia View Post
    IMHO the gameplay is what you make of it in Division. I do a lot of running around and flanking in missions. Yes, I still fire from cover like half the time but you get to eliminate people unawares a lot more if you move around bc they don't know exactly where you are anymore. Nothing funnier than leaving an LMG guy pouring lead into your old position and going around their flank and cooking their ammo pack, or having the enemy frantically sending guys around to find you and ambushing several guys in a row at a stairwell as they come around the corner.
    Exactly! I do a lot of cover-to-cover moving, and sometimes bust out the crusader shield. I also sometimes don't use the cover system at all, depending on the situation. Instead relying on basic line of sight to keep me out of harm's way.

    I think what it comes down to is Division is more towards the realistic end of the spectrum, where Anthem is straight up super-hero action. I have to admit I DO like the super-jumps and flying that you do in Anthem.

    - - - Updated - - -

    Quote Originally Posted by Onikaroshi View Post
    I tried shield either it's so weak they eat through it in 2 seconds or you can only use your pistol
    While leveling, yeah. But when you get higher level and have gear/mods/sets to support it, it becomes really strong. And most heal abilities can repair the shield too. Thing is also, the shield isn't meant to be used stupidly to stand in the middle of all the fire like an invincible god. You have to still use line of sight to limit attacks, and be smart about positioning. Takes a bit of practice to get used to.

    Also, pistols aren't as bad as they were in the first game. Many of them are really powerful.
    In case it wasn't clear, I'm a fan of what Blizzard COULD be, not the ruins of what it is now.

  16. #776
    Quote Originally Posted by SirCowdog View Post
    While leveling, yeah. But when you get higher level and have gear/mods/sets to support it, it becomes really strong. And most heal abilities can repair the shield too. Thing is also, the shield isn't meant to be used stupidly to stand in the middle of all the fire like an invincible god. You have to still use line of sight to limit attacks, and be smart about positioning. Takes a bit of practice to get used to.

    Also, pistols aren't as bad as they were in the first game. Many of them are really powerful.
    Yea, its just a personal preference thing, doesn't make it a bad game, I just prefer more of an action setting, slides, rolls, etc. Running in and melting 20 guys with your machine gun.

  17. #777
    Quote Originally Posted by Onikaroshi View Post
    Yea, its just a personal preference thing, doesn't make it a bad game, I just prefer more of an action setting, slides, rolls, etc. Running in and melting 20 guys with your machine gun.
    Then since you say you played the first one you should already know that isn't what The Division has ever been. Sounds like you're griping to gripe.

  18. #778
    Quote Originally Posted by bigsav1 View Post
    Then since you say you played the first one you should already know that isn't what The Division has ever been. Sounds like you're griping to gripe.
    Honestly the first one was more fun /shrug, i think they made it easier to die if you're not constantly moving from cover to cover.

  19. #779
    Quote Originally Posted by Onikaroshi View Post
    Honestly the first one was more fun /shrug, i think they made it easier to die if you're not constantly moving from cover to cover.
    While it is easier to die the AI's more brutal the combat is pretty much identical to Division 1.

  20. #780
    Quote Originally Posted by Onikaroshi View Post
    Honestly the first one was more fun /shrug, i think they made it easier to die if you're not constantly moving from cover to cover.
    I don't feel like this game is any easier or harder than the first one, and how was the first one "more fun" the game is pretty much identical.

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